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3 Dimensional Chat / Sam's Models

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Pixel Gamer
14
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Joined: 14th Dec 2010
Location:
Posted: 8th Jan 2011 21:47
Hello

I will post all of my models.

Here are a list of my finished models:

ACR
M4
M16A1 Vietnam war era one
Sci Fi SMG
Scar

Here is a pic of my Scar

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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 9th Jan 2011 14:28
a model is not finished until it is textured,your only a 3rd of the way there you still have to uvw map it then get it textured.that said it looks like a good start

cheers henry

PrimalBeans
14
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Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 10th Jan 2011 02:30
actually they are finished models.... lol hes done MODELING heh.... but yeah it would be nice to see some texture!

Ortu
DBPro Master
17
Years of Service
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 10th Jan 2011 05:38
modeling is a verb, model is a noun, a model as a noun isn't finished until it is game ready


The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 10th Jan 2011 13:15
Maybe he's going to make a game without textures

Srry about my english im from sweeden
Camouflage Studios
15
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Joined: 11th Aug 2009
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Posted: 10th Jan 2011 13:29
thatd be interesting, no joke itd be awesome to see a game fully focused on lighting

banner.jpg
PrimalBeans
14
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Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 11th Jan 2011 01:05
what i meant was...(not at all seriously) is that a model can be a model without texture.... just a very plain one.

lazerus
17
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Joined: 30th Apr 2008
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Posted: 12th Jan 2011 23:03 Edited at: 12th Jan 2011 23:04
Quote: "thatd be interesting, no joke itd be awesome to see a game fully focused on lighting"


You rang?

LIMBO

PrimalBeans
14
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Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 13th Jan 2011 00:21
wow that looks fun.... fantastic find there laserus!

Pixel Gamer
14
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Joined: 14th Dec 2010
Location:
Posted: 14th Jan 2011 22:59 Edited at: 15th Jan 2011 01:25
Hi i just got a book on rigging in blender and i cant figure out how to edit evelopes to make the model not looking messed up.

Can you please show me how to do vertex painting
PrimalBeans
14
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Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 15th Jan 2011 00:40
For game models i personally just stick to vertex groups parented to bones and weight paint them and I dont have any problems. Im not 100 percent sure but i think this will be alot more straight forward for you when it comes time to export a game model. If you need help with that kind of set up let me know...

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