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FPSC Classic Scripts / Script Pack 6 - Dark AI pack

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hukuta94
13
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 7th Jan 2011 11:00
Hey guys! I have video for you this script pack, look: http://www.youtube.com/watch?v=XCNolR_jpcY

If you will like I shall lay out this pack here
Turtle Productions
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Location: Finland
Posted: 7th Jan 2011 15:23
Whoa, that game was so nice! Yes, please, upload the pack!

Thanks,
TP
hukuta94
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Location: Russian Federation
Posted: 7th Jan 2011 15:46
It not game, and a demo a map which I have collected for pair hours. Well, now I shall load, but forgive for language of the description. I from Russia
hukuta94
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Posted: 7th Jan 2011 15:48
Why I cannot edit the first post?: (
Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 7th Jan 2011 16:39 Edited at: 7th Jan 2011 16:46


...very nice work.

Many would benefit from your scripts.

Please do share them here.

hukuta94
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Posted: 7th Jan 2011 17:13
http://www.multiupload.com/ZWIW8NR8A6

Here. Use on health Only it is possible to ask you about one service. Can share with me 52 package in exchange on mine? I shall be very grateful and shall lay out all the others паки with 1-5 Thanks
Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 7th Jan 2011 18:39 Edited at: 7th Jan 2011 18:40
1. Thank you for sharing your script pack. I am sure that the other 5 packs are
equally good.

2. Swapping (illegal distribution) media on these boards is considered piracy,
blatantly against the AUP, and is not tolerated.

3. I strongly suggest that you remove your solicitation immediately, or a moderator
may send you on an unrequested vacation from these boards.


hukuta94
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Posted: 7th Jan 2011 20:38
I have understood all. Is not present means is not present
hukuta94
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Posted: 7th Jan 2011 20:41
When I can edit the posts? It would be desirable for all for links to issue in the main post + to add the description and manual
Soviet176
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Posted: 7th Jan 2011 20:52
horoshiĭ tovarishch raboty eto polezno daleko

Putting fear back into sliced bread since 4th May 2010
hukuta94
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Posted: 8th Jan 2011 14:52
The description:
the Given version pack contains scripts of allies and enemies (zombie). Shooting enemies are not present. Though you can lead one experiment: to choose an AI\Start script of the enemy, and in AI\Main to insert a script of the ally. It will be possible it any more on your side (such idea to me has come just now). In pack there are scripts for the some people zombies from 22-nd and Zombie Apocalypse packs.
Allies as can be operated as well as in versions 1.0 they still are able to shoot at enemies! Allies find the enemy and attack the nearest objective. In the same way will enter itself and zombie. But be cautious! At zombie the big advantage in force of impact! For the player there are enough 3-4 impacts, what it to kill, and even even two quite will suffice.
Too most waits also for allies. Do not throw them in crowd zombies they to you can be useful in struggle against the boss. Yes, all of you have properly understood with the boss. In Script Pack 6 there is a second demo-map with this boss. Try to pass it all lost-free, that all allies would survive.
I shall tell fairly, I have it it has not turned out one hero has offered myself what to win to us time

Content:
Map: Script Pack 6 - DarkAI Map_1 (demonstration of the ally 1.0).
Map: Script Pack 6 - DarkAI Map_2 (demonstration pack versions 2.0).
Gunspeces For the weapon which you saw in video. (more realistic shooting and rate of fire).
Scripts (Script Pack 6) with the instruction on application.

As it pack to use:
what to add the enemy it would be necessary to choose script AI_Start_Enemy (player) .fpi in column AI \Start. Then we add a script (for example we wish to make enemy Slow zombie) AI_Main_SlowZombie_Man which is in folder Zombies \Zombie Apocalypse. All. The opponent is ready.
With the ally too most procedures, only in column AI \Start we choose script AI_Start_Ally (Shooting) .fpi, and in AI \Main we put AI_Main_Ally_Follow _Control (Aggressive) .fpi.

How to operate the ally look the description in the script or look this video: http://www.youtube.com/watch?v=WT8AZK6lyJw

Requirements:
The patch is necessary for work of scripts 1.17 and above!
For display of a map it is recommended to establish a patch 1.18 availability model pack 22 and Zombie Apocalypse.

Installation:
To unpack archive in folder FPS Creator and to confirm replacement of files.

Here the description on it pack. If something is not clear, ask I shall answer your questions. As I shall listen to any the remark and ideas for version 3.0. If will find out bugs or defects inform in this subject matter in the following version I shall try to correct.

