For my next game, like Fat Ball, I'm going for 2D game with a pseudo 3D approach. I'm struggling a little this time though, since Fat Ball had more of an angle to it. This game will be almost top down, with about 10 degrees of rotation on the global x-axis to give it a 3D effect.
I've spent a whole day playing with graphics to make a level, and now I'm dropping in some 3D rendered character sprites to test perspective, and it's hard to get it feeling right.
On the left the character sprites are rendered top down, and on the right they're rendered with the correct angle. The thing is, I've been staring at this so long that it never looks right to me any more.
Obviously these kind of perspectives always look a bit odd, but my question is, does the image on the right look OK? Or, does it look completely wrong. What impression do you get as to the height of the walls too?
Any suggestions for improvement are welcome too. Cheers for your input!