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FPSC Classic Work In Progress / The Horde (W.I.P)

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Heywood4lyfe
10
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Joined: 31st Mar 2009
Location: Crewe, Cheshire
Posted: 4th Apr 2011 15:21 Edited at: 4th Apr 2011 15:33
After about a year toying around with FPSC I have decided to Start work on a post apocalyptic Zombie Game set in a mid western city in America. (Residen Evil Esque)

Story:

You are stranded alone and dazed by an explosion that has just occured and you wake up in an Inclosed Allley. You cant remember a thing about you or what happened. You find a Flick knife and equip it to battle the terror that is The Horde. As you fight to stay alive you will slowley uncover the truth behind the outbreak weather you want to or not.

Overview


There is limited Ammo within the city and enemys are everywhere your only hope of survival is to use your intellegence and environment to your advantage. Chose the enemys you tackle wisely because ammo is scarce. Theres no where near enough ammo for all of the enemys.

The Fight is over however the war wages on!

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Wolf
12
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 4th Apr 2011 15:30
Quote: "Start work on a post apocalyptic Zombie Game set in a mid western city in America. (Residen Evil Esque)"


The problem is that we already have 2045918451294 games that are exactly the same... why don't you add some fresh gameplay elements that do not fit in the "OMG! ZOMBIES!!!" Cathegory?

Best luck with your game



-Wolf

God Helps the Beast in Me!
Heywood4lyfe
10
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Joined: 31st Mar 2009
Location: Crewe, Cheshire
Posted: 4th Apr 2011 15:37
Wow quick to post however I just want to create a zombie/puzzle game like Resident evil is and with the latest model pack I feel I can use it to create a solid game.

{Screeny Attached to each post}

The Fight is over however the war wages on!

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ASTECH
12
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Joined: 18th Jul 2007
Location:
Posted: 4th Apr 2011 16:19
Quote: "The problem is that we already have 2045918451294 games that are exactly the same... why don't you add some fresh gameplay elements that do not fit in the "OMG! ZOMBIES!!!" Cathegory?"


All respect given, you of all people should know why FPSC initially limits people to that type of game.
I'm just saying, if its not a zombie game, its some way to hide the poor AI. There are only a handful of games
that did well to hide it without being a zombie shooter. Either way, I've been working on my Bunker remake and
once again I realized how painful the enemy AI can be. I mean, the AI in GoldenEye 007 seemed more responsive then
what we have now; it can be a real headache.

Now, this post wasn't just to rant because I respect any work of someone who is really devoted to their project.
Furthermore, once you get into a strictly zombie game, there isn't much more of an approach then the RE way anyhow.

AMD Phenom II X6 3.2Ghz, 8GB DDR3 Extreme RAM,
ASUS M4N98TD EVO Motherboard, Nvidia 560 Ti 1GB DDR5
Kravenwolf
10
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 4th Apr 2011 16:34 Edited at: 4th Apr 2011 16:36
Quote: "The problem is that we already have 2045918451294 games that are exactly the same"


I know right? It's like every game here is a first person shooter game! *Yawn*

Kravenwolf

Delusional Games
9
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Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 4th Apr 2011 16:54
De gustibus non est disputandum,
If someone likes zombie-shooters, zombie shooters it is.

Even do I`m in for discovering originality even in FPSCreator.

Cheers

My paragon is not on the poster, its in the mirror.
Butt monkey
13
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Joined: 7th Dec 2006
Location: Scotland
Posted: 5th Apr 2011 01:45
Screens are very dark, honestly don't know what I'm looking at in the second one.
Heywood4lyfe
10
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Joined: 31st Mar 2009
Location: Crewe, Cheshire
Posted: 5th Apr 2011 22:05
The Game is not going to be any ordinary Shooter as I have model pack 54 which is amazing and I have started using it on my second level.

Also I have attached another screen shot.

The Fight is over however the war wages on!

