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Geek Culture / check this out - future of computer graphics!!!

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Inspire
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Posted: 12th Jan 2011 22:20
If they were on top of a technology this big, they would actually be able to pay for a decent looking website.
Quote: "Unlimited Detail is believed by many to be the one of, and possibly the most significant piece of technology of the decade."


Quote from their site right there ^

Hodgey
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Posted: 12th Jan 2011 22:20
Quote: "collision detection is just plain not feasible."


That's what I thought when I first saw it. But I love the concept of unlimited detail.

A clever person solves a problem, a wise person avoids it - Albert Einstein
Ocho Geek
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Posted: 12th Jan 2011 23:35
I'm gonna say I think its not a hoax. There wouldn't be any lag if it was a pre-rendered shot, and the detail shown is a lot more than anything we see these days.

The guy did say it would take 16 months with funding to get a SDK out, and chances are they're low on funds

I'm willing it on

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Kevin Picone
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Posted: 13th Jan 2011 00:22
When you think of it, It's funny how inherently skeptical the programming community can be. Don't get me wrong, I'm having a hard time jumping on the bandwagon for this also. But....

It wasn't that long ago that idea of real time perspective correct texture mapping was all but fantasy in games. It's taken the better part of two decades to get a point where we start really generating real time imagery that are convincing.

Forgetting 'Unlimited Detail' for the moment.

If we cast our minds forward, then as the worlds we try simulate get infinitely larger, we're going to have to start letting go of this idea everything exists in memory in a finite state. This one to one relationship we have data, has no future.

So sooner or later we'll have to start thinking more procedurally about generating content. Games like ELITE were pioneering these type of techniques back when the 8bit world was in it's infancy. But anyway..


This may well turn out be a hoax, I dunno. Then again, maybe it's just some guy chasing a set of ideas down the rabbit hole to see how far it goes. If they can get it to work, then great.

PAGAN_old
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Posted: 13th Jan 2011 00:38
Well i certainly think this is possible, the problem is competition and corporate interests. the advancement and progress by the big companies like intel are slowed down on purpose so they can gain more money off slightly newer tech. If money wasnt the factor in this business, then we would be riding 32core cpus and have dedicated 100 gigs of video ram on our 16 core GPUs. and a thing like this unlimited detail, would be a standard in games exept with better looking graphics

dont hate people who rip you off,cheat and get away with it, learn from them
PrimalBeans
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Posted: 13th Jan 2011 01:14
hmmm...

Eminent
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Posted: 13th Jan 2011 01:17
I personally like to look of polygons much better. Much easier on the eyes. If they could however, make the system look easier on the eyes, I would gladly accept this.


RedneckRambo
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Posted: 13th Jan 2011 02:26
It's a remarkable concept, really.
Though I doubt it is something we will see go big anytime soon, it certainly shows what's to come in the future of gaming.

Signature's are stupid.
Quik
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Posted: 13th Jan 2011 11:22
this is old news isnt it?
it looks great, but i heard they were only selling it to nintendo? no?


[Q]uik, Quiker than most
Ocho Geek
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Posted: 13th Jan 2011 17:13
oh yeah, nothing like Nintendo to take advantage of cutting edge graphics

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Benjamin
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Posted: 13th Jan 2011 20:06
Someone PM'd me on YouTube with this:

Quote: "If you want to see this up close, go to here.

arius3d[dot]com/pointstream/

Click 3d image player and dld the plug in to play point cloud on your browser. To the side, some of those fossils, coins and what not are also real time point cloud demos.

Up close at a certain resolution, since everything is made of 3d floating pixels, it get pixilated in a sense that textures do on polygons. However, its fixable by simple scaling similar to that of a bit map or high poly. Its beta."


Ocho Geek
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Posted: 13th Jan 2011 20:12
nothing like spam

Quote: "I personally like to look of polygons much better. Much easier on the eyes. If they could however, make the system look easier on the eyes, I would gladly accept this.
"


that's more to do with the art direction than the technology. just let loose some professionally game artists and it should be amazing

...assuming its real, which I'm willing to believe

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Libervurto
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Posted: 13th Jan 2011 20:14
This is my cousin's project, it's not a hoax I've seen it running on his ancient laptop.


