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FPS Creator X10 / [BUG] X10 FPSC and Model Pack 55 - Pack Vegetation

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2Mylent
8
Years of Service
User Offline
Joined: 24th May 2011
Location: France
Posted: 11th Jun 2011 01:26
Hi,

When placed trees or vegetation, the entities are cut along the height of the walls (see screen copy attached).
The grass also pose problems, not pass through but as you walk on the rocks
Sometimes, walking on vegetation, cross the floor and die ...

2Mylent
FPS X9 & X10 PC ASUS N53S CG GeForce GT550M Intel i7 2630QM 2.0Ghz Ram 6Go DirectX11 & DirectX10 Win 7 x64 Familly Edition Visual C++ Redist 2005 2008 2010

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srealist
8
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 14th Jun 2011 03:53
Yeah...I don't understand how so many of these packs are sold on the x10 model pack page when they do not work with out modification.

Anyway...here are your solutions:

1) Change them to dynamic. They will appear approximately as they should. However, you can't put very many in your scene without major performance loss (since they are dynamic). Also, you lose accurate collision detection.

-OR-

2)Copy the whole folder of Green Nature and paste another copy of all its contents called something like "GreenNaturex10" for instance. Then go in to and change every FPI file that is not a rock (they don't need to be changed).

Here is the change you need to make:
Find the line that says
"transparency=3"
and change it to
"transparency=1"

Save your file. Do this over and over until you are done with all the FPE files. Now open them in FPSC and see what you think.

They still look a bit off to me. There is some occlusion issues with the transparencies but it's definitely usable.
srealist
8
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 14th Jun 2011 03:55
Oh I forgot to mention... if you decided to make them dynamic...make sure you turn physics off and set the tree to immobile.
2Mylent
8
Years of Service
User Offline
Joined: 24th May 2011
Location: France
Posted: 14th Jun 2011 10:44
Thank you very much for your help.
I'll make the changes that you specify as soon as possible and I will inform you of the result

2Mylent
FPS X9 & X10 PC ASUS N53S CG GeForce GT550M Intel i7 2630QM 2.0Ghz Ram 6Go DirectX11 & DirectX10 Win 7 x64 Familly Edition Visual C++ Redist 2005 2008 2010
2Mylent
8
Years of Service
User Offline
Joined: 24th May 2011
Location: France
Posted: 14th Jun 2011 11:20
Well, I changed all files as you said and .... it works perfectly!
Super, a big thank you

Some files have the code "100x" In value "colisionmode"(eg "1002" or "1001") => I have all set to "1 " is OK or should it leave the value unchanged (code specific)?

2Mylent
FPS X9 & X10 PC ASUS N53S CG GeForce GT550M Intel i7 2630QM 2.0Ghz Ram 6Go DirectX11 & DirectX10 Win 7 x64 Familly Edition Visual C++ Redist 2005 2008 2010
2Mylent
8
Years of Service
User Offline
Joined: 24th May 2011
Location: France
Posted: 14th Jun 2011 12:46
Hi,

Then, for the grass, I had to change the settings to get through and with good transparency:
- aimain => Nbt\nocoloverlay.fpi (if you walk on like a rock)
- defaultstatic => 0
- collisionmode => 0
- tranparancy => 0

I could make these changes thanks to srealist information and content of the pack "London " which also contains grass

2Mylent
FPS X9 & X10 PC ASUS N53S CG GeForce GT550M Intel i7 2630QM 2.0Ghz Ram 6Go DirectX11 & DirectX10 Win 7 x64 Familly Edition Visual C++ Redist 2005 2008 2010
2Mylent
8
Years of Service
User Offline
Joined: 24th May 2011
Location: France
Posted: 14th Jun 2011 12:47
Hi,

Then, for the grass, I had to change the settings to get through and with good transparency:
- aimain => Nbt\nocoloverlay.fpi (if you walk on like a rock)
- defaultstatic => 0
- collisionmode => 0
- tranparancy => 0

I could make these changes thanks to srealist information and content of the pack "London " which also contains grass

2Mylent
FPS X9 & X10 PC ASUS N53S CG GeForce GT550M Intel i7 2630QM 2.0Ghz Ram 6Go DirectX11 & DirectX10 Win 7 x64 Familly Edition Visual C++ Redist 2005 2008 2010

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