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FPSC Classic Models and Media / SciFi model pack on iPad

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GOPHER
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Posted: 26th Apr 2011 00:50 Edited at: 24th Aug 2012 23:57
I thought people might be interested in my experiments with using the SciFi model pack on the ipad

This is a screen grab


After a year of experimenting I finally have something people can play. Please check out my iPad game and the FPSC models and media I used to create it.

It's free at the moment or go to tesseractgame.com for more info!

cheers

Dark Evenger
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Posted: 26th Apr 2011 01:42
nice work guys , but its...unity
need make fpsc compatible with apple or samsung



My Personal website: http://darkevenger.tk
GOPHER
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Posted: 26th Apr 2011 02:09
Yep it is with unity using the indie iphone($400) liscence, but I was surprised at how well the assets came up in unity.

I would love for FPSC to work straight with iPad.

I'm hoping to get a simple pipeline to transpose items from FPSC to Unity to iPad.

Then write a guide for anyone wanting to try it.
Slayer267
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Posted: 26th Apr 2011 02:33
Oh and don't forget the Apads! (Android Pads)

EPIC HELP! EPIC PWNAGE

www.fpschelp.webs.com
GOPHER
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Posted: 26th Apr 2011 02:44
@Slayer
Trust me i'm no apple fan boy far from it, Android is the next step with this.

I'm just trying to get some results with a multitouch tablet and explore the FPS format on those devices. And I'm sure there are Unity devs out there that think I'm going backwards using FPSC as my startingpoint.

But I can't help it... I guess I'm a FPSC fan boy
defiler
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Posted: 26th Apr 2011 03:37
Wow... for a second you made me convinced that you somehow got a FPSC build to work on the ipad

Current Project: Lost Contact: Chapter 1
SAAB Driver
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Posted: 4th Aug 2011 00:00
Gopher, how did you get the fpsck models to run in unity? i tried with xsi mod tool, but the texturefiles wont load in xsi when i import fpsc models as a direct x file. No idea what im doing wrong?

Before you realise this text has no purpose, for you it will be to late to stop reading it your dump piece of shit!
GOPHER
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Posted: 18th Aug 2011 15:17
Hey SAAB Driver,

Ive posted a quick and dirty guide for a bit of model conversions. You will probably have to re reference your texture files in XSI.

I haven't had much luck with bringing in the directx character animations, but I have has some success using ultimate unwrap 3d.

Also a lot of it comes down to how you setup your import in Unity, it's pretty powerful so there are a lot of settings to consider.

I've just uploaded a new video of my progress with my experiments at indiefps.com

I hope that helps.
michael x
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Posted: 18th Aug 2011 19:43
it would have been nice if fpsc could work with AGK.game today are about multiple platforms.if people could play your game everywhere it would be more noticeable.everyone still worry about fpsc graphics and direct X 9,10,11.when the biggest thing fpsc lacks is to be able to ply your game on any platform.

more than what meets the eye

Welcome to SciFi Summer
Wraith Staff
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Posted: 18th Aug 2011 20:06
Sweet!

New sig in the process of being made
GOPHER
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Posted: 11th Oct 2011 11:51 Edited at: 5th Mar 2012 23:11
Well I've been busily working on my game and I thought I'd share another screenshot.

I've gotten the gantries from model pack 3 onto the iPad and I'm really amazed how good they look on the iPad.



Blog : Indiefps.com
Twitter : @dougalicious
X Games
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Posted: 11th Oct 2011 14:23
look great gj

BlackFox
FPSC Master
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Posted: 11th Oct 2011 20:33
That does look great. Now I need to go buy myself an iPad to have some fun.


Twitter: @NFoxMedia
GOPHER
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Posted: 25th Oct 2011 02:20 Edited at: 5th Mar 2012 23:12
This is another screengrab from my iPad. I'm using the mobile transparent shader in unity for the glass in the windows. I had to tweak it a little to get the right amount of transparency. And unfortunately I haven't gotten the fake reflections working. They are a bit to intensive for a mobile device.


cheers

Blog : Indiefps.com
Twitter : @dougalicious
GOPHER
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Posted: 1st Feb 2012 11:35 Edited at: 5th Mar 2012 23:11
This is a screen grab taken from my iPad. I've uploaded it to the gallery. Things are slowly progressing I'm hoping to submit to the app store in early April.

http://www.thegamecreators.com/?m=gallery_view&i=1973&p=0

Blog : Indiefps.com
Twitter : @dougalicious
Wraith Staff
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Posted: 2nd Feb 2012 17:54
Looking great! I think we'd all love to see a tutorial of your methods

New sig in the process of being made
GOPHER
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Posted: 7th Feb 2012 18:47 Edited at: 3rd Jul 2012 13:08
I've uploaded some more images to the gallery.

