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Music & Sound FX / Stereo Widening for spatial music

Author
Message
changoo
User Banned
Posted: 27th Jan 2011 03:21
I am planning to use FMOD to use music in an application. I wanted the music to sound more pleasant and spatial by implementing stereo widening. Can anyone explain me how this could be implemented using FMOD?

http://www.rosettastone-discount4u.com
SoftMotion3D
AGK Developer
15
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 28th Jan 2011 02:52 Edited at: 28th Jan 2011 02:54
why dont you respond to a post you have created?
you just keep making new ones??

I replied to a post of yours that you have completely missed aparrently....

Check your threads.....

Development & Editting
PrimalBeans
10
Years of Service
User Offline
Joined: 14th Oct 2010
Location: The sewer.... hunting alligatiors.
Posted: 5th Feb 2011 01:00
hes keeping some of these forums alive lol.... like half of the threads on here and a few others are his lol.

SoftMotion3D
AGK Developer
15
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 10th Feb 2011 02:34
haha....sounds about right

tPotS
9
Years of Service
User Offline
Joined: 22nd May 2011
Location:
Posted: 23rd May 2011 11:25
Stereo widening is one option. You could also try adding some reverb, or a really short plate reverb. That's probably easiest to do in a separate DAW, and then importing into FMOD.

Sound Engineer
Rudolpho
14
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Sweden
Posted: 25th May 2011 20:40
@SMD: I've just given up answering to this guy.... until I see him reply to a single thread he's created anyway


"Why do programmers get Halloween and Christmas mixed up?"

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