Title says it all, found out about this when i added glow objects to rocket engines, where the engine fire is a limb of the rocket model. The fire is constantly vibrating creating an animated feel.
Then i wanted to get the fire limb's position, but it didn't give me the wanted values.
Fortunately had the idea of positioning the glow first, and THEN scaling the fire, and it works that way.
But it can cost someone a few hours of a beautiful activity involving a wall, and the guy's head, if he/she doesn't think about the good all 'perfect order of thing in DB' phenomenon.
So please fix this some day.
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