@ Wraith: I've started cobbling together some tutorials, any idea what you'd like to know first?? Then maybe I can get a bit more focused and finish one.

These are the titles of some of the ones I have started:
FPSC to iPad – Lowpoly for mobile
FPSC to iPad – Preparing your assets

FPSC to iPad – Decals and simple animation

let me know and I'll try and fit it in while I finish my game.

Blog : Indiefps.com
Twitter : @dougalicious
BlackFox
FPSC Master
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Posted: 8th Feb 2012 00:55
Great work on this, and an excellent tutorial. You gave a good walk through step-by-step for importing from the one engine to the other.


Twitter: @NFoxMedia
GOPHER
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Posted: 16th Feb 2012 13:56
Thanks Black Fox. Hopefully it will be useful to someone...

Blog : Indiefps.com
Twitter : @dougalicious
GOPHER
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Posted: 5th Mar 2012 10:10 Edited at: 5th Mar 2012 10:12
I've added a really early dev video to YouTube. You can check it out in the gallery.

If you watch it on YouTube it has annotations

I'm hoping to upload more recent videos soon.

Blog : Indiefps.com
Twitter : @dougalicious
Wraith Staff
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Posted: 6th Mar 2012 12:45
Everything is looking great! (What I would give to look under the hood of that level editor )

Your door tutorial was great as well! Other than that, any and all tutorials are much appreciated, though at this point "Decals and simple animation" looks most appealing

New sig in the process of being made
GOPHER
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Posted: 7th Mar 2012 11:34
@Wraith

The level editor took a while to figure out. The coding wasnt too bad it was more about the method of the whole thing.

This is a basic breakdown:
1. I started with just single planes as walls. The walls have no geometry just flat like 80s doom. Each segment (like FPSCreator) is its own Unity prefab cloned(instantanited) 1000 times to give a 10x10x10 of segments.
2. that is recorded into one giant sting that I can store and read back using Unity PlayerPrefs. the map string might look like something like this 0-222234-222234-0-222234... etc. The 0 would be an empty segment and the 222234 would represent 4 walls with texture id2 and a floor texture id3 and ceiling texture id4. and I use the - as the sting delimiter to split it into an array. and the segment spawner cycles through the array to produce the segment.
3. from that I added an id for different objects in the sgement so the map might now be 0-222234R-222234R-0-222234. The added R would mean ramp or something.

This is just the tip of the iceberg my first maps I manually typed out in a text editor to see if it was reading the map correctly. Once I got that working I started on writing the map, creating the level editor.

its been a long process...

cheers

Blog : Indiefps.com
Twitter : @dougalicious
GOPHER
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Posted: 11th Mar 2012 12:28
Here is a photo of the current build of the game on my iPad.



Blog : Indiefps.com
Twitter : @dougalicious
sdu03756
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Posted: 12th Mar 2012 06:58
may I ask , how to run FPSC in ipad ?

So much to learn !
GOPHER
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Posted: 12th Mar 2012 10:45
Hi sdu03756,

I'm not running FPSC on an iPad I'm using the game assets and I have coded this game in Unity3D. I'm trying to create something for the iPad that has the same feel for creation as FPSC has on the PC.

cheers

Blog : Indiefps.com
Twitter : @dougalicious
Wraith Staff
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Posted: 14th Mar 2012 07:29
The more I see your trailers, the more I see it has in common with my long-time-running WIP, Physix. Both games finished will have a lot in common, though I'd be lying if I said that watching your videos hasn't directly impacted my work. I hope you don't mind

New sig in the process of being made
GOPHER
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Posted: 14th Mar 2012 08:57 Edited at: 3rd Jul 2012 13:09
Hi Wraith,

I just checked out some of your screen shots at wraithgames.org Physix is looking good!