I hope to you my pack has liked. Thanks for attention Thanks for attention
Dan121
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Posted: 11th Jan 2011 18:08
I cant get the scripts to work, i have everything in the right place and im assigning the scripts to the right fields, is it because some parts of the scripts are not in english that they dont work?
Tanx
Wolf
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Location: Luxemburg
Posted: 11th Jan 2011 18:24
Thanks for the pack! Much appreciated!



-Wolf

God Helps the Beast in Me!
hukuta94
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Location: Russian Federation
Posted: 11th Jan 2011 19:25
Dan121, scripts work on the English version (I have the most English version). If scripts you have appointed all properly I guess, that you have not placed at a level a zone with AI_Main_Global_Zone.fpi. After that all should earn. If is not present, write we shall solve in what business. Path at you 1.17 or 1.18?

At all levels, that the pack would work, it is necessary to place a zone with this script.
Dan121
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Posted: 11th Jan 2011 20:55 Edited at: 11th Jan 2011 21:56
@hukuta94
Hmm thought i had it working but dont, the enemys wont attack me they just stand ther. im using 1.17
tanx
hukuta94
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Posted: 12th Jan 2011 14:40
Stop. You put scripts of enemies which should shoot? If so in a script a pack while there are no scripts for such a case. They will be in version 2.0. Why to you to not use zombie instead of shooting people?

p.s. About outputs of version 2.0 while I shall speak nothing since in given an instant while there is no time it to be engaged
Dan121
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Posted: 12th Jan 2011 15:36
I am using the zombie scripts but when i test the game they dont attack
hukuta94
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Posted: 12th Jan 2011 16:04
Paint on steps, that you do.

It is necessary to do so:
1. To place at a level a zone with script AI_Main_Global_Zone.fpi

2. For the ally (AI \Start) to choose script AI_Start_Ally.fpi In floor AI \Main AI_Main_Ally_Control (Agressive) .fpi.

3. For zombie (for example for Lobotomy) in floor AI \Start to choose script AI_Start_Enemy.fpi. In floor AI \Main to choose script AI_Main_Lobotomy_Slow.fpi (or Fast what is pleasant) And all. You can scripts choose not for those zombie to which they are written? To it it is possible they do not attack

P.S. And triiger-zone with script AI_Main_Global_Zone.fpi placed at a level?
Dan121
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Posted: 12th Jan 2011 16:19
I have done all you said step by step i placed a trigger zone and gave it AI_Main_Global_Zone.fpi, then i placed akio from scifi and gave AI_Start_Ally.fpi and AI_Main_Ally_Control (Agressive).fpi then placed Lobotomy and gave AI_Start_Enemy.fpi and AI_Main_Lobotomy_Slow.fpi and still the zombie dose not attack.
Sorry im sure im doing something wrong
Dan121
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Posted: 16th Jan 2011 18:18
Sorry to keep posting but dose anyone have any idea what i might be doing wrong? Any help would be great
Thank you
Wheatleyy
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Posted: 16th Jan 2011 19:40
My ally follows, but doesn't attack? Whats the problem?

This Is My Signature
Dan121
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Posted: 16th Jan 2011 22:55
@Wheatleyy
I have the same problem the ai for the ally works but the enemy dosent react just stands there. Dont know what exactly could be wrong.
Soviet176
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Location: Volgograd
Posted: 18th Jan 2011 21:30
Yea I may have found a bug, after the Dante hits you, if you start shooting at him his animation gets stuck and he wont move until you stop shooting him. Also sometimes it takes a hit animation or 2 for the labtomy or dogman to actually hit you.

Putting fear back into sliced bread since 4th May 2010
2Beastmode4u
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Posted: 19th Feb 2011 05:34 Edited at: 20th Apr 2011 15:48
I can't get allies to shoot. I can't figure out how to get zombies from someone else to attack with those script pack activated? It Has only worked for me once but every other time the allies will just follow me. I'm using 1.18 beta 13. Any Ideas why every combination I try with every A.I. or ally script doesn't work for me? Thanks.

God help me, Please.
2Beastmode4u
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Posted: 20th Apr 2011 15:50
Cna someone just help me use this Script Pack?!? Please! Thanks.

God help me, Please.
Anigma
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Posted: 21st Apr 2011 09:23
This looks good, nice job!

Wish FPSC ran that fast on my computer... guess I need a new one.

It compiled! Ship it!
Ghost thing
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Posted: 31st May 2011 13:14
hukuta94: It doesn't seem to work for me. I tested your demo on FPSCv1.18 17 and the allys don't follow.

PC Specs: Win7 Home Premium x64, Intel i7 1.66ghz Q720, 4GB DDR3 RAM, ATI HD 5730 (mobile), HDD 500GB
Ghost thing
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Posted: 31st May 2011 14:00 Edited at: 2nd Jun 2011 02:52
I realised I forgot to press F.

