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3 Dimensional Chat / humanoid fox for fpsc

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Neodelito
18
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 22nd Mar 2011 21:27 Edited at: 22nd Mar 2011 21:29
hi guys i model this humanoid for for fpsc engine, i'm still try to make work any object shader in my fpsc copy but no result.. in dark shader and darkbasic, unity, apocalyx, freebasic por my models look great (normal, specular, bump etc), but in fpsc look plane..
well here is this model.

need be logged to see this image


is very similar to my other model wolf1
http://forum.thegamecreators.com/?m=forum_view&t=182161&b=24





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That Guy John
14
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Joined: 30th Apr 2010
Location: United States
Posted: 23rd Mar 2011 17:54
Great work NEO!

How do you get the tri count so low in sculptris with so much detail?
Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 23rd Mar 2011 19:38
his body is great, except legs, i don't know but i feel that something is wrong with them, not sure what

Neodelito
18
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Joined: 29th Jul 2005
Location:
Posted: 23rd Mar 2011 20:48
that guy jhon, Bumpmap and normalmap make all,,.

Hassan, yes i think that to.. i need see more reference images to get a better concept of the mesh design..

thanks..



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