Everything worthwhile requires effort.
Ocho Geek
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Posted: 13th Jan 2011 22:47
is it defiantley the same one? its a closed project based in australia?

I'm willing to believe its real, either way, bruce dell is a genius programmer or a genius deceiver

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Dark Java Dude 64
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Posted: 14th Jan 2011 00:49
Im going with genius deceiver, at least until i see an example of extremely realistic and "Unlimited" graphics running on my comp with no lag.

PrimalBeans
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Posted: 14th Jan 2011 03:02
Im not going to say one way or another if its hoax or not because i just dont know. One thing that i do know is that alot of people get sceptical when what they think is the standard right way of doing things is outdone and becomes outdated. Times change, tech changes but not understanding. Its a scary thought to some people when they think they are working with "modern technology" to have the rug pulled out from underneath them and be at the back of the race again. One thing i dont think is going to happen anytime soon though is the standard method going away. This project has been in production for a while now, and has yet to replace the systems we use now. One thing this tech wont change is the success that the current system has entertaining and working for us. Despite the method you use to create a great game experience the true core of a great game is something that captivates the player and makes them want to play more: The experience. That isnt limited to the visuals, it encompasses the sound, control, story, and interaction in general and how it makes the player feel. I still play my snes n64 and a handful of dos games from time to time because they have something thats timeless: Fun. Sure you can look at Super Smash brothers and see that the textures are horrid, that the characters in most games for n64 arnt single meshes. (Most times they used multiple meshes to define limbs etc.) The games were fun, and thats the value thats the most important for success. This new tech wont mean crap if someone cant create a pleasant exp with it.

Dark Java Dude 64
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Posted: 14th Jan 2011 06:28
Good point man, if i dint have the thought of the rug being pulled out from under me, id be more open to this idea, but im one of those people that hates the thought of change. Even though things go good when change happens...

Neuro Fuzzy
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Posted: 14th Jan 2011 08:29
wait wait wait, OBese, tell more?

TheComet
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Posted: 14th Jan 2011 12:54
Obese's sarcasm is as big as his... obesity

Although he could be telling the truth this time, yes, tell us more obese

TheComet

CoffeeGrunt
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Posted: 14th Jan 2011 21:52
I think it looks worse than polygon objects, it's just too much detail and it's creating horribly noisy outlines.

Again there's collision issues, animation, modelling and texturing it, etc. I think that it's gone too far. It's like looking at the Mona Lisa, modern graphics has a clear, but still slightly flawed, print of it, whereas this goes for getting someone to paint it themselves and hire someone who can't brush properly.

I thought this looked terrible two years ago, it just looks worse now.

Dark Java Dude 64
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Posted: 14th Jan 2011 22:48
@coffegrunt You are dead on, man!

Ocho Geek
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Posted: 14th Jan 2011 23:12 Edited at: 14th Jan 2011 23:15
I think you're missing the point though. this is a demonstration of getting more detail into a scene, rather than what the detail is. The guy admitted himself the art shown in the demonstration was (in the gaming context) very bad.

You shouldn't judge this technology based on what the result is like yet. Judge it on the amount of detail being processed on a single core laptop without a graphics card

Ps, This Press statement may make it seem less sceptical, came out september

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Math89
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Posted: 14th Jan 2011 23:21
I don't see the problem with collisions... It is absolutely not related to the graphics, and all the collisions in video games are definitely not using the visual mesh.
CoffeeGrunt
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Posted: 14th Jan 2011 23:23
But collision meshes use polygons. I don't wanna think of tracing it per-voxel, per-poly can be tough enough.

I think polygons'll stay in for a good long time.

Ocho Geek
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Posted: 14th Jan 2011 23:33
although I'm sure there's a way of doing point collision, The polygons you see on screen aren't usually the ones used to calculate collision. A hybrid system of infinite point visuals and polygon calculated collision would allow good collision

besides, a polygon is just a group of pixels, why on earth would it be logical for them to be able to collide?

Quote: "I think polygons'll stay in for a good long time."

If we all have that attitude, yes. We really shouldn't be afraid of new technology just because its different, or because we're used to the old tech.

