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FPSC Classic Work In Progress / (X9) Toy Art War

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BlackFox
FPSC Master
11
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 10th Mar 2013 21:07
Quote: "This will be the third level and objective is killl all guys in the level... I\"d like to have the same icons constantly in the screen and have a \"X\" on the icon when he dead... But I don\'t know how to do this... Someone could help me? BlackFox, Corno?"


What I have done in a development...

First, you can make smaller versions of the icons and have them where you need to (top right corner, down the right side, etc). Second, you could have a "monitor" script that checks the variable(s) assigned to each enemy character. Each enemy "destroy" script would need to write a value to its assigned variable, and your monitor script would be checking the variables. When the value is zero, the icons show normal. When they reach a value of 1, the icons change to the icon with an X through it.

You have to remember the script that defines the huds controls the defined huds. If you define them in one script, a second script cannot change them, hide them, etc.

As an example. I have four characters. Each character has its own destroy script. In each destroy script is the following:



Each enemy destroy script is alike except the variable names (enemyQ, enemyR, enemyS, enemyT). When each one is destroyed, the assigned variable for each is set to a value of 1.

My monitor script sits in a trigger zone and monitors the variables. When a change happens, it changes my hud(s) when needed. Variables would be the easiest, as you only need 0 or 1 (0=alive;1=dead).


There's no problem that can't be solved without applying a little scripting.
0Alemar0
12
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Joined: 25th Jan 2007
Location:
Posted: 10th Mar 2013 23:03
BlackFox
You burned my brain...I'm trying to understand...eheheh
0Alemar0
12
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Joined: 25th Jan 2007
Location:
Posted: 10th Mar 2013 23:21
Lyonia
Dexter use glasses!!! ahahahaha
BlackFox
Sorry my question...really I'm not a programmer and I'm giving my best...Thank you for your help.
Look maybe this image is far better than my english... I have groups with the same character...
And how can I have the script to triggerzone that monitor the variables?
BlackFox
FPSC Master
11
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 10th Mar 2013 23:37 Edited at: 10th Mar 2013 23:40
Quote: "Sorry my question...really I'm not a programmer and I'm giving my best...Thank you for your help.
Look maybe this image is far better than my english... I have groups with the same character...
And how can I have the script to triggerzone that monitor the variables? "


LOL nice image

What I meant was a trigger zone (purple)- only one is needed. It is placed in the level and has the following functions:

1. defines the icon huds for the characters
2. defines the variables to watch via "dimvar=x"
3. starts the main part of the script; runs and checks each defined variable
4. if a variable value changes, this script will change the icon hud and place the icon hud with an X in it, or you can leave the main image and have a red X image go overtop the icon.

Each enemy you have will have its destroy script altered like the example I listed in my previous post. As they die, the variable value changes and then the trigger script will get the change and place the red X according.

The short of it- just create destroy scripts for each enemy defining their variable. Create one main script for a trigger that will display the icon images, monitor the variables, and place a red X overtop when required. It is complex, but it has been done. I do a similar thing with automated scroll maps. To make it effective, you really need to understand how to use, call, and monitor variables.


There's no problem that can't be solved without applying a little scripting.
bruce3371
9
Years of Service
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Joined: 4th Aug 2010
Location: Englishland
Posted: 11th Mar 2013 13:31
Told ya so, I knew I wouldn't be disappointed lol

Seriously, well worth the wait for an update, nice work

0Alemar0
12
Years of Service
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Joined: 25th Jan 2007
Location:
Posted: 12th Mar 2013 01:00
BlackFox
Thank you I think I understand and I'll try do the scripts... I'll post the scripts for you see.I was reading your history ( and Mrs.Fox) in Northern web site. very nice. Ithink you are not a teen, and have a lot of experience.How is your experience with Unity? and have you an account in Apple Store.Are you from and live in England? Please I'd like to know more...
Bruce
Ahahah.... Thank you man... Wait and keep your eyes here...
Alemar
BlackFox
FPSC Master
11
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 12th Mar 2013 01:43 Edited at: 12th Mar 2013 01:44
Quote: "I was reading your history ( and Mrs.Fox) in Northern web site. very nice. Ithink you are not a teen, and have a lot of experience."


We are not teens. We're one of the few husband/wife developers here on the forum, and have been doing this for quite some time.

Quote: "How is your experience with Unity?"


We have a couple of developments going in Unity. We're not experts, but do know it well enough to use.

Quote: " and have you an account in Apple Store.Are you from and live in England? Please I'd like to know more..."


Our daughter has an account with Apple. And no, we do not live in England, although I would like to take time to visit. My wife says she plans to take me there one day (when we retire). She has been there; I have not.


There's no problem that can't be solved without applying a little scripting.
SpaceWurm
7
Years of Service
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Joined: 11th Nov 2011
Playing:
Posted: 12th Mar 2013 08:19
0Alemar0, It's good to know that you've made a progressive recovery! Welcome back.

This is looking really awesome. The art style is quite original. Looking forward to seeing more and trying this out.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
bruce3371
9
Years of Service
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Joined: 4th Aug 2010
Location: Englishland
Posted: 14th Mar 2013 00:40
Quote: "My wife says she plans to take me there one day"


Give us plenty of warning when you do, the place is full of Foxes as it is. Oh, and watch out for the men in red on horseback lol

unfamillia
9
Years of Service
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 14th Mar 2013 13:32
@Blackfox,

Quote: "although I would like to take time to visit"


Well, when you do decide to visit, let me know. I live in England. I could show you around!

@0Alemar0

This is turning out great! I have been watching this thread for some time now. Glad you are back on your feet and back developing this.

0Alemar0
12
Years of Service
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Joined: 25th Jan 2007
Location:
Posted: 14th Mar 2013 16:53
Black Fox
One day I'll go to England! Ahah
Before that I can just imagine ...
not out of my mind the image of a couple of foxes, working on computers...With a couple of tea on the desk, In a Harry Potter enviroment... Sorry... Is a very fun and beatiful vision for me ... And I had to share...Ahah
Guys
Thank you very much !
I can't try to get the scripts till now,
But they are in my list active.
0Alemar0
12
Years of Service
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Joined: 25th Jan 2007
Location:
Posted: 20th Mar 2013 20:22
No scripts yet...
Just keep me alive and show my new friend to animation...

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