Quote: "That's not a bad idea, but how many would be interested in putting money into a game is another question. I will add it to the first post."
In my opinion, most Game Developers need funding to hire Professional Programmers and Artists. I think most Developers would rather have someone donate content instead of cash, but, cash is universal and easier to transfer.
The truth of the matter is most projects will never ever ever see the light of day. I'm guilty of this myself. Which is why I considered launching
Goal-Tender.net, a CrowdFunding Site that funds projects using Wagers against the Project 'Checkpoint' Completion or Failure.
A Checkpoint is a short, easier to obtain goal within a Project.
Goal-Tender.net
books Projects. Once a Developer books a Project, they can create Checkpoints. Once a Checkpoint is created, the Developer has to place a Wager towards the Project CheckPoint Completion. This is called the Kick-Start. Once the Checkpoint has been Kick-Start'd,
Punters can place wagers against the Project Checkpoint Completion|Failure.
The Developer completes the Checkpoint, they are awarded winnings that can be used toward other checkpoints. If the Devleoper fails to complete their checkpoint, they forfeit their wager. Of course, the details of the full operation of the concept (the winners vs losers) needs to be worked out but Goal-Tender.net introduces some incentives to drive both project funding and completion.