Its funny because there are some specific things that I'm omitting from my sneak peeks and one of them was lasers!!!!

And what is even funnier is that I'm having blue lasers so I don't look like I'm copying Portal... but now it looks like I'm copying you!!! HA!!

My philosophy is that all the game tech in the world is useless unless you design engaging levels. Donkey Kong did pretty well and that was with out any 3D or awesome shaders.

I've had [tesseract] in my head for ages and I decided to get it out of my head, and fingers crossed I'll get it launched.

here is my first gameplay teaser.

http://youtu.be/Ofi-HWLiIxU

Literally finished it a couple of hours ago. It was a really good experience trying to piece together enough game footage to make a trailer. It really helped me see what was missing.

I'd love to see some more of your game.

cheers

Blog : Indiefps.com
Twitter : @dougalicious
Wraith Staff
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Posted: 14th Mar 2012 20:28
Well, my small team and I started Physix in 2008 after playing so much Portal our heads started to spin! The stuff on our site is old, old, old (and rather rubbish, I might add) but we didn't want to post anything new since we switched to Unity last year and had to pretty much start at square one. What's really funny is that some of our mechanics we're not showing (among many others) are the "Portal: Still Alive"- style electric floor plates and pneumatic lifts platforms like you have already implemented! I guess great minds DO think alike Everyone hopefully will get a good look at our game, as we're submitting an early Unity build to this upcoming IndieGade and IGF.

But back to [tesseract]...

When do you expect to be hitting the App Store? FPPs are one of my favorite style of games emerging now and the more I see of [tesseract], the more I want to play

New sig in the process of being made
GOPHER
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Posted: 14th Mar 2012 23:07 Edited at: 19th Mar 2012 08:19
I'm hoping to have the game up on the app store by April. But it will probably be may. And I'm want to submit to iGF as well. The IGF submission deadline is my project completion goal.

I switched to unity in April last year and I'm still learning. But I'm always happy to share code if there is anything you see might be usefull. But my code is a bit sloppy, I'm a designer first and a programmer second...

If you are interested I got a bit more info about me at my 8bitfunding project

Cheers

Blog : Indiefps.com
Twitter : @dougalicious
baxslash
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Posted: 15th Mar 2012 16:56
Simply awesome

I hope you get it finished!

GOPHER
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Posted: 12th Apr 2012 04:35 Edited at: 12th Apr 2012 04:36
I got a little write up in Mobile Indie Game Mag which i'm a bit excited about.

I've also been having a bit of fun sorting out my Perks for my 8bitfunding project. I hope Mr Sagan doesn't mind me using his image for a bit of fun...



Blog : Indiefps.com
Twitter : @dougalicious
GOPHER
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Posted: 12th Jul 2012 10:11 Edited at: 12th Jul 2012 10:16


Alpha testers prepare yourselves....

I have good news and bad news.

Good news is that [tesseract] alpha is available NOW for iPad live on the app store for FREE!!!!!

Bad news is that the quick update I did got rejected so the really buggy version is the only one available at the moment.

If you're brave enough to try it please download it make sure you go to tesseractgame.com and read though some of the instructions. Other wise you may smash your iPad in frustration!!!

PLEASE remember this is game development in progress so there will be lots of things that are being added future releases.

Even if you're only interested in checking out how the classic FPSC scifi models look on an iPad its worth a look.

GOOD LUCK!!!

and if you like please like us on Facebook.

Thanks!!
GOPHER
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Posted: 12th Aug 2012 07:51
Just a quick update version 0.0.3 is now live and still FREE for iPad on the App store

I've also been keeping my website up to date. its definitely worth checking out if you download the game I've added some more instructions on the site.

Here are some screen grabs from my iPad:
The level editor


One of the levels:


cheers DOUG
GOPHER
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Posted: 25th Aug 2012 00:00
BlackFox
FPSC Master
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Posted: 25th Aug 2012 01:43
Some great work, Gopher. This has come a long way and we hope you do very well with it.


Twitter: @NFoxMedia
GOPHER
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Posted: 25th Aug 2012 10:54
Quote: "Some great work, Gopher. This has come a long way and we hope you do very well with it."


Thanks for the support!!

Yeah it feels like I've been working on this forever and it's getting close to what I originally envisioned for it.

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