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FPSC Classic Work In Progress / (X9) Toy Art War

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0Alemar0
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Posted: 25th Jul 2011 16:32 Edited at: 8th Oct 2011 18:35
Great names DarkJames !
anyway this 2 guys above already have name...
ZangF Kid and the yellow guy is Versu2
But maybe I use your sugestions to others.

How you can see in the pictures above there is a logo VERSU2.
This is the name the one of the biggest hiphop band in Brazil.
They will lunch a new EP in the next weeks.They invited me to put a short level in the DVD.And at the same time I make a character to use like a mascot.

here you can watch the introduction in the game level and the DVD cover.




DarkJames
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Posted: 25th Jul 2011 21:43
I did saw that! me researching, saw the name Versu2 so i just searched it on the net and their site appeared, and saw the trailer/teaser/whatever, expecting to see more stuff from ya, Alemar!

Lets get into serious stuf
--------------------------------------
What about the blue text?.
AbdulAhad
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Posted: 26th Jul 2011 17:16 Edited at: 26th Jul 2011 17:17
Fantastic work there guys!

Definitely commercial quality material like E.L.E!

Abdul Ahad

Ched80
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Posted: 27th Jul 2011 15:05
Seeing this just makes me smile

Great looking game!

0Alemar0
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Posted: 27th Jul 2011 19:33
AbdulAhad
Thank you very much my friend.There is a lot of work to compare with E.L.E. Is a honor your comparison.

Ched80

You make me happy! not just for you watching my thread and appreciate my work , but for your service showed in website.
I don't understand some things and I 'll send a email for you...
but your script service looks outstanding.
0Alemar0
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Posted: 9th Aug 2011 00:30 Edited at: 8th Oct 2011 18:34
hi

Update:

There is a short demo , I did this for advertising and the demo is recorded in a Cd with some musics from VERSU2 a hiphop band in Brasil ( the Cd is a extended play from VERSU2 ).They adopted one of TOYARTWAR character like a mascot.
Here the link with the game demo.There is just one level and this is just a preview from the upcoming oficial demo with more levels.

TOYARTWAR - VERSU2 - short demo

Here there is templates examples for you customize the characters from paper.The UV templates and ToyPapers are the same. I'll choose some of customizations to use in the demos levels.I'll send the templates for who want to donate to help me to continue developing TOYARTWAR.





Here some previews from the first level inside demo.
Work in Progress.








AbdulAhad
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Posted: 9th Aug 2011 00:35
Looking good mate!

Will try out the demo and make me one of those paper models!

Abdul Ahad

0Alemar0
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Posted: 9th Aug 2011 02:23
Thank you Abdul
AbdulAhad
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Posted: 9th Aug 2011 12:14
The demo was fantastic, although a little too short.

The loading time was great and I got steady 60 FPS on my pc even when the action got rough! The only slowdown I remember was when I first shot the character! But after that steady 60 FPS!

Now to make me one of these characters!

Abdul Ahad

0Alemar0
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Posted: 9th Aug 2011 20:21
Abdul
Thank you to test ! The next demo will be better.Work in progress.
I'm very curious to see your character.
GameBuilder
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Posted: 9th Aug 2011 20:36
Wow really good style nice graphics and really nice game Keep it up mate



like it i will be waiting for this
xplosys
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Playing: FPSC Multiplayer Games
Posted: 9th Aug 2011 21:13
The demo plays really well, the visuals are of course excellent, the frame rate was full all the time, the music fits... what's not to like? Very well executed. Oh, and the menus and opening video are excellent, even if I can't read them.

Toy Art War promises to be one of those rare and beautiful exceptions to the mundane FPS Creator titles.

Five out of Five!

Brian.

