Quote: "BlitzMax is nothing to be jealous of. I never liked it and even their user base shrank big time, in fact there is probably more people using Blitz 3D, than BlitzMax."
I do agree that Blitzmax doesnt have the popularity that blitz3d has had BUT it allows for cross-platform compatibility. These days if you dont support cross-platform your sunk.
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The ONLY language that Mark Sibly ever made worth anything on the PC was Blitz 3D, everything else after that was very disappointing.
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I disagree even though BlitzMax isnt the same as Blitz3d its still a nicely polished product, what other easy to use language allows you access to raw openGL commands to make an engine you want rather than waiting for the features you dont.
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Monkey is another unfinished product that the community has to fill in holes. It's slow and you have to do almost everything by hand and the language is not userfriendly, not polished and lacks anything beyond even the most basic feature set. They didn't even have the ability to color an image up until a few weeks ago which slowed everything down even more.
It's got a long way to go and for $120 US dollars and a lot of community promise that doesn't fill me with confidence.
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I do agree that it does appear to be unfinished but it does help some people and its these people that are really bringing stuff out on it.
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I mean look at that great 3D engine that he was supposed to make for BlitzMax. Whoops, not so great and sent to die when the community couldn't even support the open sourced engine.
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Max3d didnt work and everyone in the end realised this, but Leadwerks Engine 2 was written in BlitzMax and thats a AAA class engine.
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Not really a fan of Blitz or Mark Sibly. I once was a fan, but that was when Blitz 3D was out back in the day.
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<SARCASM>I hadnt noticed from your post that your not a fan of Blitz or Mark </SARCASM>. I do agree that Blitz3d is becoming dated now and does require an update.
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Back then the Blitz 3D language was better than Dark Basic by huge amounts, I don't think that is up for debate, but since then it's not been anything good or worth even considering."
It depends on what you want to do with the languages everyone has their favourite languages, for me its C++ and OpenGL but BlitzMax and OpenGL does come close as it allows me to rapidly test stuff.
-EdzUp
Graveyard Dogs