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### Dark Physics & Dark A.I. & Dark Dynamix / phy ray cast all shapes?

Message
Posted: 14th May 2011 17:46
can someone tell me how 2 use this command?? ( not in the dp reference btw!)
i dont understand what a float is.i even looked it up on google
im trying 2 use this command so i can like make my character wall jump. (trying)

i havent been able 2 get this 2 work. pls help,anyone have a small example i can study????

Posted: 15th May 2011 17:05 Edited at: 15th May 2011 17:06
Quote: "phy ray cast all shapes(x,y,z,xx,yy,zz)"

ok here we go:-

First x, y, z is where the casting object is position.

then xx, yy, zz is the direction you wish to check if there a hit.

did that help?
The float bit just means that the number is like so 6.4 so all your z y z xx yy zz into be made float by doing one of these.

z# y# z# and xx#, yy# zz#
or

x as float
y as float
z as float
xx as float
yy as float
zz as float

the above means that you do not have to go though all your code to change them to x to x#.

Dark Physics makes any hot drink go cold.
Posted: 17th May 2011 23:05
well i changed my variables 2 positions of the objects but my variable for the ray cast still doesnt change.either the ray isnt working or im still not using it right. help???
pls see my code,am i coding this right??????????????? ]

(i wouldve replied earlier but my internet hasnt been working 4 a few days! dam service! )

Posted: 11th Aug 2011 23:15
did you ever get it to work? I'm having a hard time with this too. man DP is glitchy...
Posted: 12th Aug 2011 19:55
Hi

In your code you use raycast inside of an object, wich could lead to problems.
however, you still don't save directions in xx# etc.

Here your example as bullet hole tracing (and sorry for my bad english):