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3 Dimensional Chat / Mgarand's 2011 W.I.P

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mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 22nd Jun 2011 14:48
Heya!

I wanted to show of some work of me, to get crits and comments So here we go!

Here is a pillar of stone i made recently:


For a hi-res version : http://s599.photobucket.com/albums/tt79/dimacoc8/?action=view¤t=pillarhiresolut.jpg

Feel free to comment

Deathead
17
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 22nd Jun 2011 15:43
Looks nice, although I think the lower poly mesh doesn't completely match the high poly mesh, and gives this weird bending on some of the bricks.. Could be wrong as it may be the changing perspective.

mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 22nd Jun 2011 16:33 Edited at: 22nd Jun 2011 16:34
nah your right, i never really retopo't my meshes, before i only used pro-optimiser to do it lol. I will make some more shots later on
thanks for the critics

mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 25th Jun 2011 16:25
Hey guys!

So i try to work on a character, and i'm currently working on his pants. I used Zbrush for the high poly mesh



Crits and comments welcome!

mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 29th Jun 2011 13:57
working on the low poly shirt now, need to fix allot but its getting there:



Feel free to comment, i wont bite

DarkJames
14
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 30th Jun 2011 03:00
Ace! cant wait to see the body... tough the pant left leg, has a bug, or at least from that point of view.

Lets get into serious stuf
--------------------------------------
What about the blue text?.
Quik
15
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 30th Jun 2011 09:28
not a bug, but a seam, the texture isnt seamlessly mapped =/

and for the record, I am a man.

mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 30th Jun 2011 13:28 Edited at: 30th Jun 2011 13:29
Quote: "not a bug, but a seam, the texture isnt seamlessly mapped =/"


true , now i think of it, maybe it was smarter to hide the seams on the back of the pants lol.

I finished the low poly shirt, and baked the normal map (attached screenie).


422 polygons

Crits welcome as always

-Mgarand

mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 3rd Jul 2011 19:39
A quick prop i did, the normal map came out quite good this time



Cheers!


-Mgarand

anayar
14
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 5th Jul 2011 13:14
Nice models mate! Quick question; What program are you using for rendering?

Cheers,
Anayar


For KeithC
mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 5th Jul 2011 15:57
Thanks anayar, im using marmoset toolbag to render everything. Its actually a game engine, so what u see is what u get in game

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