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FPSC Classic Work In Progress / [fpscX9] Escaping the dark horror

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michael x
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Location: Cybertron
Posted: 15th Jan 2011 19:48 Edited at: 31st Aug 2011 06:14
Escaping the dark horror

release date fall 2011


Developer:MXS

fpsc 115
PBmod 1.7
sounds & music by Michaelx,Reggie,ArmageddonGames

models by wolf,Decneo,bond1,Kravenwolf,Luke314pi,Strelok,
Cheese Cake a lot more other people.

story:
It's Halloween night and Derek just got off work from his security guard shift.he was on his way home until he seen something in the middle of the road. he tried to drive around it but it open up its cape and everything went black.by the time he awaking he found him self in a abandon house.

screen shots:



more than what meets the eye

Welcome to SciFi Summer

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Ekipshi
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Posted: 15th Jan 2011 20:22
Hey, that looks real nice. Simple yet elegant.

That bottom floor is real nice, I'd put some objects on that Second floor though (maybe some bookshelves, or small end tables with a plant or various objects on it)

My only other complaint would be the color of the light, the lantern is glowing yellowish, while the light is white. I'd switch the light to match it's source .

If that TV is on (is that static maybe?) you could use your white light to have the TV give off light.

Other than that, I like how that looks so far. I love the segment choice, and those railings are spectacular. Hope to see more from you
michael x
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Location: Cybertron
Posted: 15th Jan 2011 21:13 Edited at: 15th Jan 2011 21:23
thanks Ekipshi. the level turn out the it is because of light map taking up a lot of memory. the more static objects the closer Im to the memory cap. most game on here fail because of this reason. by the time you drop the characters down memory reach it limit. which game to crash. my main goal is a stable good performance game. the tv is dynamic so are my lights. here is some more shots some of the creatures.



here is my sewer level creatures.



more than what meets the eye

Welcome to SciFi Summer

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Ekipshi
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Posted: 16th Jan 2011 18:04
Those last shots you posted, there's no detail! Take for instance that, shot with the zombie, why not lay some boards or debris on the floor, or perhaps even remnants of the "party" (Same could go for that first room)

My only other criticism is that all the lights are the exact same color. Add some different variations (like maybe a lantern giving off deep yellowish/orange light. Maybe windows that let in the bright bluish moonlight)

And if you are running out of system memory, one trick that worked for me, is changing the option "Systemmemorycapoff=0" to "1"
That raised my cap from about 1.5 Gigs to roughly 2.4. Can't say for sure it will work for you, I'm pretty sure that it obviously depends on how much memory your computer really has.

Hope to see more from you
michael x
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Location: Cybertron
Posted: 17th Jan 2011 05:53 Edited at: 17th Jan 2011 05:59
Ekipshi lol man you sure have a thing about so here you go. you may like this pic. also can you see my other pics? I notice you only comment on the one pic. also the memory can not be uncap in 115.but thank you for your comments.

more than what meets the eye

Welcome to SciFi Summer

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Wolf
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Location: Luxemburg
Posted: 17th Jan 2011 07:18
Partially a bit empty, but overall already good looking!

Keep it up



-Wolf

God Helps the Beast in Me!
JaredxD
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Location: Australia
Posted: 17th Jan 2011 07:21
Looks good so far!

Bit empty like Wolf said, but has a great look to it

Boom.
michael x
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Location: Cybertron
Posted: 17th Jan 2011 07:47 Edited at: 18th Jan 2011 03:43
yes guys I understand it is bit empty in some parts of the game. but I have watch my memory. I had a lot more in the levels but it was to the point a level without no characters and would be just boring. but anyway thanks on the comments. here is some more pics please comment on each pics I want to make sure you all are seeing the pics.



creepy art work



bloody bed



dirty laundry



more than what meets the eye

Welcome to SciFi Summer

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michael x
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Posted: 19th Jan 2011 06:03
here is the kitchen.

more than what meets the eye

Welcome to SciFi Summer

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Nigezu
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Posted: 19th Jan 2011 08:11
The screenies have a nice athmospehere. Keep it up!
michael x
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Posted: 5th Feb 2011 05:13
thanks nigezu. here is some more shots.

more than what meets the eye

Welcome to SciFi Summer

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michael x
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Posted: 5th Feb 2011 05:14
and a another

more than what meets the eye

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michael x
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Posted: 5th Feb 2011 05:15
creepy dark town

more than what meets the eye

Welcome to SciFi Summer

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michael x
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Posted: 5th Feb 2011 05:17
pic

more than what meets the eye

Welcome to SciFi Summer

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tokyomage
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Location: on your roof
Posted: 26th Feb 2011 14:22
cool! when is it out? if you have a due date that is...

i forgot...
Johnski
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Location: Norfolk, UK
Posted: 26th Feb 2011 17:17
Good overall design, I hope to see this flourish into something great

The Host Is Aware Of Your Presents

FOR THE LITTLE AFRO DUDE!
Decneo
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Posted: 3rd Mar 2011 18:52
nice atmosphere mate,I'm looking forward on this game. Waiting so long time to see your first game.



Personal 3D Modeler for your game.
michael x
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Posted: 18th Apr 2011 17:41
thanks decneo. more to later.

more than what meets the eye

Welcome to SciFi Summer
lotgd
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Location: italy
Posted: 18th Apr 2011 17:52
great work, I like how he is coming up!

Payam
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Posted: 1st May 2011 11:33
The city has no detail.

Use some more items and overlays like papers,leaves,etc.

Have our guns was a mistake!!!

I am PaYaM
regularhayley
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Posted: 19th May 2011 22:14
This looks amazing! I love those textures for the house.

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