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Geek Culture / ATI will have tessilation built into the ati catalyst drivers

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PAGAN_old
19
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 5th Feb 2011 08:40
i heard about this from a friend, didnt read any actual material on it, but does anyone know anything about this?

correct me if i am wrong but tesselation is gradually adding/subtracting polygonial detail to an object depends on how close it is. This might actually replace stuff like bump mapping and similar shaders. Altho i am concerned about how much power will this take up. It will certainly make impressive graphics but should this be a reason to upgrade the videocard? right now i have a HD 5870 1gb. it never gave me any trouble and all games fly on it. but i am thinking if i do want to upgrade my graphics card, maybe i should wait for the 7 series to come out first.

what do you guiys think?

dont hate people who rip you off,cheat and get away with it, learn from them
crispex
17
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Joined: 22nd Jun 2007
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Posted: 5th Feb 2011 18:11
I think ATI will screw it up some how. ATI makes good cards, but their driver support is absolutely terrible.

I just now realized I've had a typo in my signature for the past 3 years.
bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 5th Feb 2011 18:25
Man, we had this years ago and I don't know any games that used it...


Ah yes ati trueform. Never really seen it used. Maybe thing will change now that it's in dx11, but I'm not getting my hopes up.

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bond1
19
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Joined: 27th Oct 2005
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Posted: 7th Feb 2011 00:38 Edited at: 7th Feb 2011 00:41
My guess is that ATI will release a fairly cool tech demo. Then one or two games will use the feature sparsely, in a proof-of-concept kind of way. Then everyone will forget about it.

I've said this before, but I think tesselation is a feature that just arrived too late. It would have made a difference in the Playstation 2 era of gaming, when everything was noticeably blocky. I just don't see it catching on in a big way, unlike for example, how normal mapping changed game graphics.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Syncaidius
20
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 7th Feb 2011 11:15 Edited at: 7th Feb 2011 11:17
Who knows, tessellation might take off once the next generation of consoles (xbox 9001 and ps4) kick off, when they want to take graphics to the next level and add crazy amounts of detail, without spending much longer than they already do on a single character model.

I hate how most PC games these days just seem to be direct ports of console games, or built on game engines that were originally designed for consoles, so those PC games hardly ever take advantage of a good gaming rig anymore.

Lemonade
16
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Posted: 8th Feb 2011 02:08
Once the next generation of consoles are released then I think we will start seeing some good looking games, both on the consoles and the PC.

That Guy John
15
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Joined: 30th Apr 2010
Location: United States
Posted: 8th Feb 2011 02:52
Quote: "ATI makes good cards, but their driver support is absolutely terrible"


I second that notion. I just recently trouble shot a goofy problem that I traced down to the ATI Catalyst..
bond1
19
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Joined: 27th Oct 2005
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Posted: 8th Feb 2011 09:03
Quote: "ATI makes good cards, but their driver support is absolutely terrible."


Doesn't ATI release drivers on a scheduled monthly basis? That tells me that their drivers are in a constant "beta" state. They can't possibly test those out fully when they are releasing them that often.

Nvidia I think has more confidence in their drivers. They only release new drivers every 3 months or so, unless a critical bug slips through - then they'll issue a quick fix.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM

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