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Program Announcements / [DBP] Crate invaders

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DarkByNight
14
Years of Service
User Offline
Joined: 16th Jul 2009
Location: Thailand
Posted: 16th Apr 2011 08:18 Edited at: 16th Apr 2011 08:51
Here is my newest game, Crate invaders.
The story if you're the foreman of a factory and suddently a large amount of toxic waste is spilled over all the crates in the factory, after which they come to life and try to escape using any means!
Can you destroy them all before they escape and you lose your job?
Basically it's space invaders using crate textures.
It's a continuation of Daniel's tutorial and I have added some features, like graphics, music, the mothership.
I do not claim the idea for the game structure was mine, that was all Daniel's, all I did was build on his idea's.
I will try adding new features, I tried a menu and title screen and whatnot but the results were not pretty, however, being a tenacious newbie, I will keep trying!

Any ideas, Constructive critisizm is welcome!

EDIT: Silly me forgot the screenshots!
Here they are:



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Jimmy
20
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Back in the USA
Posted: 16th Apr 2011 16:28
Pretty clean little space invaders clone.

The lack of EXPLOSION is staggering though. I would appreciate more EXPLOSION.

NaGaFailMo.
IanM
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 17th Apr 2011 00:09
Good job, but I would appreciate more 'stuff'. Everyone knows that when you shoot crates, you get 'stuff'.

So: explosions & stuff!

Daygamer
14
Years of Service
User Offline
Joined: 16th Mar 2010
Location: United States
Posted: 21st May 2011 21:42
Cool, Good Stuff. I liked it!

yrotate when you can spin?
God Bless!
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 22nd May 2011 02:03
Might check out this explosion library from the newsletter:
http://www.thegamecreators.com/pages/newsletters/newsletter_issue_46.html

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