My guess is that ATI will release a fairly cool tech demo. Then one or two games will use the feature sparsely, in a proof-of-concept kind of way. Then everyone will forget about it.
I've said this before, but I think tesselation is a feature that just arrived too late. It would have made a difference in the Playstation 2 era of gaming, when everything was noticeably blocky. I just don't see it catching on in a big way, unlike for example, how normal mapping changed game graphics.
"bond1 - You see this name, you think dirty."
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