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2D All the way! / Double Buffering

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Northern Fist
20
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Joined: 23rd Sep 2003
Location:
Posted: 11th Oct 2003 06:03
Don't know if this has been asked before. Is DBC capable of double buffering?

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 11th Oct 2003 07:34
you can emulate it with a bitmap zero location which allows you to draw stuff off the screen before its drawn to the screen.

When I started java, that was the only way to acheive an animation process and it was hell clunky at the time when java was only in v118.

then i found DB and a whole lot of problems were solved in regards to game programmming.

Northern Fist
20
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Joined: 23rd Sep 2003
Location:
Posted: 12th Oct 2003 01:38
Yeah, I guess it doesn't matter a whole lot; I'm not complaining.

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
CloseToPerfect
21
Years of Service
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Joined: 20th Dec 2002
Location: United States
Posted: 12th Oct 2003 04:23
you don't need to double buffer if you use sync on, the screen doesn't update until the sync command.

CTP

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