PS. isn't the banner contest finished?

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Libervurto
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Posted: 15th Jan 2011 00:59
Bruce Dell really is my cousin. Unfortunately I don't know much about how this works. I have an old demo video of the engine on a CD somewhere. I'll have to ask Bruce if it's okay to upload it here. He came up with this at least five years ago! It has taken a long time for it to get off the ground, it's thanks to youtube that it has gotten publicity.


Everything worthwhile requires effort.
Eminent
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Posted: 15th Jan 2011 01:00
LIEZZ!!!Ask him if he can upload a demo .


Herakles
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Posted: 15th Jan 2011 05:32
I'm sorry, but I just won't believe this is real until I have a demo running on my own computer right before my eyes. These videos just aren't going to cut it.

Ocho Geek
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Posted: 15th Jan 2011 11:54
so sceptic

He probably won't want a demo uploaded, he's purposely keeping it within the company for the time being

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CoffeeGrunt
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Posted: 15th Jan 2011 19:30
Quote: "If we all have that attitude, yes. We really shouldn't be afraid of new technology just because its different, or because we're used to the old tech."


I'll give you that. But it's hard to tell if this is truly the next step, or another Betamax.

Quote: "PS. isn't the banner contest finished?"


For months. I just can't be bothered to sort a new signature at the moment, I only come no here in ten minute bursts nowadays.

Libervurto
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Posted: 15th Jan 2011 22:18
I don't think we will see this in games until it is up to par with current graphics engines, there are still lots of bugs to work out and then there's the PC and Console people to get on board. It could still be a few years yet, but it is likely to be used in things like medical software and 3D scanning before that.


Everything worthwhile requires effort.
PAGAN_old
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Posted: 16th Jan 2011 01:53
their press release said that in about less than a year from now, they are gonna surprise everyone and will release something big- a demo with content not even shown in the videos. i bet they already have all the stuff like collission and animation done

dont hate people who rip you off,cheat and get away with it, learn from them
Ocho Geek
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Posted: 16th Jan 2011 14:07
yeah, its not due until january next year anyway

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Van B
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Posted: 17th Jan 2011 08:46
The visual polygons are often used for collision detection. Often a seperate, hidden geometry is used for character collision, as it provides faster and cleaner collision with responses, less chance of getting stuck. But, do you really think that when you shoot a wall, and a decal appears, that it's using a hidden geometry?

We can all afford to be sceptical, because this is the second time this has been posted, with no obvious development progress. Show some evidence if you have it. There's more to our scepticism than it just being different, which we've already been through. Saying ''besides, a polygon is just a group of pixels, why on earth would it be logical for them to be able to collide?'' is a pretty weak rebuff, we know how videogames are made, we can see past the marketting spiel.

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Fallout
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Posted: 17th Jan 2011 11:59
^ What Van said! I'm open to all possibilities. Though I would struggle to believe a small team had come up with a radically new concept that all the other genius minds in the industry overlooked, I would still be willing to believe it ...... if anything had come of it!

At this point it's no better than all these other hoax videos like turning urine into energy, nuclear fission using an AA battery and an old bra, or anti-gravity generators! People just don't WOW people with a video that promises to change the world then do nothing with it for 8 squillion years, unless it's a hoax.

Seppuku Arts
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Posted: 17th Jan 2011 12:05 Edited at: 17th Jan 2011 12:08
On this particular technology, I'll remain skeptical. I'd rather see it in action from users who have no connection with the company demonstrating it on low spec machines and of course, I'd want to see animations and physics on top.

Toasty Fresh
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Posted: 17th Jan 2011 13:55
I'd just like a video with no annoying british guy and repetitive music
Wolf
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Posted: 17th Jan 2011 14:41
Quote: "The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software."


Sorry, but that sounds a bit utopical to me.
I'm curious to see where this technique goes though.



-Wolf

God Helps the Beast in Me!
charger bandit
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Posted: 17th Jan 2011 15:44
I wanna go back to 1999,the low poly era.


