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FPSC Classic Models and Media / New project. World War II weapons and soldiers(56k warning!)(WIP)

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The Storyteller 01
16
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 7th Aug 2011 00:05 Edited at: 7th Aug 2011 00:06
Great progress! I like the new MP41 Much better than the previous "exotic" version with the wooden side panels

Since you did the accurate left-hand grip on the drum magazine for the russian PPSH - will the MP41 also get a left-hand grip around the magazine?

In case you find my grammar and spelling weird ---> native German speaker ^^
BSP
14
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Joined: 3rd Feb 2011
Location: Poland
Posted: 7th Aug 2011 00:47
@ASTEK
Indeed, you're right. The grip in the Colt 45 is a bit too long. I'll fix it soon. Thanx

@The Storyteller 01
I don't know yet, but probably yes.

BSP
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Posted: 7th Aug 2011 01:06 Edited at: 7th Aug 2011 01:08
Here you go, a quick correction Now the Colt 45 looks like below. The handle is a shorter.



EGG HEAD OF DOOM
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Posted: 7th Aug 2011 10:11
looks good, dunno if the handle is that blocky or not, but I think it looks good. After seeing all the machine guns and smg's, this pistol isn't as amazing, but ya gotta have 'em

BSP
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Posted: 10th Aug 2011 14:50 Edited at: 10th Aug 2011 14:53
The BAR. Rendered in the Kerkythea software.



The Storyteller 01
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Posted: 10th Aug 2011 20:23 Edited at: 10th Aug 2011 20:24
The Browning Automatic Rifle is another worthwile addition to your WW2 range and looks very impressive.

However it does look more bulky than it should and the bipod in folded position it is not clearly identifiable and rather distractive so you might consider to model it unfolded (for a more dramatic look and to immideately establish it as a heavy-damage weapon) or to simply get rid of it just like Vent did with his version: http://forum.thegamecreators.com/?m=forum_view&t=180816&b=24 Without bipod it'd be an M1918 and with a bipod at the muzzle end it'd be an M1918A2.

If you are really going to do a Handgun-Rifle-Submachinegun-Machinegun combo for every nation, I am really looking forward to a German MG 34 or MG 42

In case you find my grammar and spelling weird ---> native German speaker ^^
EGG HEAD OF DOOM
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Posted: 10th Aug 2011 20:37
@The Storyteller 01

The way this is modeled, it is just like the one in CoD Zombies, and that is by AAA designers. Also I think the things you said seem more of a personal opinion (not that there is a problem with that, were in a forum after all ). However, I do agree with it seeming kinda bulky.

BSP
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Posted: 10th Aug 2011 21:08
the design of the BAR is inspired COD the game. Look at the below image:



EGG HEAD OF DOOM
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Posted: 11th Aug 2011 00:08
Like I said, AAA designers...And you've got it BSP nice!

The Storyteller 01
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Posted: 11th Aug 2011 00:25
It's probably just a matter of the angle. The bipod is a lot more easily identifiable in the CoD version because of that.

In case you find my grammar and spelling weird ---> native German speaker ^^
EGG HEAD OF DOOM
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Posted: 11th Aug 2011 00:33
I guess you see the length of the bipod more in CoD. Most FPSC modelers don't know about the 5-1 ratio rule for FPS games.

Snake200
18
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Joined: 9th May 2007
Location: Slovakia
Posted: 25th Aug 2011 23:36
Are you still working on it? Would be nice to see a new weapons from the list, for example a Panzerfaust or grenades. Maybe you could add also a some video, because I very like to see other weapons in action.
BSP
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Posted: 28th Aug 2011 18:47
I'm working on it all the time but little slowly, because lately I had a bit other things to do.
However, I managed done some weapons. For example I made the Panzerschreck and Panzerfaust (without animations yet).
Initially it was to be the M1 Bazooka, but I changed it to the German Panzerschreck, because it is a better weapon (in my opinion of course).
Nevermind, I put two screenshots bellow.





EGG HEAD OF DOOM
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Posted: 28th Aug 2011 20:11
Looks perfect,but to new looking for my tastes. Maybe that is just because of the shinny shader though.

BSP
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Location: Poland
Posted: 28th Aug 2011 20:56 Edited at: 28th Aug 2011 21:07
Thanks @EGG HEAD
These weapons were rendered in the Kerkythea software and look a bit different because have other shaders.
I'll show more screenshots (from fpsc), when the weapons will be finished.
Still I must make an animations yet and implement it to the fpsc.

EGG HEAD OF DOOM
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Posted: 28th Aug 2011 21:22
Yeah, That's what I figured. Can't wait until you have those pics up!

Najoko
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Location: Australia, Perth
Posted: 6th Sep 2011 14:30
wow, some nice stuff has been put up since i last looked, keep it up mate

Najoko Entertainment
FPSC Classic Guns Needed
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Posted: 25th Nov 2011 18:59
I love these guns! The Colt45, Mp40, and Sten are my favorite. They will be perfect for my game. Except I really wanted some hands that shoot electricity like in Bioshock. Can you make me some with the same hand texture as those guns? It would be so great!

Noah Meadows

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