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FPSC Classic Work In Progress / [X9]Shavra - {Dead Frequency}

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michael x
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Posted: 17th Sep 2011 02:12 Edited at: 17th Sep 2011 02:19
let me be the first to say yes to that.that is so smart of you.

I have two systems my vista runs 32bit 2ghz dual core 4gbram nvadia9800gt w\1gb

my window7 64bit 3ghz quad core 8gbram nvadia460gtx w\1gb

both are up to date.

more than what meets the eye

Welcome to SciFi Summer
Soviet176
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Location: Volgograd
Posted: 17th Sep 2011 07:12
Hey wolf, I would love to test. I am using windows 7 64 bit, I run a AMD Thuban x6 at 3.8 ghz, I run 6GB DDR3 1600 clocked to 1800mhz, I also have a ATI 6970 2GB in my rig. If you need me to test send me an email at mstrncmndr@hotmail.com


OmegaWolf98
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Posted: 17th Sep 2011 08:09 Edited at: 17th Sep 2011 08:12
I'd like to test it. I have a 64 bit,Dual core, 4GB RAM, NVIDIA GTX 580 graphics card PC. And it's currently running on Win 7.

I take my tea seriously, oh and my story writing.
OmegaWolf98
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Posted: 17th Sep 2011 08:10
I hope it's enough.

I take my tea seriously, oh and my story writing.
Wolf
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Posted: 17th Sep 2011 10:34
@Michael X
Quote: "let me be the first to say yes to that.that is so smart of you.
"


What is smart of me?

Well, you are on the list and judging by your previous work, you know how fpsc works. Is your profile E-Mail still active?

@Soviet: Good, you have an ATI card so I can have someone to test with one of those too.

@OmegaWolf: Thanks for the interest, but 2 win 7 testers are already enough

So, all I still need is a win vista 64 bit guy

Besides: any feedback on the latest images?



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
OmegaWolf98
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Posted: 17th Sep 2011 11:09
The images are great so far

I take my tea seriously, oh and my story writing.
The Zoq2
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Location: Linköping, Sweden
Posted: 17th Sep 2011 14:29 Edited at: 17th Sep 2011 14:31
Never mind.

I saw you didn't need any more win 7 testers

Srry about my english im from sweeden
Dark Frager
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Posted: 17th Sep 2011 15:28 Edited at: 17th Sep 2011 15:29
Aww, I really wanted to test, I'm running Win 7. Oh well, looks like I'll just have to wait.

Keep up the good work, Wolf.

[CENTER][/CENTER]

Metal Devil123
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Posted: 17th Sep 2011 16:28
Thanks, I almost forgot I needed to watch the new Nostalgia Critic episode
Too bad I won't be at home (where my computer lives) for two weeks, and I'm using this damn laptop... >:C

Well, I quess there's nothing else I can do than just comment on the screenshots, but maby I'll do it later as I really can't manage it right now, seeing that I was frozen to day in my attempt to take over the world, ofcourse, then I heard a gunshot and realized I've been shot, gunshot that is. Well, atleast I saw those big lipped alligators for a moment, but then the horrible creature called man appeared, but they got eaten by a magic rhino... too much? OFCOURSE!

The screens look great, and I love that uzi, and as you know, you can't die when holding an uzi.

michael x
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Location: Cybertron
Posted: 18th Sep 2011 01:05
hey wolf yes it active.I mean its smart to have test with different pc and os.I hope everything works because put a lot of time in you game.I know what it takes to make a fpsc game.the new pics look good.

more than what meets the eye

Welcome to SciFi Summer
Bootlicker
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Posted: 18th Sep 2011 01:29
i can test with a caveman system that custom rig on the m11 animations look mega sexy! it would be brilliant if you made a set of weapons with that texture and model style. i love it



uzi idiot
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Posted: 18th Sep 2011 09:49
Wow. That sure is a lot of work you still have left, lol.


Mental Stability is over-rated!
Wolf
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Posted: 18th Sep 2011 18:06
@OmegaWolf98: Thank you!

