Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Anyone else got Poser, and loves it?

Author
Message
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 25th May 2011 23:05
Hi guyz n girlz, I was just wondering whom of you has a (full) version of Poser?
I bought myself Poser Pro 8 a couple of weeks ago, and I absolutely love it.
I've been playing with it the last few weeks, and it's been a real pleasure to work with it. I think a lot of people struggle with character modelling/animation, and Poser Pro provides an easy tool to get this done in a very short time.
For instance, lip syncing in Poser is a piece of cake.
You just load in a wave file, put in the text the character has to say (this is not necessary, but it will make the mouth animate better), push the play button, and that's it. A talking character.
Animating your models is as simple as playing with ragdolls. Just pull/push/rotate the limbs of your model in position and set a keyframe. Or, you can apply some of the walking presets, or different poses already provided.
You can export the models/animations, or you can also render the animated models for 2D characters with instant transparency around the characters and shadows. There's also options to render in cartoon style(s).
Rigging is also very simple and easy. Once the skeleton made, Poser automatically calculates the weight of the bones.
There's the ability to make thousands of different hairstyles in the hairroom and customization of the hair color, shinyness, transparency, etc...
Yesterday I made a complete new hairstyle in approx. 40 min.
Lots of options for texture manipulation and adjustment aswell.
You can customize the head, muscle growth, figure size (adult, child, monster, etc...), skin color, eye color, gender, ethnicity, amongst many other things.
Making movies is an option too, and is as easy as animating the characters.
There's lots more I could say about it, but the main thing is that I finally can make the characters (2D and/or 3D) for my games in a very short time.

Cheers

SLAYER RULES! YEAH, MAN!!
PAGAN_old
19
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 25th May 2011 23:06
whats a poser?

dont hate people who rip you off,cheat and get away with it, learn from them
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 25th May 2011 23:08
Quote: "whats a poser?"

Heheheheh. Poser is a 3D character animation tool with lots of tools to make new characters, animate/export them and make movies.

Cheers

SLAYER RULES! YEAH, MAN!!
PAGAN_old
19
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 25th May 2011 23:15
want

dont hate people who rip you off,cheat and get away with it, learn from them
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 25th May 2011 23:21 Edited at: 25th May 2011 23:26
In the past you could only use renders for images and videos and meshes were not allowed to be used in games or distributed. Has this changed? Also, isn't the poly count rather high?

Brian.

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 25th May 2011 23:43
Quote: "In the past you could only use renders for images and videos and meshes were not allowed to be used in games or distributed. Has this changed?"

How do you mean, not to be used in games or distributed? I dont know of any restriction on usage of the models.
You can export the models to:

- RIB
- BVH Motion
- 3D Studio
- DXF
- Lightwave
- Wavefront obj
- VRML
- Collada/RWY

The light version (Poser Debut) is only $49, I think. But, it doesn't have all the nice features I mentioned in the first post, though.

SLAYER RULES! YEAH, MAN!!
PAGAN_old
19
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 25th May 2011 23:51
too bad there is no .dbo format and its kindof expensive too.

dont hate people who rip you off,cheat and get away with it, learn from them
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 26th May 2011 00:29
Quote: "too bad there is no .dbo format and its kindof expensive too."

Well, there are plenty of 3D modelling programs that can import any of teh file formats Poser can export, so you would be able to convert it to a .x file and finally convert the .x file to a .dbo.
My version costed me €210 everything included. Might seem much, but to me it was worth it.

Quote: "Also, isn't the poly count rather high?"

Yeah, for making models for DBPro, the polycount is rather high, but Blender has an excellent polycount reduction tool, which keeps the shape of your model, while still reducing the final amount of polys.
For animation on the other hand, you kinda need a decent polycount to have some realistic looking characters. And for 2D, the higher polycount offers higher detail too.

SLAYER RULES! YEAH, MAN!!
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th May 2011 00:46
Quote: "How do you mean, not to be used in games or distributed?"


If I remember correctly, you are not allowed to use the meshes in any sort of real-time/3d application, i.e. games. There may be a distinction between the included meshes and meshes you create in the program. Be sure to read the EULA.

Brian.

Yodaman Jer
User Banned
Posted: 26th May 2011 01:21
Why would a company tell you "if you buy this program, you cannot use any of the models you make in games/3D applications"? That wouldn't be a good idea on the company's part, in my opinion. Not only would that be a major deal-breaker for most customers, it wouldn't even make sense! If you bought the software to make stuff, you should be allowed to use YOUR OWN CREATIONS however way you want to. After all, isn't that why you would buy it?

Of course, if it's only talking about example/trial models, then it makes all the sense in the world, because the company owns that content. But if it applies to both categories? That's messed up.

xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th May 2011 03:39
All he has to do is read the EULA (I can't find it online) and then he'll know for sure.

DeadTomGC
14
Years of Service
User Offline
Joined: 11th Aug 2010
Location: LU
Posted: 26th May 2011 04:15
I had that for a while but didn't really like it.
BTW, did you just post this because you agreed to tell like 8 people about it so that you could have the free version?


