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FPSC Classic Work In Progress / [X9] No signal (new)

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rafale42
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Posted: 4th Apr 2011 19:48 Edited at: 18th Apr 2011 18:53
Name :No signal ( I take the name of one of my old project)
Type : FPS
Developper : rafale42
Story : 2019, deep in the Appalaches.
Years ago, a small city was transformed into scientific camp. The camp was used for cloning and the genetic modification of humans.
However, mere days after the transformation, the camp cut off all contact with the rest of the world.
Many different military groups were sent, but never returned.
The Unity Alpha 7 has been sent on a recon mission to this location. The Unity is a group specialized in terrorism and biochemical wars. The group contains 40 soldiers, managed by 4. Unity, or Unit, has a large stockpile of weapons and various other pieces of equipment.She consists of Americans soldiers
The soldiers carry one combinations, a special set of overalls that protect them from almost anything.
You have recently been recruited by The Unity, your codename U-40.

Upon arriving on the scene, The Unity divides in 4 even groups. Your group, Group Bravo, sent to you on a recon mission in a small district of the city. But a building collapsed and prevents you from turning back.
You must find your way back, through the city, to the rest of your team.
Your mission : if there are hostiles, kill them, and discover what the scientifics do exactly in the town

No one knows if there are hostiles in the city, but there could be rebels there.

Good luck.
-------------------------------------------------------------------
-->Ended
--->Current
---->Not still begun
-------------------
map 1 :
map 2 :
map 3 :
map 4 :
map 5 :
I plan 8 levels,with a duration of the maps of 20 or 30 min, see 40.The first map has a life expectancy about 30/40min.
-----------------------
voices : (in french for the moment)
map 1 : (in french,so...)
map 2 :
map 3 :
map 4 :
map 5 :
xilith117
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Posted: 7th Apr 2011 06:50
story sounds decent and your screenies look good. i hope to see this take off! just because i am a lazy fat american- could you please edit your last post so that the images are on your post instead of having links to photobucket? i would prefer not bouncing between sites...just sayin'. by the way, your english is slightly...choppy. I understood your story but others may struggle. I would advise having someone revise it for you (no offence intended, I Guarantee your English is better than my [insert your language here]

rafale42
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Posted: 7th Apr 2011 21:10
How I puts the images on the post?
I know, I am French and I manage not too badly in English, but to make long texts I takes translator
I shall try to improve
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 8th Apr 2011 01:04 Edited at: 8th Apr 2011 14:54
I sent you an email rafale42.

I copied the first imageshack photo.
Posted it here.




Added two more






Terry
Flatlander
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Posted: 8th Apr 2011 14:49
Here are some more image for No Signal










Terry
rafale42
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Posted: 8th Apr 2011 19:11
Thanks F l a t l a n d e r !
Flatlander
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Posted: 8th Apr 2011 22:47
You can send me more.

Now you have images.
Maybe people will respond? Useful critique?


Terry
lotgd
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Posted: 8th Apr 2011 22:53
seems to look well done, but there is too much discrepancy between an environment and another, perhaps too much confusion

sorry my opinion is subjective.

rafale42
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Posted: 9th Apr 2011 13:10
I see what about you want to speak.
The screens 1, 3 and 4 are buildings for the scientific research
And a kind of small hospital
The screen 2 is a kind of bar in a ancient building
But I can modify that if that "shocks" you
lotgd : That does not raise problems if I use your hud "halo"? It is not sure for the moment, but I think of using it for the game.
Flatlander
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Posted: 9th Apr 2011 16:14
Glad to help. Here are two more.






Terry
lotgd
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Posted: 9th Apr 2011 16:41 Edited at: 9th Apr 2011 16:50
For instance just the bar I do not like lol.
but it is only an opinion ...

then the lamp in the laboratory should be decreased the size ...


Hud uses for the one you like, both are free.
see also this http://forum.thegamecreators.com/?m=forum_view&t=183675&b=24
if you use a hud old, tell me, you fix it, this script is a little outdated

Ps : the last screen are beautiful

Ikey
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Posted: 9th Apr 2011 17:20 Edited at: 9th Apr 2011 17:25
I've revised the story for you, feel free to use the new one. Just C+P it into the first post.



Anyway, the screenshots look good, and the outline of the story is pretty solid. The bar DOES look somewhat empty however. Good luck with this project.


rafale42
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Posted: 9th Apr 2011 18:39 Edited at: 9th Apr 2011 18:40
Ikey: Thanks !
lotgd : thanks too I see your post,and do you have hud which persuades that the player wears a helmet?

I have a problem with voices....i don't know if i put french voices or english voices.What's the best?

The bar was corrected: I replaced it by a garage, to announce
Mission 2, which takes place in the city.
I began the map 2. Big zone with buildings, subway (the 2 screens)
In this map, the player shall be almost free. If he wants, he goes on the roofs of buildings, on the rails of subway, made a tour somewhere else....
Flatlander
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Posted: 15th Apr 2011 16:25
Quote: "i don't know if i put french voices or english voices.What's the best?"


Will this mainly be distributed in France? Then French voice.

Here are the first three new images of rafale42's game. He's been working hard at it.









Terry
Flatlander
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Posted: 15th Apr 2011 16:29
You could put the ammo/weapon indicators close to the bottom. The color bar indicator will not be displayed in a built game. Or, then again, maybe you like them a little higher from the bottom. It' just personal preference. I personally dislike huds, it can distract from player immersion. Hopefully this translates well.


Terry
rafale42
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Posted: 15th Apr 2011 20:19 Edited at: 16th Apr 2011 00:02
thanks F l a t l a n d e r
it's not the official Hud for the moment.I search a helmet hud

Quote: "Will this mainly be distributed in France? Then French voice. "

I don't know...i've an idea : I out french voices, but i subtitle for you, english guys
Flatlander
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Posted: 16th Apr 2011 04:57
Three more great shots.







I really like where this is going. Great outdoor play.


Terry
rafale42
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Posted: 16th Apr 2011 14:08
The image 2 is a bug I 've found.He allows to go on the highest building.
lotgd
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Posted: 17th Apr 2011 17:58
good job, only that the trees do not grow in stone let us at least a small garden

Team Delta games
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Posted: 18th Apr 2011 11:58 Edited at: 18th Apr 2011 12:00
ummm im not disin at all, i mean this game looks AMAZING!
but um you seem to haave different hands for the two weapons, is he like, swithching gloves super quick befre he picks out a new weapon?
EDIT
sorry thats from 4th post down
weapons look straemlined
keep up the good work
rafale42
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Posted: 18th Apr 2011 18:45
Quote: "good job, only that the trees do not grow in stone let us at least a small garden"

It's corrected
@Team Delta games : thanks
Yes it's not the same hands, but the mp5 on the first screens has been removed, replaced by a G36, now the weapons has the same hands.
Story is edited(again)
I'm searching: - a helmet hud
-A weapon system look like Halo or Crysis

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