@TheZoq2: Thanks for the offer though

@MetalDevil123: Yeah, I really like his reviews.
And yeah! Thats why there are 2 Uzis in the game

@MichaelX: Good...expect it

@Bootlicker: I have some requests to finish and after that, I can certainly start working on some small modelpacks

About that caveman system: You are able to run the game with super low settings later, so you should be able to play it
The low settings add a little unique style to it somehow

@uzi idiot: Its not art until you've been putting sweat tears and blood to it That just means that its not art without effort



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
andrew lino freak
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Posted: 22nd Sep 2011 22:13
Wolf im stunned!!

But how do you get the games graphics to look soo great???

my fps creator graphics are rubbish!

Is there a reccommended mod or something that can improve the games graphics?

Steve
Wolf
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Posted: 22nd Sep 2011 23:36
Quote: "Wolf im stunned!!"


Thank you!

Quote: "But how do you get the games graphics to look soo great???"


Wow... I could write a book about it.
Wait...I'm actually doing that...episode by episode:

Episode 1

Episode 2

Quote: "Is there a reccommended mod or something that can improve the games graphics?
"


Oh thats... No. There is no "make good graphics button" and there never will be. Its all art and hard work.

A mod can add some shader effects but thats it. Everything else is up to you. So basically: No, there is no mod I would recommend and I don't use any mod.



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Help bugs!
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Posted: 24th Sep 2011 03:16 Edited at: 24th Sep 2011 03:17
Possibly the best looking visuals in an fpsc game to date..

Wolf
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Posted: 24th Sep 2011 03:29
Thanks a lot, but I'm going to top them in my Defy the odds entry



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Help bugs!
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Posted: 27th Sep 2011 10:45
Is this your entrance game then?

Wolf
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Posted: 27th Sep 2011 11:14 Edited at: 27th Sep 2011 11:14
No, this was mainly to get a little bit more experienced with modeling. My entrance game (for the contest?) will be something else.
Something really short though


-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Wolf
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Posted: 9th Oct 2011 17:18


I proudly present you the list of guns that are 100% in the game
I know that I already presented some other models earlier on, but I'm afraid that not all of these will make it in the final game.

I do however think that I can add another list of the same length before I release the game

I also made some cool woodpart retextures for errants M.1014 and Desert Eagle. I show some close ups of these later.

You can also check out this thread to see some work in progress of the last guns for Shavra

Thanks for reading folks, please share some thoughts if you already checked by.



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Ched80
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Posted: 9th Oct 2011 17:40
Simply delicious. The style of them reflects the games' theme. The guns look like part of a real world.

Plus, it's always great to see bands from the 1960s moving into weapon manufacturing

Great, no; fantastic work Wolf.

The Storyteller 01
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Posted: 9th Oct 2011 17:43
@Wolf: Your creativy, dedication and especially your determination (to try everthing to overcome/mask/workaround the engines limitations) are giving people like me constant hope and inspiration.

I am really impressed and I wish you the best for this project!

In case you find my grammar and spelling weird ---> native German speaker ^^
OmegaWolf98
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Posted: 10th Oct 2011 09:07
Awesome.

I take my tea seriously, oh and my story writing.
da2020
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Posted: 10th Oct 2011 11:43
Amazing progress man that's what I called dedication!
Metal Devil123
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Posted: 10th Oct 2011 15:29
I second The Storyteller 01 and I love the weapons in the list. Very nice job on those, a question though: Is there going to be a melee weapon in case one happens to run out of ammo, or is there so much ammo that's not going to happen anyway?

Wolf
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Posted: 10th Oct 2011 17:59
@Ched80:
Quote: "The style of them reflects the games' theme. The guns look like part of a real world. "


Thank you! All of them have little storys attached to them (why and where they have been manufactured, who uses them and why etc.) I'm not entirely sure how much of these will make it in the game. Maybe in form of notes lying around. I'll see

Even though the game will play like a normal shooter, all of it has a lot of story attached to it which I hope will give it a unique feel.

Quote: "Plus, it's always great to see bands from the 1960s moving into weapon manufacturing "


Thats unintentional What name sounds like a band?

@The storyteller:
Quote: " Your creativy, dedication and especially your determination (to try everthing to overcome/mask/workaround the engines limitations) are giving people like me constant hope and inspiration."

Well, I was thinking of just abandoning the project after having trouble with the memorycap. But Luckily Hockeykid was helping me out of this and now this is rolling again!
Its an honor for me to inspire people. This is, after all, some sort of art.

