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Geek Culture / Unreal has just gone and screwed everything.

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lazerus
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Posted: 3rd Mar 2011 21:39 Edited at: 3rd Mar 2011 21:40
No, no i really kid you not.

The term “next-gen” has a tendency to be thrown around quite a bit and in a way it has lost a lot of its meaning in recent times. Until now.

Epic Games have been pushing the envelope with their Unreal Engine 3 technology with each passing month. Just when you think that there isn’t anything else they can add to their already near perfect engine, the next update is released and blows everyone away. Now they are pushing their tech to regions where current hardware just can’t cope.

If you’re lucky enough to be at the GDC this year, you would have gotten a sneak peak at a video highlighting some of the new updates to the Unreal Engine 3 tech. Unfortunately, for the rest of us we’ll have to wait until next week to get our grubby hands on it.

For now, here are a few images to soil your shorts to.






















I do belive i'll need to relearn up on everything i know.

*hijacked from polycount*

Yodaman Jer
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Posted: 3rd Mar 2011 22:06
OMG.

How is that much detail possible for a game?! It looks more like a movie!

I wonder what it looks like in HD....


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Indicium
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Posted: 3rd Mar 2011 22:25
Woah, can't wait to get a good graphics card xD

Yodaman Jer
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Posted: 3rd Mar 2011 23:16
Yeah, this just seriously made me want to save up enough money for a good PC with a high-end graphics card and probably 16GBs of RAM.


Too bad I have to save up for college stuff.


New posts every week!
Travis Gatlin
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Posted: 4th Mar 2011 04:23
Dude.... and i thought graphics were good now!!!
Can't use it though, cant afford a better comp, my comp can barely handle oblivion on low...

My Current Project: Unbenounced to you, Puny Human!
crispex
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Posted: 4th Mar 2011 04:40
That second to last picture of the cigarette, the filter is too dark providing that only a small portion of the cigarette was actually smoked. Not to mention, that looks too dark. The filter gets a light brown at most during a standard size.

Bit of useless information.

I just now realized I've had a typo in my signature for the past 3 years.
Master Man Of Justice
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Posted: 4th Mar 2011 04:47 Edited at: 4th Mar 2011 04:50
Crispex, that cigarette looks about 1-2 minutes into a smoke, and by the time a cigarette is done (at least that ive seen) it has a dark black dot and slightly less dark around the dot.

[edit]
also the harder you inhale, the more black it becomes.

Kravenwolf
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Posted: 4th Mar 2011 05:44 Edited at: 4th Mar 2011 05:46
So...there's a giant transformer-like spider andriod robot monster thing walking down the street in the last screenshot and the cigarette is a bit off?

EDIT: Forgot to add;

Kravenwolf

Rampage
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Posted: 4th Mar 2011 06:27
Quote: "Bit of useless information."

Indeed.

I was waiting to see what they would unveil. Looks like they didn't disappoint. Quite amazing seeing all this.

Regards,

Max
BlueKlayman
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Posted: 4th Mar 2011 06:34
Movie standard games...

Horror games are gonna be amazing :p.

C0wbox
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Posted: 4th Mar 2011 07:20 Edited at: 4th Mar 2011 07:22
! Unreal is now my new favorite engine - not that I'd ever consider using it.

Phaelax
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Posted: 4th Mar 2011 08:19
I don't know what MSAA is, but I don't see a difference.

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Benjamin
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Posted: 4th Mar 2011 08:34
It's all pre-rendered, so practically any decent engine could achieve such results with competent shader programming. It's all hype yet again.



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CoffeeGrunt
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Posted: 4th Mar 2011 10:13
Most of this stuf by the higher-level shader programmers anyway. Guy called IndependentSoul has done Bokeh DoF, relief mapping, shedloads of stuff really.

Wolf
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Posted: 4th Mar 2011 12:13
Quote: "MSAA"


Well...I have no idea but, If I put all my Shader/Graphic Settings Knowledge in a box and combine it...I think this is "Multi Sampling Anti Aliasing", am I right?



-Wolf

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Quik
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Posted: 4th Mar 2011 12:34
that
looks gorgerous!
luckily i will get a new computer soon^^


[Q]uik, Quiker than most
Fatal Berserker
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Posted: 4th Mar 2011 12:52 Edited at: 4th Mar 2011 12:57
whos got a TB of dedicated video memory yet then?

That or its gonna be like the old 2d games where they would have amazing 3d graphics on the cover. then you get the most pixelated 2d drawings known to man.

lazerus
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Posted: 4th Mar 2011 12:53 Edited at: 4th Mar 2011 12:55
VG247 article

Just to clarify, this is realtime. This is still entirely in UDK 3 and the images don't do it justice. The guys running the tech demo flicked through physics wireframes and stuff while it was running to show the differences ect.

