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FPSC Classic Work In Progress / [X9 ] Test Tubes

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Vent
FPSC Master
10
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Joined: 3rd Apr 2009
Location: Chilliwack, BC
Posted: 23rd Oct 2011 01:32
Pretty cool man!





Ched80
9
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 23rd Oct 2011 02:30 Edited at: 23rd Oct 2011 02:30
Thanks Vent.

Here's a little screenie of a pair of the vending machines that now appear in the abandoned canteen chamber.



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anayar
10
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 23rd Oct 2011 04:44
Those models look really good! I mean, I cant even tell they were made in sketchup! Way to go mate, keep it up!

Cheers,
Anayar


For KeithC
pajkoCGR
8
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Joined: 21st Jul 2011
Location: Pula, Croatia
Posted: 23rd Oct 2011 13:31
Well, only thing I can say is: You should go to work for Valve

-First of the best-
kulet
8
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Joined: 18th Aug 2011
Location: At your back!!!
Posted: 27th Oct 2011 05:34
Realistic environments and cool level designs and I agree with pajkoCGR...

Quote: "Well, only thing I can say is: You should go to work for Valve"




keep up the good work!

-kulet


click the banner! =)
Beno09
8
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Joined: 3rd Jun 2011
Location: Bosnia and Herzegovina
Posted: 29th Oct 2011 23:10
I played your Levels Traning and I can just say that this game is amazing. Whole new concept and jet sucess. Keep it up and we want full version

What you have used for text screen ?
Ched80
9
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 30th Oct 2011 19:52 Edited at: 30th Oct 2011 19:52
@anayar - thanks, I've moved away from Sketchup now, but I was pleased with how the vending machines came out.

@pajkoCGR, kulet & Beno09 - thanks guys!

I'm aiming for the full demo to be available at the end of November in time for the DTO deadline. There will be no additional level to what is already available, but the majority of the levels have been re-worked to add atmosphere and story elements. In fact I've been spending most of my time, creating little story entities that will be scattered throughout the levels hinting at the rise and fall of the factory you are trapped in.

Here's a screenie of the newsletter "NRG" - when you walk up to these, the front screen is displayed as a HUD so that you can read the text. There are four different versions throughout the game.


Quote: "What you have used for text screen ?"

If you mean the subtitles, I used the Courier font with the fpgcrawtext= command. If you mean the custom "press eneter..." text, I created a custom hud using a royalty free font (I forget the name).

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pajkoCGR
8
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Joined: 21st Jul 2011
Location: Pula, Croatia
Posted: 30th Oct 2011 22:05
Ched will you marry me?!?!

-First of the best-
oxid
10
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Joined: 25th Nov 2008
Location:
Posted: 20th Nov 2011 15:28
more more more plz !
dont stop your project ! the demo was so interesting.

i hope you will continue.

good luck
Ched80
9
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 20th Nov 2011 17:52
Cheers for the support (and the proposal).

I have been working on this game since my last post, but I wanted to wait until I had something substantial to show instead of flooding the thread with screen shots.

I've been battling with various bugs, but I've managed to finally get the game to build. I'm now play-testing the game to death to sort out all the bugs and make sure all the HUDs display correctly and my level timer feature works and displays correctly. I was hoping to have the demo ready for today, but that's not going to happen, but I am on track to have this ready at the end of the month.

Ched80
9
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 30th Nov 2011 23:43
Have almost finished the demo now and here's a video showing the virtually complete tutorial level.



JLMoondog
Moderator
10
Years of Service
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Joined: 18th Jan 2009
Location: Paradox
Posted: 1st Dec 2011 23:55
You got Sean Connery to do voice work!? *jealous*

ASTECH
12
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Joined: 18th Jul 2007
Location:
Posted: 2nd Dec 2011 00:08
Oh dear! There's always one! *Incinerated player* ...NEXT!

Classic. Just classic...

Whoever said that Intel graphics fail, obviously never owned a Core i5.
henry ham
12
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 3rd Dec 2011 01:44
only just seen this ,its looking really good mate keep it up

cheers henry

Wraith Staff
12
Years of Service
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 4th Dec 2011 03:21
Hehe... the videos pretty funny. Have you thought about using Audacity to clean up the audio, though?

New sig in the process of being made
Ched80
9
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 6th Dec 2011 06:40
Cheers for the comments guys Sean and I appreciate them.

@Wraith Staff, I actually made the audio dirty using Audacity. I wanted it to sound like it was coming through a factory speaker system.

I've finished the demo and it is available here. The link in the first page as also been updated.

unfamillia
9
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 6th Dec 2011 09:48
Ched,

I don't know if you have noticed, but, we have been given an extra 48 hours on the deadline.

One minor thing i notice about your screens. (that i notice with the majority of FPSC games. You might want to move your light sources closer to 'light8' (the stand up light entity from stock scifi. It casts a shadow ( a very nice shadow) but, lights wouldn't do that. It would just be dark behind the light. No shadow should be cast.

Anyway, like i said, this is just a minor point.

Unfamillia

[url=www.touchoffear.webs.com][/url]
Ched80
9
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 6th Dec 2011 18:09
Cheers unfamillia,
I did see the extension, but I would prefer the 20 points. There are many other things to mod and tweak that I would need another 6 month's in order to correct them all, but they wouldn't enhance the core gameplay or vastly improve the player's experience so I have decided to leave it as is.
Looking forward to getting the feedback.

darimc
12
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Joined: 19th Jan 2007
Location: Canada
Posted: 7th Dec 2011 02:28
Very creative. I like it.

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