BlackFox
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Posted: 9th Aug 2011 21:37 Edited at: 9th Aug 2011 21:42
^^ Agree with Brian. Took time out of our schedule to give this a spin. Since we have kids that range from 20 years of age down to 2, they would enjoy this. I played this (except the 2 year old- he giggled and laughed). My wife and I enjoyed it- my 2 year old instantly recognized the rubic cube and ran to find his in the toy box. The mallet was a nice addition- reminds me of the wack-a-mole.

You definitely have captured a unique style and we feel you will do very well with this. This is one game we would purchase (regardless of price) and play over and over. The mood is perfect, the music, graphics, etc all tie in together. It's great fun for not just the kids, but us adults as well.

We too rank this one Five out of Five!


Twitter: @NFoxMedia
0Alemar0
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Posted: 9th Aug 2011 23:04
guys
You make my day very happy!
Thank you.
I Invite you try to paint a template I had upload in my thread.
Thank you again to encourage me a lot.
michael x
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Posted: 9th Aug 2011 23:39
this is really cool.i like the style.thanks for the demo it was fun.

more than what meets the eye

Welcome to SciFi Summer
2 Rogues
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Posted: 9th Aug 2011 23:55
Heyyyyy! you fixed that floor, I like it very much and I can't wait to play this level!
starmind 001
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Posted: 10th Aug 2011 06:27 Edited at: 10th Aug 2011 06:30
Glad I could read some Portuguese. I have been meaning to post in here, but kept forgeting about it.

Great work on this. I played it for awhile this evening and I enjoyed it.

I did see some things you might look into.
1) The weapons had a couple of issues. The first weapon used seemed to only one animation for everything. To me, it was just could have more.... The mallet or hammer if you change the "gunspec" to a melee weapon it would make it more like what you are going for(a hammer).

2) Ammo was over and above what what needed for the level. Perhaps scale down the ammo for what it takes to get through the level and maybejust a tad bit more.

3) Enemies were great looking, but they were dumb. They had path finding problems. I think at one point I had one character in the wall shooting at me. ALso I think that only one of the characters had a death sound. Maybe add sound to the characters.

4) Get rid of the win zone trigger sound or add a "reward" sound for making it through the level.

Overall it was great and I hope that I didn't come off to harsh. If you need some help with some of the animations let me know and I could give some pointers, but I am still learning myself.

Translated for you?


0Alemar0
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Posted: 10th Aug 2011 21:37
michael x
thank you for appreciate !
2 rogues
the work continue in progress.thank you !
starmind 001
you are 100% correct.this is a working progress and many things I can't to explore a lot.and I don't know how to make other.Could you say me how to assign a sound to character when he die?
anyway thank you to watch.
2 Rogues
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Posted: 11th Aug 2011 01:23
forgive me if this is too revealing to answer, but what does a grotty industrial area play in a colorful, toy based game? just wondering....
0Alemar0
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Posted: 11th Aug 2011 20:14 Edited at: 12th Aug 2011 22:05
2 Rogues
I'll do a lot of scenarios inspired for many enviroments.But all made from TOYARTWAR point of view.Colorful and agressive fun...
This is the first level and represent a part of a factory were Toyarts are made.
There will no fight in this level, just puzzles...
starmind 001
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Posted: 12th Aug 2011 03:31
Quote: "how to assign a sound to character when he die"
Yes.
First thing you will need to do is either make or use sounds that you want the character to have. These sounds need to be placed in your "audiobank\voices\your folder here". The sound for the death is called "finalmoan" in order for it to work.

In the character fpe there is a line called "soundset" type the name of the folder name here and the character will be set in the fpe to use the sound files in that folder.

I hope this helps. I also hope maybe this might help out. I made this character that with the right tweaking might fit into your game. Just a thought. Here the forum post.
http://forum.thegamecreators.com/?m=forum_view&t=183684&b=24

0Alemar0
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Posted: 12th Aug 2011 20:57
starmind 001

Thank you very much! This was one my questions about audio...I have many others and if you can help me I'm sure my game will be better.
I saw the thread about the clown I'm sure this will be fit very well.Downloading now!
and here one of my " Bad Clowns " that will live in the future levels in TOYARTWAR.
and Star, I hate clowns too...ahah

starmind 001
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Posted: 12th Aug 2011 21:11
Quote: "I have many others and if you can help me "
Tell you what send me your audio files and the character fpe's and I will set them up for you.

