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3 Dimensional Chat / Polygons and direct x exporter for blender

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GameBuilder
13
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Joined: 14th Oct 2010
Location:
Posted: 20th Jul 2011 15:12 Edited at: 21st Jul 2011 10:25
hey !!!

am new to the blender thing and 3d modelling and everything now

i have created first model ever for me it happens to have FA : 514-514

i think that fa is polygons so will it be lagging in the fpsc

and now i need direct x exporter for it

bye !!!

Am the original Game Builder ... Stop Looking At my Sig.

Travis Gatlin
14
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 21st Jul 2011 09:28
Well, Blender 2.5 has a Directx exporter in it. Just look in the Preferences, check the Directx exporter option. 514 Faces isn't that much, it probably won't be lagging in FPSC, FA also means Faces, which yes faces are polygons, also, 514-514 means that's how many faces you have selected, just the first number is needed. Could we have a screenshot of the model?

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