Quote: "I am really impressed and I wish you the best for this project!"


Thank you!

@OmegaWolf98: Thanks

@da2020: To be fair, I am a little bit of a gunnut, so it was a lot of fun doing these

@MetalDevil123: Thank you!
Quote: "a question though: Is there going to be a melee weapon in case one happens to run out of ammo, or is there so much ammo that's not going to happen anyway? "


Ah yes! Questions, I like questions

Well, better yet: you are able to use the guns itself as a melee weapon



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
KeithC
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Posted: 10th Oct 2011 19:52
Very nice layout!

-Keith

Ched80
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Posted: 10th Oct 2011 20:48
"steppenwolf" were a famous1960s band from the US. They did "born to be wild" the lazy soundtrack to any day-time TV featuring motorbikes

So this is almost a Project Apex flagship title now.

From a game-play point of view: How do you plan and balance the ebb and flow of tension within your levels? This is something I find really hard to judge and plan for. Just curious how you go about it.

Wolf
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Posted: 11th Oct 2011 19:59
Quote: "Very nice layout! "


For the guns? Thanks

Quote: "They did "born to be wild" the lazy soundtrack to any day-time TV featuring motorbikes "


So they where responsible for this piece of mediocrity.

Well, Steppenwolf is actually a famous novel by Hermann Hesse. Its german for "steppe-wolf". You know...desert-eagle, steppe-wolf...you should catch my train of thoughts by know

Quote: "From a game-play point of view: How do you plan and balance the ebb and flow of tension within your levels? This is something I find really hard to judge and plan for. Just curious how you go about it."


The first level will introduce the controls and it will have some puzzles. You also have to take notes from a book you find and fire up an old generator. That way I'm getting rid of annoying "fat-battlefield-xbox" kids that don't know the different of a one-man free game project and call of duty. After that you'll get some combat action.

You'll battle various types of squads including "indoctrinates" (brainwashed puppetsoldiers) with SMG, Regular Troops with regular equipment, elite troops with better equipment, heavy troops with ... rocketlaunchers and MG's and last but not least, battledroids.

In between you get small riddles to solve and dialogues that keep the story going.

So basically it plays like a regular shooter. The only difference is that it is not having continuous difficulty. You might experience an rather easy level towards the end and a pretty tough one in the middle of the game



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
uzi idiot
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Posted: 11th Oct 2011 21:38
That's a lot of guns. I can't wait to use them in the game


Mental Stability is over-rated!
Dark Frager
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Posted: 12th Oct 2011 00:38
Looks very fun, can't wait to play!

"I guarantee you'll miss me, 'cause you changed the way you kissed me." www.youtube.com/TheDarkFrager
Spare 2 seconds of your life and subscribe to me please.
sic1ne
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Posted: 17th Oct 2011 14:13
@ wolf do u have a new release date set for shavra?

Wolf
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Posted: 17th Oct 2011 16:38 Edited at: 17th Oct 2011 16:51
No, I don't. To be honest, I am THIS close before abandoning this bugfest as a total.

How do I explain this....ahm...hold on... EVERYTHING SUCKS.



The combat is terribly clumsy, the Ally system is awful and feels terribly forced, some maps look out of place and are visually incoherent in comparaison with the rest. It has lag on my system (which means that it lags a whole lot more on other, weaker computers) and I can't say that the gameplay is fun.
I'm really thinking about burrying this on my harddrive and doing something else.
Don't get me wrong, the puzzle elements work, but the shooter/ tectical elements just...they blow.
Including some of my older gun models that just look awful ingame. And I just don't have the time or the nerves to start them over again.

I'm thinking about taking the ingredients of Shavra and forging them into something else.



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Omegamer
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Posted: 17th Oct 2011 19:44
Even if everything sucks, c'mon release a "Forever-Alpha" or something like this, this project cant die man.
And I wasn't even able to play it

Shypaw
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Posted: 17th Oct 2011 23:40 Edited at: 17th Oct 2011 23:41
.. maybe give us a change to play an ultimate alpha buggy test?
C'mon, you wouldn't loose anything

Quote: "Even if everything sucks, c'mon release a "Forever-Alpha" or something like this, this project cant die man."

lol i should read stuff before commenting


Wolf
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Posted: 18th Oct 2011 01:28
You guys are right! I'll blow off the official release and put together a tiny version for the community? Hows that?

