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Geek Culture / Torchlight 5million copies pirated link + general discussion

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 7th Jul 2011 17:30
hey, so a few days ago i bought Torchlight on the steam sale
now i read this:
http://www.pcgamer.com/2011/06/09/e3-2011-torchlight-pirated-over-5-million-times-in-china-runic-ceo-thats-fine-with-us/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

and after reading it, my respect for the company expanded with atleast 20% in 10seconds flat, also it made me think: Why isnt every company like this? Instead of punishing their players with DRM, they give us LAN multiplayer as an option, instead of hunting down pirates they thank their buyers, theyre also releasing the tools that theyre using to make their games, untouched: meaning we get everything, without a dumbed down verson "sandbox or w/e".

and the fact that they dont care about pirates at all is pretty cool, especially considering they have only got 2 games out there, and its probably not so much of a big company that we speak of...


anyway: discussion about the game is what some may come here for aswell, I shoey LOVE this game, I currently play as a sorcerer thingy, i also have a dog heh, i havent gotten way to far into it, iam at the part where you need to find ember enscription thingys in 3 different portals to open up another portal. So far enjoying the game alot ^_^ its currently 50% of on steam, i recommend u guys go buy it if u havent already.

to those who play it: what class do you play as? what pet do you have? etc etc

and for the record, I am a man.

Plystire
22
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Location: Staring into the digital ether
Posted: 8th Jul 2011 03:04
I loved this game as well. I still occassionally play it from time to time on hardcore mode just to see how far I can get.

I didn't pirate the game, wouldn't ever pirate a game, even for "demo purposes". I appreciate their laid back attitude towards the entire subject, though, and I think it'll pay off for them in the long run.


As far as the game goes, I normally play as an alchemist either pure summoner or pure arcane (with the shield and phase shifting put in for mobility and emergencies ) but I've found that the game is loads easier playing as the "warrior" class (forgot the official name for it) and not being so squishy

I've already beat the game 3 times over as every class, made my own "Mod" for it that let me summon a massive horde of the undead at whim, as well as permanently turning my pet into a Dragonkin lol... but that just made the game way too easy and I ended up taking it off.


~Plystire

A rose is only a rose until it is held and cherished -- then it becomes a treasure.
Agent Dink
21
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Posted: 8th Jul 2011 05:11
Wow. AWESOME attitude. That is a breath of fresh air!

http://lossofanonymity.wordpress.com
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 8th Jul 2011 06:40
It's easy to be ok with piracy if you've already make a lot of sales with your game. If you're the average indie developer, piracy will hurt you a lot.


Software Engineer - Metamoki
Quik
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Posted: 8th Jul 2011 09:39
yes yes, ofcourse it will jeku^^ however, most big companies actually react worse to it, than the average indie developer, which is kind of sad in my eyes....

Quote: "As far as the game goes, I normally play as an alchemist either pure summoner or pure arcane (with the shield and phase shifting put in for mobility and emergencies ) but I've found that the game is loads easier playing as the "warrior" class (forgot the official name for it) and not being so squishy
"


iam speccing arcane/summoner x) think that works pretty well, i also jumped straight into the hard difficulty, which is a tad to easy imo, but it works, loads of kiting going on, and if my pets die iam dead xD

and for the record, I am a man.

Jeku
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Posted: 8th Jul 2011 10:38
Big companies have to react harshly to piracy to answer to shareholders. Big companies don't actually think they'll remove piracy for good, but they have to "act" like they're fighting the good fight.


Software Engineer - Metamoki
Fallout
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 8th Jul 2011 11:00
Quote: "It's easy to be ok with piracy if you've already make a lot of sales with your game. If you're the average indie developer, piracy will hurt you a lot."


Definitely. If you're well into your profit margin, you can consider piracy an unbeatable enemy, and simply take the hit. After all, the resources and effort you have to throw at it will eat into whatever you'd gain from extra sales. Also, their long term gain benefits from piracy since people will have to play to play there online game. However, as someone whose first game hasn't yet achieved what it needs to achieve to justify it's creation, the fact is has been cracked and is available on torrent websites isn't great. I have no plans for an online MMO (lol) so I don't get much of a benefit from free exposure.

I don't lose sleep about it though, as there's pretty much nothing I can do. I find it amusing though, that Space Squadron was priced at 50p (79c) for ages. Literally, throw away money, and people still cracked it and download it illegally. Not only that, but people constantly try sneaky ways to get refunded. For example:
"I didn't download it - someone stole my phone and did it"
"I only played it for like 5 mins and then deleted it" (10 days after purchase)
"It crashes my phone! After about an hour of play, it crashes my phone. It's done this like 10 or 20 times" (so you've had 10 or 20 hours of play for 50p, and you want a refund?!)
Or my personal favourite ...
"I never bought this game. Please don't charge me". ..... ok.

When you see the attitude of kids trying to get refunds, it's obvious to me these people would take the pirated version without a second thought. The only reason why they didn't, is they've either not found it, or it was cracked after they bought the game. By having copy protection, there is a definite conversion of sales from people who otherwise would've stolen it. I estimate this to be very high indeed. At least 20%.

Isocadia
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Posted: 8th Jul 2011 12:13 Edited at: 8th Jul 2011 12:14
The problem with any kind of DRM is this: If it can be run, it will be cracked. All you can do is delay it for about a second. What DRM does is make people who would have bought the game not buy it anymore, either because it pisses them off or because they claim they pirate it to show the companies that DRM is not the way to go ( fav. argument of my friends xD ). Don't take me wrong, piracy is bad, but it's kinda like a bully, the more attention you give it, the more he starts bullying ( or maybe a black hole getting bigger or something, I don't know what good example to use ). Same thing with wikileaks, I doubt that even 5% of western population had heard about it before the big media hype... ( in the sense that it only grows because so much attention is payed to it and money wasted on trying to stop it )
tiresius
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Location: MA USA
Posted: 8th Jul 2011 15:22
According to 99% of the Internet, piracy is "A-OKAY" and done for great reasons. And the Internet is never wrong. Especially Youtube comments which I read as the sacred text they deserve to be.