PAGAN_old
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Posted: 17th Jan 2011 16:58
Quote: "I wanna go back to 1999,the low poly era.
"


word

dont hate people who rip you off,cheat and get away with it, learn from them
Kevin Picone
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Posted: 17th Jan 2011 17:02 Edited at: 17th Jan 2011 17:56
Quote: "I don't think we will see this in games until it is up to par with current graphics engines, there are still lots of bugs to work out and then there's the PC and Console people to get on board. It could still be a few years yet, but it is likely to be used in things like medical software and 3D scanning before that.
"


Yeah, regardless of whether this or some other point cloud concept works or not, you've highlighted perhaps it's biggest hurdle. There's currently so much investment in texture mapping, the only way we'll see any change 'what so ever' would be if it's able to produce comparable image quality (to current methods) on current hardware.

It's like the ray tracing movement, there's lots of people working on real time tracers, but they're still a ways from matching anything we know as current game quality.

bitJericho
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Posted: 17th Jan 2011 17:49
Something's going to take out polys eventually. Polygon technology sucks. Hardcore.

Shaders suck.

The future is raytracing, plain and simple.

Unlimited detail may be a stepping stone in the right direction, as it's kind of similar, but the ultimate goal is raytraced graphics.

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Ocho Geek
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Posted: 17th Jan 2011 20:21
Quote: "I'd just like a video with no annoying british guy and repetitive music"

his accent is just saucy, besides he's Australian (stereotypical American geography expertise? )

Whilst I agree some of the awesome games came from the low poly era, most gamers (and we are in no way most gamers) demand more Realistic graphics. and whether this is real or not, Bruce dell is right, polygons will never really work

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David Gervais
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Posted: 18th Jan 2011 11:41
Is it just me or did they 'fail' to show that their 'Unlimited Detail' can produce a flat surface. It's nice to add detail, but some things are flat, always will be and many objects have smooth or polished surfaces. their demo did not give me the impression that they could do that type of surface.

In my humble opinion, this might be a technology that will only be used to add detail where it is needed. I don't see see it standing on it's own.

It will be interesting to see where it ends up. It might even be a workable system for simply generating high detail textures on the fly. Or a new system for generating detailed ground surface. Allot of today's games have quite a few added polys to help give the ground more detail. if these polys could be used elsewhere then that would be a good thing.

That's what I think, in a nutshell.

Cheers!

Ocho Geek
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Posted: 18th Jan 2011 18:24
It would be very interesting to see it working in hybrid, but it might work very well for flatter surfaces, I think the texture detail is stored in the point data too, so you'd have unlimited texture detail to work with, depending how good you are

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PAGAN_old
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Posted: 18th Jan 2011 22:02
Their demo showed that it can produce good looking flat surfaces. if anyone noticed in the video the water was flat and even had reflections. besides something really urks me about seeing point cloud hybrided with polygons. there is just that feeling of wrongdoing here for some reason. just feels wrong.

dont hate people who rip you off,cheat and get away with it, learn from them
thenerd
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Posted: 18th Jan 2011 22:28
Quote: "Their demo showed that it can produce good looking flat surfaces. if anyone noticed in the video the water was flat and even had reflections. besides something really urks me about seeing point cloud hybrided with polygons. there is just that feeling of wrongdoing here for some reason. just feels wrong."
There was no water, they said it was actually just had a copy of the entire world, flipped upside down...

Ocho Geek
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Posted: 18th Jan 2011 22:28
now that I think it through, it does seem stupid, since theres nothing stopping points being in a straight line

...should think things through

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Travis Gatlin
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Posted: 19th Jan 2011 04:33
I wonder how you would model this? They need some kind of converter because im sure as heck not gonna learn to model dot by dot ALL of the details of my models, if that is true (which i doubt) then forget this being in any kind of software let alone any kind of game, however, i am very interested in this technology and i would love to see this in modern games if all of the major bugs are worked out. i find it highly unlikely that we will be seeing anything like this anytime soon, and like mentioned before, i would really love to see this on my computer.

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PAGAN_old
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Posted: 19th Jan 2011 11:34
proboly a good way to medel stuff is 3d scans of physical objects. or they would proboly make their own thing for modelling

dont hate people who rip you off,cheat and get away with it, learn from them

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