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Program Announcements / A car game

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Hawkblood
10
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Joined: 5th Dec 2009
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Posted: 1st Jul 2011 08:17 Edited at: 1st Jul 2011 08:17
I made this for my 5yo son.


The fastest code is the code never written.

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Hawkblood
10
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Joined: 5th Dec 2009
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Posted: 1st Jul 2011 08:19 Edited at: 1st Jul 2011 08:20
Here is the zip.

Have fun.

BTW, use the mouse left/right and [W]/[up] for speed up and [S]/[down] to go in reverse.

The fastest code is the code never written.

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C0wbox
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 2nd Jul 2011 17:58
!!! That's absolutely awesome. xD!

Your son may enjoy World Off Road when it comes out.

(You've managed to do what I originally wanted to do in WOR, I couldn't get my head around aligning the car to the floor so I went with a physics engine instead. D: )

Dr Tank
11
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Location: Southampton, UK
Posted: 2nd Jul 2011 18:37
It took me a while to figure out what to run, since you attached the visual studio project folder! i messed the exe in the first folder and tried to run the exes in debug and release which didn't work out too well. Generally i think it's best to put the exe in the "main" game folder and then have subdirectories for media.

The game runs plenty fast and the landscape is quite nice and big. Cool that you can jump the car, but the car mechanics could do with some work. Howabout gears and suspension?
Hawkblood
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Posted: 2nd Jul 2011 18:46
This was more of a "test" for me. It's the first time I used the built-in terrain. I discovered some things that was not covered in the tutorial or the documentation-- the max size for the textures is 256x256. Anything larger will have two of the edges not completing.... Strange.

The fastest code is the code never written.
Matty H
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Location: England
Posted: 2nd Jul 2011 20:35
Just tried this, pretty cool, my 5 year old will love this too when I show him.

Hawkblood
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Posted: 2nd Jul 2011 23:38
Thanks for the nice response. You may want to take the textures (map.bmp and texture.bmp) and resize them to 256x256, then change the scale in the source code and compile.

The fastest code is the code never written.

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