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 6th Apr 2011 15:51
Quote: "De gustibus non est disputandum,"


Certainly... I was only suggesting, not disputing

Quote: "There are only a handful of games
that did well to hide it without being a zombie shooter."


Which means its possible

Quote: "Either way, I've been working on my Bunker remake and
once again I realized how painful the enemy AI can be. I mean, the AI in GoldenEye 007 seemed more responsive then
what we have now; it can be a real headache."


I don't want to sound like some smartass here, but if you want, we could E-Mail each other, perhaps I have a few scripts that might help you on it.

@Heywood4lyfe You are doing a very good job for this being your first game! I would like to see more and how you will integrate Modelpack 54



-Wolf

God Helps the Beast in Me!
ASTECH
12
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Joined: 18th Jul 2007
Location:
Posted: 6th Apr 2011 17:59
Quote: "I don't want to sound like some smartass here, but if you want, we could E-Mail each other, perhaps I have a few scripts that might help you on it."


I have no vendetta against anyone here so don't feel that I am either. In response to your offer, that would perhaps
be a thing worth looking into. When I get a chance, I will email you and see what we can do.

Quote: "The Game is not going to be any ordinary Shooter as I have model pack 54 which is amazing and I have started using it on my second level."


The latest screenshot you showed reminded me a lot of L4D! Keep em coming dude.

AMD Phenom II X6 3.2Ghz, 8GB DDR3 Extreme RAM,
ASUS M4N98TD EVO Motherboard, Nvidia 560 Ti 1GB DDR5
Heywood4lyfe
10
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Location: Crewe, Cheshire
Posted: 6th Apr 2011 18:57
Ok next screen shot is still the First city level.

The Fight is over however the war wages on!

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Heywood4lyfe
10
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Location: Crewe, Cheshire
Posted: 6th Apr 2011 18:58
I also have Box art that a freind helped me with.

The Fight is over however the war wages on!

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ASTECH
12
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Posted: 6th Apr 2011 19:05 Edited at: 6th Apr 2011 19:06
I also hate to point out the obvious, but I just now realized that your framerate is extremely low. What is your system specs?

(A.K.A Video card, ram, operating system, etc)

AMD Phenom II X6 3.2Ghz, 8GB DDR3 Extreme RAM,
ASUS M4N98TD EVO Motherboard, Nvidia 560 Ti 1GB DDR5
Heywood4lyfe
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Location: Crewe, Cheshire
Posted: 6th Apr 2011 21:08
The Pictures were captured on my old Laptop I now have 4GB Ram 500GB HDD and FPSCs framerate is fine my old Laptop had only 1GB Ram and a 160GB HDD

The Fight is over however the war wages on!
sic1ne
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Joined: 23rd Sep 2010
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Posted: 6th Apr 2011 22:08
game looks cool so far maybe you could use some better screen shots because the lighting is poor but keep it up i like zombie games cant wait to see what you come up with! sic1ne

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
[/img]
The Nerevar
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 6th Apr 2011 22:14
Quote: "The problem is that we already have 2045918451294 games that are exactly the same..."


now its 20459918451294 plus 1!

I'd have to say........ The Game Creators can make dreams come true.
Heywood4lyfe
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Location: Crewe, Cheshire
Posted: 7th Apr 2011 19:53 Edited at: 7th Apr 2011 19:59
Ok now when you make it to the gym you need the power on to continue so you have to find some cables and complete the Power Puzzle from pack 54. The first puzzle is the easyest.

James

The Fight is over however the war wages on!

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Heywood4lyfe
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Posted: 13th Apr 2011 15:11
More Feedback?

The Fight is over however the war wages on!
2 Rogues
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Posted: 14th Apr 2011 03:53
Sounds interesting, but you need invisible segments to maintain an acceptable framerate. BUUUUUUUUUT, on the other hand, the city level looks quite pleasing, all it needs is moonlight.

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