The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 26th May 2011 12:39
Quote: "BTW, did you just post this because you agreed to tell like 8 people about it so that you could have the free version?"

Well actually, two more to go and its done.
If you tell it to two more, then I'll give you the free version, cuz I already own a licensed version. Deal?

SLAYER RULES! YEAH, MAN!!
mr_d
DBPro Tool Maker
18
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 26th May 2011 15:31
Hi The Slayer,

I've Owned Poser Since version 4 (not the pro versions but the normal standard versions) and yes it is great; I have always wanted to create either my own short or game based on renders of models.

BTW, as xplosys has already stated, yes, it's in there in the EULA or somewhere that the meshes cannot be used for games, etc. either as is or even modified (i.e. by exporting to another format and changing the geometry); only rendered output may be used commercially.

Have fun playing around with the program Cheers.

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 27th May 2011 16:19
Quote: "I've Owned Poser Since version 4 (not the pro versions but the normal standard versions) and yes it is great"

Hey mr_d! Long time no see! How are you doing, fella?
Yeah, Poser is a great program for character animation and movies.

Quote: "BTW, as xplosys has already stated, yes, it's in there in the EULA or somewhere that the meshes cannot be used for games, etc. either as is or even modified (i.e. by exporting to another format and changing the geometry); only rendered output may be used commercially."

Yeah, it seems like it. Too bad, really. On the other hand, it makes sense, cuz Poser is not a modelling program, but rather an animation program.
But, for the games I have in mind at the moment, I'll only need 2D characters, so no problems there.
Besides, you can rig in Poser too, and I managed to load in a MakeHuman model (which are free to use) in Poser without problems.

Quote: "Have fun playing around with the program"

Heheheh, I will. Thanks.

So, whut have you been up to lately?

Cheers

SLAYER RULES! YEAH, MAN!!
mr_d
DBPro Tool Maker
18
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 27th May 2011 17:29 Edited at: 27th May 2011 17:32
I've not been doing too much lately actually; waiting for DBPro 7.7 to be out of RC status and released as I want to start playing around with it again and I can't with it being in RC status (don't ask; it's all in another thread)...
Hope you're doing well as well

Also, while I'm a big fan of Poser, the other great program I've tried and want to really become good at using is DAZ Studio by DAZ3D.
It's very similar to Poser in many ways, and different in many others.
They have just this week released their new version of it (v4) and it's free on their web site www.daz3d.com. I think you have to join to get it though. This is their new Standard version (which for v3 was always free, now with the new version this will be a paid for version with a free Lite or Express version to come out soon that will have less features). There will be Advance and Pro versions coming out later as well with lots of other features, but these versions will probably be a bit expensive when they arrive.
So I suggest you grab the Standard version now for free while you can!

keep well and keep coding see ya!

DeadTomGC
14
Years of Service
User Offline
Joined: 11th Aug 2010
Location: LU
Posted: 29th May 2011 04:23
Quote: "If you tell it to two more, then I'll give you the free version, cuz I already own a licensed version. Deal?"

Well, I've told at least one person already... Eh, I'll stick with Blender. physics


That Guy John
15
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 29th May 2011 18:03
Can we see some work you have done with Poser?

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 29th May 2011 23:45 Edited at: 29th May 2011 23:48
Quote: "Can we see some work you have done with Poser?"

Sure. Here's a character I made for the 2D adventure/puzzlegame I'm making (together with two other guyz). The T-shirt is a poser 'prop', but the texture was made by me. The pants texture is also made by me. Geoff (who's a great ZBrusher I met not so long ago) is making clothes for the characters, and also modelling new characters. And the haircut is a complete new hairstyle I made in the 'hair-room'.
Not too bad for my first hair, right?



Cheers

SLAYER RULES! YEAH, MAN!!
Dimis
13
Years of Service
User Offline
Joined: 12th Jun 2011
Location: Athens, Hellas
Posted: 21st Jun 2011 23:07
Hi there!
I'm thinking of buying Poser 8 soon. I love Poser.
I have Poser 4 (I Know it's a little old) but I've been using it to create, render and animate my own models
for a lot of projects, like graphic design, illustrating and for some 2d games I 've been working on.
After learning how to create my own first 3d games in Dark Basic Pro, I continued to use Poser for modelling
and animating my figures.
Now I just realised that I can't use models created in Poser! That's a huge problem. I guess I have to
create new models if I want to distribute my games. Although I'd like to complete the game I'm making
now as it is. I've been creating it just to learn how to make a good 3d game, and because it's fun!
I've never intended to sell it.
I wonder if the limitation apply also for freeware distribution?
Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 22nd Jun 2011 05:13
I used Poser 3 many years ago. It was cool and fairly easy to learn.

Login to post a reply

Server time is: 2025-05-21 05:33:46
Your offset time is: 2025-05-21 05:33:46