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FPSC Classic Showcase / [X9]Thanatophobia - {Scariest Horror Game Contest Entry}

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Wolf
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Location: Luxemburg
Posted: 18th Apr 2011 04:05
Yes



-Wolf

God Helps the Beast in Me!
xplosys
14
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 27th Apr 2011 21:22
I finally got around to this. The feel and ambiance were great. Gameplay was smooth and responsive. AI was well placed/spawned. It was a blast.

Thanks for the fun.

Brian.

Wolf
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Posted: 28th Apr 2011 01:45
Thank you!

Always a pleasure



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
cram
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Location: Belgium
Posted: 30th Apr 2011 17:55
Quote: "...

The game doesnt end loading... it jams at almost the end."


Same here
Doomster
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Location: Germany
Posted: 30th Apr 2011 17:59 Edited at: 30th Apr 2011 18:00
@cram:

Quote: "Did you try the whole deleting texturebank/imageblock.bin and starting in a lower resolution stuff?"


cram
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Location: Belgium
Posted: 30th Apr 2011 18:12
Quote: "Quote: "Did you try the whole deleting texturebank/imageblock.bin and starting in a lower resolution stuff?""


It works, thank you Doomster
PekelaarSFX
9
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Location: Netherlands
Posted: 30th Apr 2011 23:25
Wolf? Do you have something with the term "Phobia"?

Anyway keep up the work. i saw the video due to not able to play it at my computer. it looks creepy, Polished and that it have been done by a very talented game designer.

Video: 5/5

PekelaarSFX - Storywriter & Audio Designer.
Wolf
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Location: Luxemburg
Posted: 1st May 2011 21:14
Quote: "Wolf? Do you have something with the term "Phobia"? "


Why do you think?

Quote: "Anyway keep up the work. i saw the video due to not able to play it at my computer. it looks creepy, Polished and that it have been done by a very talented game designer."


Thank you



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
PekelaarSFX
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Posted: 2nd May 2011 15:19
Quote: "Quote: "Wolf? Do you have something with the term "Phobia"? "

Why do you think? "


Well.... obvious reasons

When can we expect more? Cant wait

PekelaarSFX - Storywriter & Audio Designer.
Wolf
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Location: Luxemburg
Posted: 2nd May 2011 18:48
Quote: "
Well.... obvious reasons "


Because I named the game thanatophobia? Oh well...why not

// soon! I'm working on the other stuff...but its progressing slowly...I don't have so much computer time anymore.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
PekelaarSFX
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Posted: 2nd May 2011 21:16 Edited at: 2nd May 2011 21:19
Quote: "Quote: "
Well.... obvious reasons "

Because I named the game thanatophobia? Oh well...why not "


What I mean is that the titles of your games mostly are Phobia related.
To bad about your PC time? Busy times, Hooah?


- PekelaarSFX (No i'm not stealing your Post ending! )

PekelaarSFX - Storywriter & Audio Designer.
Wolf
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Location: Luxemburg
Posted: 2nd May 2011 23:50
Quote: "Busy times, Hooah?"


Affirmative!

Phobia has been developed by that Jonez Games fella...

titles of my games (from the very beginning on)

Nocturne
Nightmare
GTFO
Missing in Action
Disasterpiece
Shavra: the escape from Reaper Harbour
Shavra: beyond cryostasis and vitrification
Deprivation Direct Action
Euthanasia
Thanatophobia
Relict
Children of Dagon

In that order...might have forgotten one

haven't you joined the armed forces?



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
PekelaarSFX
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Posted: 3rd May 2011 00:02
Haha, Thanks for Clearing thing out
My mistake for thinking alot of your games ends with Phobia.

Forgive me!

In a matter of Facts, I do.
I'm following a education to become a Weapons technician.

- PekelaarSFX

PekelaarSFX - Storywriter & Audio Designer.
Wolf
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Location: Luxemburg
Posted: 3rd May 2011 00:18
Good luck on that!

I wanted to join last year, but they would cut my hair...nobody cuts my hair ...

They don't do that in the netherlands, do they?

We are getting offtopic...dang it!!



