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3 Dimensional Chat / Need Tips: Super Kriss Gun Model

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EGG HEAD OF DOOM
15
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 6th Jul 2011 10:33 Edited at: 6th Jul 2011 21:18
I'm learning how to use Maya in a class, so as practice I've been modeling random stuff, but I need help with fixing my polygons to work better (and look better). the main part where I dont think it looks that good is the main body of the gun (where the mag goes in, if you know how a Kriss works) any help is very much appreciated.

[EDIT]
One thing i forgot to add. I also would like some help on making the attachment rails. I really don't know how to start with those, as I would like the rails to be accurate so I can use the model more dynamically. thanks.

Asher

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EGG HEAD OF DOOM
15
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 8th Jul 2011 21:18
Sorry, to bump this, but I really would like some help (or even one reply )

However, this post wasn't completely greedy
Here is a Model that I started working on shortly after: a bolt action sniper rifle.

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AJ Schaeffer
14
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 8th Jul 2011 22:03
Looks nice.

The bevels add a lot of coolness to it.

I'm just glad its not another cardboard cut out!

Keep up teh good work!

Making someone's day a little better because of one of my models means a lot to me.
EGG HEAD OF DOOM
15
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 11th Jul 2011 10:50
Thanks! Seems like no one who's seen this thread knows how to help me :/

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