Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Blender To FPSC FX textures

Author
Message
x2tom
13
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 17th Mar 2011 13:59
Hi
I've managed to export my models for FPSC but there something I would like to understand.

Let's say that I have car model with 3 textures assigned to it and it works just fine when put to FPSC. And thats when my question appears.

For example if I want to make specular map for every of textures (car elements). Do I have to UV Unwrap them or I can just copy each of diffuse textures and make from them specular maps with proper name.

I hope you can understand what I've meant. Sorry I'm not native english speaker.

Anyway... Do I have to UVUnwrap every texture (diffuse and specular) in blender and then export it to .X file or I can just UVUnwrap the diffuse one and spec map will be applied automatically when I use FX?

Login to post a reply

Server time is: 2024-05-19 06:55:06
Your offset time is: 2024-05-19 06:55:06