After having another 2 cups of coffee over the mess shavra is right now, I decided to discontinue the project and I'll even write a tutorial on what I did wrong



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
OmegaWolf98
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Posted: 18th Oct 2011 10:24
That sucks, I was really looking forward to this.

I take my tea seriously, oh and my story writing.
maho76
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Posted: 18th Oct 2011 11:54
Quote: "After having another 2 cups of coffee over the mess shavra is right now, I decided to discontinue the project and I'll even write a tutorial on what I did wrong "


that you want to stop this sucks, i love the style of this project. but a tut of avoidable errors is a nice thing to get, would be great.

head up & go on.
michael x
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Posted: 18th Oct 2011 13:47
well so much for testing it out. but I'm not surprise. I was play Rage the other day seeing how the combat works in that game.thinking fpsc could come close to something like it.hmmmm

more than what meets the eye

Welcome to SciFi Summer
Wolf
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Posted: 18th Oct 2011 14:45
@OmegaWolf: I know...

@Maho: Haha! I write it this evening.

@MichaelX: Rage? What has Rage to do with anything?

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
JLMoondog
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Posted: 18th Oct 2011 15:58 Edited at: 18th Oct 2011 15:58
Little saddened by the news as I'm a fan of the whole look of the game. Any chance of salvaging the main content and starting over?

da2020
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Posted: 18th Oct 2011 17:03
Man that sucks! This is one of the few FPSC game I was looking forward too
sic1ne
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Posted: 18th Oct 2011 18:36
aww man i was really hoping this was comin out i was deff looking forward to this well i hope it works out and can be fixed as it looks super awsome!!! maybe you could scrap a level or 2 an d shorten up the game so it runs better?

uzi idiot
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Posted: 18th Oct 2011 20:43 Edited at: 18th Oct 2011 20:44
You're giving up?
I am really saddened to hear that


Mental Stability is over-rated!
Wolf
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Posted: 18th Oct 2011 22:25
@Josh Mooney:
Quote: "Little saddened by the news as I'm a fan of the whole look of the game. Any chance of salvaging the main content and starting over?
"


The looks are fine...just the game doesnt work
I'm currently working on something new, I just started it. Its a scifi Project I wanted to start after Relict and Children of Dagon (my larger projects) but I just do it now so I can hand in something for the "Defy the odds compo".
Like I mentioned before, these puzzle scripts are working fine and it would be a shame to slam them in the trash like these awful shooter sequences.



@Sic1ne
Quote: "maybe you could scrap a level or 2 an d shorten up the game so it runs better?"


No, that wouldnt work...you'll see why soon.

@Uzi
Quote: "You're giving up?"

Guilty as charged...

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Dark Frager
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Posted: 18th Oct 2011 23:55
WAIT WHAT?!?!?!

Nooooo!

This is quite sad, it was looking so awesome, and them BAM! FPSC Bugfest time!

Like others have said, just give us the buggy version. I just want to play the game.

But I guess, desperate times call for desperate measures.

Looking forward for more.

"I guarantee you'll miss me, 'cause you changed the way you kissed me." www.youtube.com/TheDarkFrager
Spare 2 seconds of your life and subscribe to me please.
sic1ne
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Posted: 19th Oct 2011 00:34
i would still play the buggy game lol

Wolf
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Posted: 19th Oct 2011 04:33
I've been working until now (03:13 in my timezone) to get a new concept together using most of the media I made for Shavra.

I don't know if you still care enough for my stuff for me to open another work in progress thread, but lets just say there is absolutely going to be another game by me coming out this year.

I'm going in adventure territory with non-human enemies.
Yeah...and its going to be scary...again.

Well,I guess I nuked the fridge enough in this thread.

Sorry again folks.



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
kulet
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Posted: 27th Oct 2011 06:00
What more can I say? Your works are truly amazing! Keep up the great work and have a great day developing!

-kulet


click the banner! =)
oxid
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Posted: 20th Nov 2011 15:31
your project is very good, i like your screenshots !
the ambiant is a success.

congratulation

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