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FPSC Classic Showcase / [X9] Dead Lock | The Best Level Design Competition |

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bman332211
14
Years of Service
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 30th Apr 2011 09:25 Edited at: 1st May 2011 21:51
Contest Thread: http://forum.thegamecreators.com/?m=forum_view&t=182981&b=21

Developer: Bman332211

Description:

This level takes place present day in a Warehouse, now what this warehouse is storing is up to you to look closely and find out

Story:

You have just been hired for a job at this warehouse, Its your first day at your new job and when you arrive the sign on the warehouse looks like it is covering up an old faded sign which at the time is unreadable. After entering the old rotting building you notice that you are the only employee there. The gate behind you slams shut trapping you in the courtyard of the abandoned warehouse. Without even thinking about your new job, you just focus on getting that gate open and getting out!

Pictures:






Download:

http://www.gamefront.com/files/20279701/DeadLock.rar

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Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 1st May 2011 13:43
Nice map just took a look at it.
But you really need to make the ambient sounds more fitting to the actual situation.
Just my opininon but overall great work

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
bman332211
14
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 1st May 2011 17:13
Thanks Omegamer

could you tell me which ambient sounds didn't fit in.

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Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 1st May 2011 20:45
My FPSC farted and I didn't get the entry done in time... but yours looks VERY good, I'll have to take a walk around in that place. I hope you do well in the compo.
BTW, you should only have 2 screenshots in the first post. Amd I did notice the water puddle reflecting the Metro Theater place

bman332211
14
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 1st May 2011 21:50
Thanks Metal Devil, yeah i wasn't sure on how to change the reflection.

ok ill take down one pic.

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sic1ne
13
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Joined: 23rd Sep 2010
Location:
Posted: 4th May 2011 23:08
@bman332211 looks awsome im about to download it hey what software did you use to capture your screenshots?

[img]http://img97.imageshack.us/img97/6489/scin1e.jpg
[/img]
bman332211
14
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 5th May 2011 00:03
Thanks sic1ne

for the capturing software i used fraps

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D0MINIK
15
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Joined: 18th Mar 2009
Location:
Posted: 7th May 2011 01:54
Most excellent use of ambience sound. Best examploe of that I've ever seen... no... heard in FPSC

However, indeed, it's sad that all those sounds have no visual component, like something happening.

Good work man
Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th May 2011 17:49
Yes, the sounds were great, and teh visuals good too. But the way you blocked hallways with boxes, I didn't like. And the doors looked dynamic, but I couldn't open any of them. I tried pressing "F" a thousand times in front of them, but nothing. And if I jumped under the ceiling fan, I got stuck on the ceiling and could run around on the ceiling, but couldn't get down from there Weird but funny.

Payam
15
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Joined: 28th Mar 2009
Location:
Posted: 8th May 2011 21:36
Remember to fix these wheels:


Have our guns was a mistake!!!

I am PaYaM
Wolf
16
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 16th May 2011 15:22
Please check your E-Mail, I've sent the price



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/

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