Quote: ". The posters in the bottom left picture do not match the rest of the environment. If you were looking to add contrast, it is a good start, but it isn't different enough. As my Graphic Design teacher always says, "Make it different, make it VERY different". So if you were going for contrast, don't be afraid to use some primary and secondary colors to contrast with the greys, blacks, and browns that make up most of the level. Some yellows would really work here."
Hmm, no! I don't want them to stick out that much. I do however agree that they don't fit in. I'll add some dirt on them and lower the saturation a bit. That should do the "decades of decay" trick
Thanks for pointing that out.
You take design classes?
Quote: "Oh my god I cant believe its FPSC!.Your design is always the top one and Uzi is nice.I think your design skill has become more great now."
Actually, I made this with the 3D gamemaker.
I'm kidding!
Glad to see you like it!!
Quote: "this game is going to be something to talk about.a lot of people is going to want this program because of you.great detail."
I hope so! That would be great!
Quote: "Nice work, the Uzi looks like an Uzi Pro, we don't see many of them in games."
I guess you know more about Uzi's then me
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However yes! I don't like it when someone else had the same idea as I had even before I had it. ...or so
Quote: "The atmosphere in those pictures are amazing! However, a gritty retexure of the stock sci-fi door would work better in your game. it looks a little out of place :/"
But it already is retextured
Maybe a less reflective shader... hmm, I'll see. I make a list of everything you guys point out, so keep it comming
-Wolf