@ Ched80, That timer script worked perfect,
And so as you mentioend about a visible timer, that would be even better, and cus i think that is an addon to the script i would be glad for you to use another credit of mine, cus you guys deserve to be payed for your time
And so that would be classed as two scripts cus i can use one without a visible timer and one with a visible time.
And also what about one that will allow a sound to be played at lets say 30 seconds before final countdown, as i could add a wav sound file of some sound or speach that says your running out of time!
and that can be for another credit too
Ok as for weather i will get and put together some media for you!
Basilcy i think this will have to be done in 3 scripts,
As one part would be a timer for the lights that has this script to turn off and to activate another light,
Example Light (A) turns of at a given time, and then Light (B) activates. So this will allow for day and night effect. and so no decals needed
Part 2 of weather system, Will require a script to activate my rain or snow and use a sound file, that can be activated using the (plrdistwithin) command, as this will suite the effect better, So like your on one side of a hill and on the other side when you get their the weather starts to change by using my first decal and so i can ajust the script to suite another decal that i have that woul be used on other side of hill. The hills is only an example!
Round up of part 2 :
a Script to activate an entity when in range and to stop when out of range, and also allow for a sound file to be played in a loop at the same time when in the same plrdistwithin.
Part 3 script:
if this can be done, and that is for the ambience to change up or down by a timer or even by a trigger
Can you remember my Complex Proximity mine script you done for me? well you could use that and modify it justt to activate an Entiy without it going "KaBooM"!
If you need the mine script i can email it to you ASAP
@ 2Beastmode4u, I can provide media, but realy it could just activate any stock entity to test with. and so when done i will try with a stock entity and then with my entity, and that way if i have a problem then i will know that it is down to my item, and not with the script its self, and putting that aspect out of the equation.
Oh i almost forgot, i have not received the Slow down script yet
I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again