Developer: Wolf
Introduction: Some of you might have red it somewhere around these forums as I mentioned multiple times that I'll start developing my first commercial game this summer
Well, its not exactly summer but its warm outside
I never claimed my games to be good enough to be sold. But, to be honest, most FPSC games out there for sale are a lot worse than my projects and most stuff produced for free by this community. Ertlov once told me that I could sell a game like Euthanasia for 6,99 on Steam. Well... besides the fact that Euthanasia was short and bugged...I couldn't handle the support for it. Imagine all these people dropping me angry lines about the game (which was highly unstable) not running.
But since FPSC is evolving and becoming more and more stable every beta, I think this project might just come out great (if I don't buggle it up royally)
Gameplay: An adventure heavily inspired by
frictional's Penumbra ,
Bethesda's Call of Ctulhu and
John Carpenters The Thing (which is one of my favorite movies) which is combining a thrilling storyline with harsh, realistic survival gameplay. Putting the player in the shoes of a security officer investigating an emergency call on a deserted research base. What started to be a routine mission becomes a nightmarish journey into the depht of ancient horrors ment to be undiscovered.
(okay...how many typos have I got so far?
)
This game features:
*Harsh Weather Effects which might even be lethal for the character
*Realistic Gunhandling (all thanks to
Errant AI
*Puzzle-solving gameplay and completely interactive levels
*Best visual quality I am able to achieve
*Best Audio quality I am able to achieve
*Long and varied gameplay
*voice acting
*Simulated fear/weather and health effects
*This game will probably feature RPG Mod (which will let me
add a lot more to this list
)
*Outdoor levels
I will not unreveal the storyline or locations...well, in the following, underdeveloped pre-pre-pre alpha screenshot (which shows absolutely no final quality) you can already guess where the game's story will be located.
In case you haven't noticed
a closer look
People who enjoy reading classic mystery novels might already guess where I'm heading.
The full version will feature an actually textured wallshelv
To be honest, the only thing that is absolutely final on these shots are the guns.
Trivia
How long is this already in development?
Pre-development including gathering media and story concept have already started a few weeks ago. But I was uncertain if and how I'll develop this game.
What about the shavra remake you announced in the relict thread?
Frozen again, this setting and FPSC (and my media...I don't have any quality scifi-weapons I could sell in a commercial project.)
are far more compatible.
Two work in progress projects?
Two? Soon I'm starting a new apprenticeship, taking a correspondence course to claim back my higher school degrees which was impossible for me in this nightmare education system of luxemburg, I paint and I'm working on segment packs (for sale aswell)... still...relict is something I do more like drawing: for fun and for the sake of statisfying my constant need of creative activity. Who cares you might ask? I'm not forcing you to read this
What will this cost?
Between 5 and 10 €
What is the next step in the development of this project?
I'll have to create new and realistic (and less annoying) step sounds.
The environemental sounds: Doors, Steps, Surroundings are the most important parts when it comes to athmosphere I have already found good freeware I can work with. Sounds will be a bit of trouble in this project as I can't use my usual non-comm sources anymore.
Have mercy on my grammar
Game's Name is a working title.
Comments are much appreciated
-Wolf
I make serious coffee - so strong it wakes up the neighbors.