Just to douse people who want this really really badly, unless you can afford Three Nvidia GTX 580 you wont be getting there anytime soon. Bare in mind though thats stright off the shelf hardware, not some multimillion concept technology, this is now and ready tech.

So this IS next generation.

crispex
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Posted: 4th Mar 2011 12:58
I don't know, people are too easily appealed by nice graphics. Crysis is the perfect example of a game that looked gorgeous, but offered little in the storyline department, and lacked in the multiplayer. All it was, was a $60 tech demo. Crysis 2 isn't much better, sure, it looks better, but they lost my interest when they only offered graphics presets and didn't let you tweak things. I gurantee they have anti-aliasing turned on for the "Gamer" setting, (Gamer, Advanced, Hardcore are the settings, Gamer being the lowest.) meaning my graphics card was having trouble keeping up. Generally I find myself still sticking to classic games with less in the means of the graphics department. Call of Duty 4 has good graphics, is well optimized, and fun. A good game. I notice most Unreal engine games tend to lag a bit, and are generally poorly optimized. Look at Splinter Cell Conviction.

I just now realized I've had a typo in my signature for the past 3 years.
Quik
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Posted: 4th Mar 2011 13:04
wait crysis 2 have been released for PC now?...
i thought it was only the demo


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Benjamin
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Posted: 4th Mar 2011 14:10
Quote: "Crysis 2 isn't much better, sure, it looks better, but they lost my interest when they only offered graphics presets and didn't let you tweak things."


I'm not sure where you get this information, since the game hasn't even been released yet.



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Libervurto
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Posted: 4th Mar 2011 21:43
Here is a better cigarette



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crispex
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Posted: 4th Mar 2011 22:17
Quote: "I'm not sure where you get this information, since the game hasn't even been released yet."


Observation based on the demo. Sure, it's not the final thing, but it's not very impressive for being only a bit away from being released. I couldn't find any way to tweak each individual setting, so that already is a turn-off. Maybe they'll add it, maybe they won't.

I just now realized I've had a typo in my signature for the past 3 years.
Quik
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Posted: 4th Mar 2011 22:28
Quote: "Observation based on the demo. Sure, it's not the final thing, but it's not very impressive for being only a bit away from being released. I couldn't find any way to tweak each individual setting, so that already is a turn-off. Maybe they'll add it, maybe they won't."


They might add it
and thats exactly why u shouldnt be judging a game from a demo
especially considering the way demos are handled these days (basicly an unfinished product u get to try, aside from 10 years ago where it was the real thing with just enough restrictions, in ways of say only 1-2 maps(missions) or lvl cap.)


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That Guy John
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Posted: 4th Mar 2011 22:48
Wow, I have a really hard time running UDK 3 on my current PC already. My PC would fart then laugh at me if I tried to run this on it.
crispex
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Posted: 4th Mar 2011 22:51
I see it as, if a company releases a demo than obviously they feel it's close to their final product. Otherwise we call that a beta. Demo's generally mean that significant progress has been made enough to the point where one can try it and base a judgment on it. Regardless of them placing a disclaimer, they have to realize people will be judging it, thus they need to make it the best they can. Them putting a disclaimer on a demo (not a beta) is a sure sign to me that the company is trying to rush things and basically having the public do the testing to decide what to change and what not to. They inaccurately label it a "demo." Sure, there are such things as tech demos which allow you to see unfinished products, but in gaming you should generally have a good idea of where your game is going if you have the confidence to release a public demo. That's just my opinion though. If you're going to release something to the public, expect it to be judged, regardless of whether you include a disclaimer or not.

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Airslide
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Posted: 5th Mar 2011 18:54
I've found that games that are well made on the Unreal Engine tend to perform top-notch on my computer. I think it is dependent at least as much on the game's dev team as it is on the engine itself.
AutoBot
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Posted: 5th Mar 2011 19:10
Awesome pics, it makes me wonder if Unreal is starting to use the OpenGL 3.3 core profile for rendering (assuming it uses OpenGL).


Benjamin
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Posted: 5th Mar 2011 19:10
Quote: " see it as, if a company releases a demo than obviously they feel it's close to their final product."


Right, but there are still at least final touches to be made, such as in the menus (noticed it tells you to press 'start' despite a PC not having such a button?). The whole point of the demo is to show you what the game is going to be like to play, not how much customization the menus allow.



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DJ Almix
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Posted: 5th Mar 2011 19:32
Is there a video of this somewhere? I have yet to find anything other than a screenshot.


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crispex
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Posted: 5th Mar 2011 20:27
There are no videos becuase your framerate gets slaughtered.

I just now realized I've had a typo in my signature for the past 3 years.
RedneckRambo
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Posted: 5th Mar 2011 21:02
Crispex, you're annoying me.

This is awesome, get over it.