0Alemar0
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Posted: 12th Aug 2011 22:03
Star
Don't need this man.I already set up the audio following your instructions and work fine now.Thank you
What I'm saying is when I have a problem I can ask you how to do...When you explain to me, this is good to all, because there is more people with same question I'm sure
starmind 001
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Posted: 12th Aug 2011 22:19
Quote: "What I'm saying is when I have a problem I can ask you how to do...When you explain to me"
Yes if you have future questions, I will try to answer what I can.

JohnReaper
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Posted: 13th Aug 2011 01:41
@ 0Alemar0
I played your demo and it was realy fun, But I think there isn't a reloading animation for your gun.. is this intentional or is it a bug, like the animation frames not playing, or something. Anyway its an over all good game9From what I could tell) and its nice to see a non ww2 game or something zombie related. I wish you a of luck for compleating the game.

no cookies for you foool....
2 Rogues
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Posted: 13th Aug 2011 02:39
wow, that's terrifying...
Levi barros
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Posted: 13th Aug 2011 11:14 Edited at: 14th Aug 2011 22:26
Joguei o demo, eu adorei mais do que qualquer jogo FPSC outros! Seu jogo corre rápido, sem lag ou erros, não posso esperar para jogar o jogo completo. Bom trabalho meu amigo

imageflock.com/img/1313223056.jpg[/img]
0Alemar0
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Posted: 17th Aug 2011 02:40 Edited at: 17th Aug 2011 02:42
Starmind
Thank you !
JohnReaper
well , there is a relation betwen no have player arms/hands and no animation reloading gun.I don;t want to choose any character to be a player.And this is a conceptual premise at this moment.
But this can change in the future...of course.Thank you for watching.
2 Rogues
ehehehe
Levi barros
opa um brazuca.obrigado por assistir e legal q vc curtiu, fica acompanhando aqui.abraço my friend.

more screens second level











anayar
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Posted: 17th Aug 2011 09:55
Love all the custom work!! Best of luck with this... refreshing to see something so different around here!

Cheers,
Anayar


For KeithC
0Alemar0
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Posted: 17th Aug 2011 16:25
anayar
Thank you very much!
0Alemar0
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Posted: 17th Aug 2011 22:36 Edited at: 17th Aug 2011 23:14
hi

I have a question , maybe one friend can answer:
Is there a way to have in screen, at same time, a icon from each gun you have to use?
each gun with own counter?...

starmind 001
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Posted: 18th Aug 2011 03:59
Quote: "Is there a way to have in screen, at same time, a icon from each gun you have to use?
"


I actually asked the same question once, so maybe this will help you:

[href]nhttp://forum.thegamecreators.com/?m=forum_view&t=158895&b=23[/href]

0Alemar0
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Posted: 18th Aug 2011 18:12 Edited at: 18th Aug 2011 18:13
starmind
I saw the thread.I dont know if I understood ...Ciborg Art gave a easy solution I think.Just make the hud icon bigger with the slots, so I'll have a illusion... In my case I'll have a picture with all guns and when I select one of them it will have a stroke outside.I make the same image for all guns but in each specific gun it ll have a stroke... can tou understand my poor english? if yes, is this correct?

starmind 001
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Posted: 19th Aug 2011 02:41
Yes!

ASTECH
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Posted: 19th Aug 2011 03:35
Success!

Your signature has been eaten by a llama. Sorry; that's just the way it goes.
0Alemar0
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Posted: 21st Aug 2011 04:00
ASTEK
ia rhis good or not?ahaha cant understand...
0Alemar0
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Posted: 22nd Aug 2011 16:34
more images... work in progress.