Read Jeff Vogel's blog posts about piracy (there are several), he has a good take on it and why it is fruitless to try to stop bad people from doing bad things. He considers each legitimate sale as "charity" towards the cause of feeding his children.
http://jeff-vogel.blogspot.com/2011_05_01_archive.html


A 3D marble platformer using Newton physics.
Fallout
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Location: Basingstoke, England
Posted: 8th Jul 2011 21:30
Quote: "He considers each legitimate sale as "charity" towards the cause of feeding his children."


That's fine if you're a hobbiest, but if you do it as a day job, you need to get paid. It's like, if I go round my neighbours house and offer to paint their hallway, if they then give me £100 for the job, that's great! It's a charity. I wasn't expecting it. If I go round as a decorator because it's my job, and they don't pay me, I'm getting ripped off!

I do agree though, you have to just accept it. You can't spend your life worrying about the pirates.

Quik
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Posted: 8th Jul 2011 21:54
those guys over at torchlight do it as their job, they only got torchlight out there and now pushing onto torchlight 2, which in they will include 50player MP (LOOKING FORWARD TO THAT ) and thats basicly their take on it: here have multiplayer, maybe that will bring in some more sales, since thats probably why some pirated it

and for the record, I am a man.

swissolo
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Posted: 9th Jul 2011 00:54
Torchlight was a decent game, it was a bit repetitive though. I forget what I played, but I also beleive the character was just too, big. It's weird how it took away from the game. It was *good* but it didn't quite match up to one of my favorite games of all time: Diablo 2 (although it is a take off of diablo 1, the sequel was better) The music was awesome though, as it was done by the same people. It was still a fun game though and I'm looking forward to it's sequel.

swis
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nackidno
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Posted: 9th Jul 2011 01:12
Swissolo: The game was made by the guy who started the whole Diablo franchise, also the composer is the same as Diablo (Matt Uelmen).

swissolo
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Posted: 9th Jul 2011 02:38 Edited at: 9th Jul 2011 02:38
Yep, that's how I came to play it.

Just not quite the same only my opinion though.

swis
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Joined: Tues Dec 16th 2008
Plystire
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Posted: 9th Jul 2011 04:06
Quote: "iam speccing arcane/summoner x) think that works pretty well, i also jumped straight into the hard difficulty, which is a tad to easy imo, but it works, loads of kiting going on, and if my pets die iam dead xD"


Yup, that's how I started with the alchemist, did a mix-match game with skills, grabbing whatever sounded good, but near end-game it became too apparent that my pets died way too quickly and my arcane skills didn't do enough damage to be a viable substitute (AND using mana) over half-decent dual-wands.

Speccing pure arcane or pure summoner pays off in the long run as the difficulty ramps up (not a ton, it's still fairly easy end-game if you were fortunate enough to find good gear). Playing warrior, you can really put skill points into whatever you want and be perfectly okay, which is why I stay away from them (except when I used that class to get the hardcore achievements).


One thing I found out the hard way, is that when playing hardcore on hard or very hard difficulty... avoid phase portals and map dungeons at all costs, your mortality rate in there takes a giant leap and it takes balls to say "Well, it's worth the risk if there's good loot". Good loot really only comes from "named" monsters (I rarely ever find good stuff from chests), and if they're boasting the same level as you, it's NOT worth losing your character. And the way I see it, if you can take on a monster the same level as you without serious aid (lots of potions and/or rare fish to give your pet), you don't need the loot anyway.


~Plystire

A rose is only a rose until it is held and cherished -- then it becomes a treasure.
nackidno
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Posted: 9th Jul 2011 22:42
Swissolo: I thought you said "as if it was made by the same people", not as it. Mistake by me

Virtual Nomad
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Posted: 10th Jul 2011 01:29 Edited at: 10th Jul 2011 01:29
Quote: "what class do you play as? what pet do you have?"



Virtual Nomad @ California, USA . DBPro V7.5
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Plystire
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Posted: 10th Jul 2011 03:58
Nice! What level is he?


~Plystire

A rose is only a rose until it is held and cherished -- then it becomes a treasure.
Virtual Nomad
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Posted: 10th Jul 2011 04:53 Edited at: 10th Jul 2011 04:58
Quote: "What level is he?"





i bought torchlight not too long ago to tide me over until the release of D3. i must say it's a great standby

Virtual Nomad @ California, USA . DBPro V7.5
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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Quik
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Posted: 12th Jul 2011 12:32
i think virtual nomad is a fan of pictures!

and for the record, I am a man.

Virtual Nomad
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Posted: 12th Jul 2011 23:04
kinda. but, i'm more of a fan of not using a thousand words

Virtual Nomad @ California, USA . DBPro V7.5
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
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Plystire
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Posted: 12th Jul 2011 23:10
Quote: "to tide me over until the release of D3. i must say it's a great standby"


Yes, I too am looking forward to D3! It's been a long time, it needs to come out noooooow

I'd grab a pic of my alchemist and his setup, if only ... that suicide bomber hadn't taken him last night. It was horrible... accidentally phase shifted right into the crowd. That'll teach me to put phase shifting and AoE skills right next to each other.


~Plystire

A rose is only a rose until it is held and cherished -- then it becomes a treasure.

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