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Program Announcements / 2d Map Maker

Author
Message
kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 24th Feb 2011 22:07 Edited at: 24th Feb 2011 22:10
Hi. It is again some kind of common program which i wanted to make. You know, to improve my scripting skills, and yes, i learned some new moves .

Althrounght some of you might find it useful for their games (if anyone makes 2d games ). Still, here it is .

The instructions are inside the folder.


Download

Download - Version 1.0 ( i don't think there'll be other versions until i will fix something, etc. )



Tell me if you did spot some bugs.


@Additionally, readme contents@

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version v1.0
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Thanks for downloading Map Maker!

It is created under Dark Basic PRO platform, i don't know if it works for other languages too.

-------------CONTROLS

Arrow keys - Move around the map
N - switch tile image forward
B - switch tile image backwards
C - toggle between collisions placing mode
S - to slow down moving the map
F - to make moving the map faster
RMB - delete tile
LMB - create tile
F1 - Save your map
F2 - Save map collisions

------------USING THE MAP

Mainly you gotta load all used images in your project. Then you can open up mapx.txt file and use reading functions to read:

X POSITION
Y POSITION
IMAGE OF THE SPRITE

If you want to read Collisions read them in following
X POSITION
Y POSITION

Every position is being saved as LONG type of variable.

You can add your own tiles, inside TILES folder.



--------RIGHTS

You can use Map Maker for your commercial/non-commercial products. If you want you can give me some credit

Limit's of this sig are really low o_o 200 characters and i can have only 2 carriage-returns ..:..:..
Lost Dragon
13
Years of Service
User Offline
Joined: 22nd Aug 2010
Location:
Posted: 25th Feb 2011 22:12
That's a nice start.

Here are some things I noticed. A couple seem like bugs and a couple are usability issues.

The arrow keys make me move in the opposite direction I expected. As an example, the up key seems to make me go down on the map.

I noticed that I can't draw brick tiles over dirt (or any other tile) for some reason.

For games of any size it will speed up your map making a lot if you make a tile selector window instead of using n/b to select your tiles. It works okay now because you only have a few tiles, but if you have 100 tiles (easy for a game) that is a lot of n/b pressing.

I don't see a way for the user to choose what map size he wants.
kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 25th Feb 2011 22:53
Thanks. Now answers

Quote: "That's a nice start. "


Thanks, but i program in DBPro for year already

Quote: "The arrow keys make me move in the opposite direction I expected"


They do move in good directions

Quote: "I noticed that I can't draw brick tiles over dirt (or any other tile) for some reason. "


Yup, i thought to fix that, but you can RMB on the selected tile and place your block Still i will fix that.

Quote: "For games of any size it will speed up your map making a lot if you make a tile selector window instead of using n/b to select your tiles. It works okay now because you only have a few tiles, but if you have 100 tiles (easy for a game) that is a lot of n/b pressing."


Yeh, i'll fix it


Quote: "I don't see a way for the user to choose what map size he wants."


Map saves as much positions as you have sprites. So as big map you'll make as big will it be. It can be as big as you want.

Limit's of this sig are really low o_o 200 characters and i can have only 2 carriage-returns ..:..:..

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