Signature's are stupid.
Travis Gatlin
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Posted: 5th Mar 2011 21:32
Quote: "There are no videos becuase your framerate gets slaughtered. "

Yup this kind of graphics are far too advanced for any hardware i've ever owned!
Quote: "Wow, I have a really hard time running UDK 3 on my current PC already. My PC would fart then laugh at me if I tried to run this on it. "

Same here. mine would explode from lack of awesomeness

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Interplanetary Funk
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Posted: 5th Mar 2011 21:37
TBH, I reckon that you won't need insanely powerful rigs to run any Unreal games simply because it is such a high budget engine that it's code is most likely to be extremely efficient allowing for high framerates on not so high end machines.
Ultimately smart coding can be the difference between 10fps and 100fps.

Get on my level
CoffeeGrunt
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Posted: 6th Mar 2011 00:02
Quote: "There are no videos becuase your framerate gets slaughtered."


Hardly. If run via UE3's material editor, they should be surprisingly efficient.

swissolo
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Posted: 6th Mar 2011 01:23
of course there COULD be videos, just pre-render them.

swis
bond1
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Posted: 6th Mar 2011 01:33 Edited at: 6th Mar 2011 01:35
Didn't ATI's Toyshop demo look this good, like 5 years ago?

Fail, Unreal. The technology is already there, and has already been done.

ATI Toyshop realtime demo from circa 2006:


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General Jackson
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Posted: 6th Mar 2011 01:52
That doesn't look as good as Unreal to me.
Kravenwolf
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Posted: 6th Mar 2011 02:06
Quote: "ATI Toyshop realtime demo from circa 2006:"


Looks like an FPS Creator screenshot to me

Kravenwolf

Master Man Of Justice
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Posted: 6th Mar 2011 02:34
@ Kravenwolf

While the screenshot isnt nearly as good as unreal, it does surpass FPSC standards.

Neuro Fuzzy
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Posted: 6th Mar 2011 02:45 Edited at: 6th Mar 2011 02:47
I think the toyshop demo is close to the same quality standards as unreal, there just isn't as much blurriness/DOF.

However... it's super super easy to confuse the graphical quality of games made with an engine, and the graphical quality of the advertisements they've got going for the engine!

also, subsurface scattering is primarily a raytracing thing, right?

[edit]
oh yeah, and you need three top notch graphics cards??? (i think that's what I read in this thread)
You can get amazing graphics if you plug stuff in to a supercomputer!

bond1
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Posted: 6th Mar 2011 02:50
Quote: "I think the toyshop demo is close to the same quality standards as unreal, there just isn't as much blurriness/DOF.

However... it's super super easy to confuse the graphical quality of games made with an engine, and the graphical quality of the advertisements they've got going for the engine!"


Yeah, other than a few things like DOF, the differences come down mostly to the art assets. Still, pretty impressive for a realtime demo from 2006!

Unreal is impressive, but I don't think we'll see games looking as good as their tech-demo screenshots for a while.

"bond1 - You see this name, you think dirty."
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crispex
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Posted: 6th Mar 2011 03:18
I was talking about Crysis slaughtering your framerate. I can't judge UR3 because I never used it.

I just now realized I've had a typo in my signature for the past 3 years.
Nomad Soul
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Posted: 7th Mar 2011 14:33
@Master Man Of Justice

FPSC could create that screenshot. It just wouldn't be playable.

I'm very careful about saying what can or cannot be done in FPSC these days. The engine is orders of magnitude better now that it was 6 months ago.

John Carmack said recently some of the least attractive things in RAGE are antenna's, wire meshes, telephone wires and such because when you move they turn into an aliasy, pixelly mess. ID are thinking about writing a nice anti aliased telephone wire shader!!

Quik
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Posted: 8th Mar 2011 14:28
http://www.youtube.com/watch?v=n3XeCHywNYM&feature=related
for those who wants to see it, and it is pre rendered i believe (aka movie)


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Rampage
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Posted: 11th Mar 2011 06:51 Edited at: 11th Mar 2011 06:56
All of these features are now available in the latest UDK release. Along with a new Z-brush terrain editor! YUSSS!!! Just thought you would like to know.
EDIT: And here is the full demo shown in screenshots: http://www.youtube.com/watch?v=XgS67BwPfFY&hd=1

Regards,

Max
Zotoaster
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Posted: 11th Mar 2011 07:14
It looks nice, but I can't even tell the difference between half of these before/after pictures.

Seriously, what's the difference between "MSAA ON" and "MSAA OFF"? I just don't see it...

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Rampage
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Posted: 11th Mar 2011 09:23
Looks to me kinda like the different between an LED and an LCD. More colour. Bit sharper.

Regards,

Max
CoffeeGrunt
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Posted: 11th Mar 2011 12:46
Quote: "And here is the full demo shown in screenshots: http://www.youtube.com/watch?v=XgS67BwPfFY&hd=1
"


Oh. My. God.

That needs to be a movie, or a game.

Plystire
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Posted: 11th Mar 2011 14:13
Lol @ using a laser sight to shoot a guy point blank.


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