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
PekelaarSFX
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Posted: 3rd May 2011 00:23
Nope, you can keep your hair.
Anyway, Since were both online, lets have a chat.
If you like you can add me


Quote: "We are getting offtopic...dang it!!"


Jup. .

I'l go on my mothers PC tomorrow to test the game

- PekelaarSFX

PekelaarSFX - Storywriter & Audio Designer.
need reversed winzone script
9
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Location: C:\\ WINDOWS\\ system32
Posted: 14th May 2011 14:44
I used to have the same problem with some other games made with v1.18 and I fixed it by installing DX 10, I came up with the assumption that FPSC X9 isn't actually X9, so try installing DX 10, see if that works. By the way I have 2 GB's of ram.
Wolf
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Posted: 14th May 2011 19:45
Quote: "I came up with the assumption that FPSC X9 isn't actually X9"


Nah! I still use XP and I made it...and it works.

Perhaps updating Direct X installed some missing components.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
need reversed winzone script
9
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Posted: 16th May 2011 03:09
I wish you made more levels because this is exellent.


You said you didn't put much effort into this, I find it absolutely awesome for someone who didn't try.

By the way are you making anymore games anytime soon?

Life... Dreams... Hope... Where do they come from... And where do they go... Such meaning less things... I'LL DESTROY THEM ALL !!!
Wolf
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Location: Luxemburg
Posted: 16th May 2011 18:04
Thank you

Yes! I'm currently learning how to model which is why I started another small project like this one.

I "leaked" a screenshot of it. You can check it out here



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
OmegaWolf98
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Location: Australia
Posted: 17th May 2011 08:57
I see you've made the players arms seem more dirty and the gun has a more realistic texture, very well done.

I'm learning how to rig weapons on Milkshape.

Would a scratch mark be a signature?
Wolf
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Location: Luxemburg
Posted: 19th May 2011 19:59
Quote: "I see you've made the players arms seem more dirty and the gun has a more realistic texture, very well done.

I'm learning how to rig weapons on Milkshape."


Thank you! You can get the handtexture from the guns in the upcoming MW Community Pack !! (just a hint )

Rigging in Milkshape? I should learn that too...good idea.

*********************************

This game will get a sequel after summer....this sequel will most likely have no zombies involved



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter: @Serygala
OmegaWolf98
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Posted: 20th May 2011 07:58
Ok. Wait, no zombies?

What would the enemies be?

Would a scratch mark be a signature?
OmegaWolf98
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Posted: 20th May 2011 09:54
I'm making a horror game but not for the contest.

Would a scratch mark be a signature?
Gunbarrelguru
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Posted: 30th May 2011 17:33
Love the death animations and atmosphere! Wish I knew how to do those animations.. This looks spectacular for X9
Wolf
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Location: Luxemburg
Posted: 31st May 2011 05:13
Quote: "What would the enemies be?"


Allied soldierst that try to kill the protagonist because he is infected. I'm not sure if I'll do it, because now that I think of it, it might be a bit too controversial.

@Gunbarrelguru: Thanks you, but what do you mean by death animations? These are the default ones that come with the Zombie Apocalypse Pack.

I couldn't do it like this in X10...thats for sure



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter: @Serygala
Gunbarrelguru
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Posted: 1st Jun 2011 02:47
Wolf, thats a great idea about the soldiers trying to kill the infected one. That poses some great philosophical questions that could be stirred on by your game.

Ex: Is it alright to kill a man, even if he is infected with a disease that may threaten the lives of others?

Remember that some of the best games in FPS history were originally thought to be controversial (Doom, Duke Nukem, Quake). So I would say - as the creator of Mortal Kombat once said - if it sounds controversial, DO IT!

You could also create an option for the player to either kill the allied soldiers or use stealth to avoid having to kill them.
bekli23
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Location: Romania
Posted: 1st Jun 2011 22:45
looks nice

bekli23
bekli23
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Posted: 1st Jun 2011 22:46 Edited at: 1st Jun 2011 22:49
very good !!!!

