I concur. I have the same problem. Well, almost the same.... There are rare occasions that I will see the animation work, but it's not like the older version where it worked every time. I have even tried to dbSetObjectFrame(...) using a timer and even that isn't working right-- I have a cow that has 3 animation sequences (standing, walking, and dead). Using dbSetObjectFrame(...) I get animation overlaps. When it walks, sometimes the "standing" animation plays and then "walking" plays and sometimes "dead" plays.... This is confusing. I can't seem to pin down why it's doing that.
Maybe we can copy the older version of just the 3D objects file.... Maybe that will work? When I copied over the new version, I didn't make a backup of the old one (I know bad idea). Where can I get a copy of the older one?
The fastest code is the code never written.