How would you make it auto follow because I can't read the comments on the script.

Yeah allys don't seem to shoot and zombies don't move. I put them in a room using those scripts as well as the global AI script in a trigger zone.

PC Specs: Win7 Home Premium x64, Intel i7 1.66ghz Q720, 4GB DDR3 RAM, ATI HD 5730 (mobile), HDD 500GB
ajkcool
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Posted: 14th Jun 2011 06:00
What do I put as the enemies main? How come my allies don't shoot?

PLEASE HEEEELP!!!

"Hey everyone, I love you." jk
hukuta94
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Posted: 14th Jun 2011 08:42
Quote: "I tested your demo on FPSCv1.18 17 and the allys don't follow."

Dark AI does not work after 1.18 beta 10
Quote: "What do I put as the enemies main? How come my allies don't shoot?"

Let's begin with how you use a patch?
2Beastmode4u
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Posted: 14th Jun 2011 15:32
Dark AI works for me! Well, after I did a little tweaking. The allies follow me, shoot enemies, and follow orders. Just had to edit some stuff. Thanks for these scripts hukuta94! Has to be the best AI Ally system out there for FPSC. I don't see a need of a new one until this one becomes too outdated.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
hukuta94
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Posted: 14th Jun 2011 22:49
WoW!! How!? What path you used?
2Beastmode4u
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Posted: 14th Jun 2011 23:44
Here is a video. [attached]


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
2Beastmode4u
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Posted: 14th Jun 2011 23:54
The video is too big to put here. I'll try YouTube.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
2Beastmode4u
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Posted: 15th Jun 2011 00:11
Here it is:




Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
hukuta94
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Posted: 15th Jun 2011 10:58
No. Developers have not repaired DarkAI They do not owe themselves so to a message.
I have too most, zombies run up and stop while the player will not approach to them more close, only then they start to attack

P.S.
Why so it is complex to developers to repair DarkAI? 8 beta-pathes they have let out also anything have not corrected. I am disappointed
spudnick
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Posted: 16th Jun 2011 22:10
The link to the file should be removed, upon trying to download script onre had to download A file manager and get spyware and adware installed CRAP CRAP crap.

P**ssed of with having to do a Pc cleanup to get back to normal status from crap File server
hukuta94
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Posted: 17th Jun 2011 10:55
2Beastmode4u
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Posted: 17th Jun 2011 21:03
@hukuta94
Well the modification that I made makes the AI work great!

E-mail me sometime, I think that we should make a brand new AI system for FPSC.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
2Beastmode4u
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Posted: 21st Jun 2011 18:25
If you do e-mail me let me know.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
sic1ne
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Posted: 21st Jun 2011 23:43
hello hukuta i have a question about the fog script in your dark ai script pack i was wondering if u could alter that script to make the fog slightly green like poison gas? is that possible because your script is perfect for my game! hope 2 hear back from ya


hukuta94
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Posted: 22nd Jun 2011 00:07
And why to you to not show modification here?
sic1ne
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Posted: 22nd Jun 2011 01:06
@ hakuta i havent modified it m still learning how to script i was asking if you knew how to modify it to a green fog? and if it was possible?


2Beastmode4u
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Posted: 22nd Jun 2011 01:28
@sic1ne
I think he meant me.

@hakuta
I will soon, I'm just in the middle of a script right now.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
sic1ne
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Posted: 22nd Jun 2011 08:47
@2Beastmode4u ohh ok lol!


Leongamerz
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Posted: 4th Jul 2011 07:04 Edited at: 8th Jul 2011 04:04
Hey guys I found the trick on how to make the mob zombie attack our ally and ally attack a mob zombie.First I put Dante on my game and put Dante Dark AI script and so on.After that I put a mob zombie with this Dark AI mob zombie script and its work!.Come on try it.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
CID
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Posted: 8th Jul 2011 01:18
2 Beastmode4u could you post your tweaking on the scripts sounds like we need to get closer to real charters move ments
ajkcool
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Posted: 3rd Aug 2011 04:12
alright everything is cool in the new download, except the dante beast barely does anything. Can someone help?

"Hey everyone, I love you." jk
ajkcool
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Posted: 3rd Aug 2011 04:16
the scripts in the new download look great, but im trying to make a dante beast, but he does the intro anim, then nothing! can someone help?

"Hey everyone, I love you." jk
ajkcool
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Posted: 14th Aug 2011 07:42
i downloaded the new pack, but the dante beast still doesn't work. anyone help?

"Hey everyone, I love you." jk

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