Quote: "Excuse me for double post"

[href] furystone.com[/href]

bekli23
Wolf
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Posted: 7th Jul 2011 16:15
http://www.moddb.com/mods/thanatophobia

Unbelievable, isn't it?

I'm certainly not releasing ANYTHING without proper protection in the future...just to prevent this from happening.

I give him some time to take it down, otherwise I would have to report him.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
OmegaWolf98
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Posted: 7th Jul 2011 16:25
I didn't see the moddb post. But if it has something to do with people stealing your media through the Thanatophobia directory. Try using Vishnu.

Would a scratch mark be a signature?
Wolf
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Posted: 7th Jul 2011 19:46
Yes! I fear that I can't release further games without this kind of software...sad!

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
Leongamerz
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Posted: 8th Jul 2011 04:00
Woah althought this game only have 1 level but its the best game so far.Well done.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
Sting
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Posted: 8th Jul 2011 19:37 Edited at: 8th Jul 2011 19:39
@Wolf - That is a complete joke... I would love to help you out if I possibly could.

When I setup our gaming company as a limited company here in the UK, I assigned it a legal team also. VERY cost effective, they look after your entire business from top to bottom and only charge for the paperwork sent out.

There are plenty of fallbacks and it wouldn't cost an absolute bomb if you go down the right paths.

Hopefully, InterFPSC will be a valuable tool for you to use in protecting your custom media, however even with a Virtual File System you could never protect it 100%.

If you need anymore advice, please feel free to email me.

Best of luck!

edit: silly friday night typo!

Want your games to look professional? Website! - Thread!
Wolf
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Posted: 10th Jul 2011 03:45
Quote: "
Hopefully, InterFPSC will be a valuable tool for you to use in protecting your custom media, however even with a Virtual File System you could never protect it 100%.
"


I haven't heard about it before It appears to be promising. I definately give it a try as soon as I build something next time

And yes, not 100% but it would prevent people like this to do something like that.

So, you have set up a company? Does this imply additional taxes?



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
OmegaWolf98
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Posted: 10th Jul 2011 11:07
It sounds great.

Would a scratch mark be a signature?
Sting
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Posted: 10th Jul 2011 12:11 Edited at: 10th Jul 2011 12:11
Quote: "So, you have set up a company? Does this imply additional taxes?"


Laws are different in all countries as you know, here in the UK as a limited company your customers pay VAT (20%) but that's only after a £60k+ bracket is hit, before that you don't have to charge VAT so you can set any price you want without compromising.

The legal team was VERY easy to assign, there is a whole company of them but 4 dedicated to my company. For your first 24 months (which is plenty of time to release content) they will write, read and ammend TOS, AUP, Your policies, legal statements, letters and even deal with litigation for absolutely nothing. It's well worth the punt, as if someone stepped out of line you could quite easily send them a legal letter which would be letting them know you are on top of things.

Obviously this is only for a mature commercial point of view not something that most FPSC developers would even need, but if you're going to go commercial or really want to protect your assets it's def. the route to go down.

InterFPSC is still in development, but we have already prototype tested it with a commercial DEMO release and it works a charm. Shouldn't be too long before it's in official BETA for public testing.

Want your games to look professional? Website! - Thread!
OmegaWolf98
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Posted: 10th Jul 2011 12:24
I don't suppose you saw this topic posted by The New Noob, Wolf?


http://forum.thegamecreators.com/?m=forum_view&b=35&t=182248&p=2

Would a scratch mark be a signature?
OmegaWolf98
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Posted: 10th Jul 2011 12:24
Wrong link

http://forum.thegamecreators.com/?m=forum_view&t=184229&b=21

Would a scratch mark be a signature?
Wolf
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Posted: 11th Jul 2011 15:50
Yeah, I saw that... plus I just received this message:

Model pack 52
In your gave thanafobia i see model pack 52 viral outbreak pack pls-
Can you send me that model pack on my email or somewhere upload for me pls_
I cant find that model pack on internet


What is wrong with these people?

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
OmegaWolf98
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Posted: 11th Jul 2011 19:40
It's funny because he's a pirate, an illiterate and lazy person.

Would a scratch mark be a signature?

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