The only conceivible way for that to happen is for the 360 to get a custom FPSC interpreter. Like perhaps you'd write your FPSC game to a disc, then the 360 interpreter could load the raw files in, just like the PC runtime does.
I mean, it's not like your compiling your game when you build in FPSC, it's using a pre-built runtime, so who's to say that a 360 version of that runtime couldn't be written. It could potentially be massive, especially massive for a company like TGC to be in that field.
Eventually AGK3D will be an option - first person to port the FPSC runtime to AGK3D will be a total hero!

Health, Ammo, and bacon and eggs!