Gencheff
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Posted: 22nd Aug 2011 19:36
Quote: ""


Easily the coolest UV map I've ever seen .
I don't say this often,but,I love the originality in this project!

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
Northern
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Posted: 22nd Aug 2011 21:11 Edited at: 23rd Aug 2011 19:33
Hello 0Alemar0,

Toyartwar it's a artwork very original and creative made with FPSC to the children public, I think. I hope you may finish it fully and successfully someday.

Congratulations and good luck.

Regards.

Northern
spudnick
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Posted: 22nd Aug 2011 22:48 Edited at: 23rd Aug 2011 00:13
Im loving the aspect of this game, Great funky colours that work well, and great floor meshes,

A few pointer from my opinion,
1. is instead of using white light in an area where their is a lot of one colour, i would us a light that matches the colour that is most in the room, Try it and the effect is amazing, also not to have to bright. causes like a bloom reflection, just like in your yellow lights well thats what i call it,, i bet some one will give proper term!

2. what about some nice colourfull smoke or steam entities sort of balsting through the floor plate or have tucked inside the stantions, adds nice candy eye atraction.

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
2 Rogues
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Posted: 23rd Aug 2011 16:33
This looks gorgeous.

Plain and simple.
0Alemar0
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Posted: 23rd Aug 2011 21:33 Edited at: 23rd Aug 2011 21:35
Gencheff
Thank you man.Good listen this from you!
Northern
Thank you.I don't know if T.A.W. is just for kids...I never had this intention.I just want the game be fun. I think this is for all ages.
spudnick
thank you to apreciate my work.The tips will be good for me, I'm studing and test a lot and learn a lot of things in the way.I like the steams of course but this destroy my perfomance...so I'll be careful with this.
2 Rogues
Thank you my friend !Yes is very simple ... I'm trying to have a good fps in all levels.And keep the atention to characters.I had a way to construct that looks some diference from the others in the forum.I'm developing the levels with the characters inside since I put the first entity in the level...The characters AI are fps consuming and I try to keep all things in a playable way.

New characters.One of them should be in this upcoming free levels.Enjoy.

2 Rogues
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Posted: 24th Aug 2011 21:09
I'll play it for sure. those characters are fantastic!
GLI Games
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Posted: 29th Aug 2011 00:19
I have to say, this is one of the most innovative FPCS games I have seen in a very long time and I can't wait to play the finished product. Keep us posted. This is going to be great!!!

Visit us on the web at http://www.gli-games.co.nr/

0Alemar0
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Posted: 29th Aug 2011 20:18
2 Rogues and GLI Games
Thank you very much!
keep your eyes in this thread!

This is a new character. Can someone confirm the alphas not work for a character, in a test and build game, with shading off?
I have this problem now.I'm working in this levels with shading off.

ASTECH
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Posted: 29th Aug 2011 21:30
Quote: "ASTEK
ia rhis good or not?ahaha cant understand..."


Yes. It's very good.

The new characters looks really nice! I like the mummy one the best.

Quote: "Can someone confirm the alphas not work for a character, in a test and build game, with shading off?
I have this problem now.I'm working in this levels with shading off."


Whats wrong with your character? The hair looks like the alphas worked just fine. Are you talking about the body?

Whoever said that Intel graphics fail, obviously never owned a Core i5.
bruce3371
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Posted: 29th Aug 2011 21:38
This is looking really good, definitly the best of the current crop of FPSC WIPs

0Alemar0
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Posted: 30th Aug 2011 01:01
ASTEK
So...Thank you ! ahahah
This is a Max render ... In FPSC the alphas in hair don't work if I have Non Shader effects .
Just work when I have Full shader effects ...Is this correct?

bruce3371
Thank you a lot man !
starmind 001
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Posted: 30th Aug 2011 01:19
Try changing the shader to something like "bumpcubereflectalpha" and in the fpe, change transparency to 2. It should work just fine.

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