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FPS Creator X10 / Leaving X10

Author
Message
NIlooc223
8
Years of Service
User Offline
Joined: 27th Aug 2010
Location: Heaven
Posted: 21st Jul 2011 22:17
Hey guys im moving on to udk and unity for now and im no longer going to be using X10 so im not going to be in the forums anymore

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ThoughtWire Software
8
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 21st Jul 2011 23:08
Well, good luck with your future ventures good sir! I'm sorry X10 didn't fill your needs.

Cya my good man!

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srealist
8
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 21st Jul 2011 23:20
Dude.....

So...ThoughtWire..can I take you up on those segments for the snowytime pack? LOL

I do understand though. And I am sure you will love Unity. But just like any other engine it will have its ups and downs. I spent a little bit of time in UDK and found the learning curve much steeper than Unity but I only played around for a couple hours.

Either way, good luck!

Cheers,
SREALIST
srealist
8
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 21st Jul 2011 23:31
Well as one last parting image for you...

Here's a screeny of my just finished (Woot! Woot!), mini-game on music and mathematics. Some proof at least that you can make finished games in x10 that aren't first-person shooters:

NIlooc223
8
Years of Service
User Offline
Joined: 27th Aug 2010
Location: Heaven
Posted: 21st Jul 2011 23:46
haha you have 1000 health ive made a few complete games with fpscX10 in the past 3 years and learned alot and think my skills can be placed in more advanced areas but i sure did have i good time with X10

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srealist
8
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 21st Jul 2011 23:53
I actually have to use health for scoring in the game cause everything is done in scripts. However, I shouldn't have said finished 'cause still need to mod the scoring GUI. But the gameplay and all assets are complete. 600 lines of scripts all linked with runfpi.
NIlooc223
8
Years of Service
User Offline
Joined: 27th Aug 2010
Location: Heaven
Posted: 22nd Jul 2011 00:00
you mean run.fpi and dang 600?!

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ThoughtWire Software
8
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 22nd Jul 2011 00:28 Edited at: 22nd Jul 2011 10:48
@ srealist That looks damn good srealist! Very nice indeed! I'll muster up some segments for you now!

Again, sorry to see you go NIlooc223.

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srealist
8
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 22nd Jul 2011 00:45
Thanks, Thoughtwire!

And @NIlooc223 I mean runfpi=blah/blah.fpi to link all my scripts cause I just discovered that FPSC has a limit of 80 states per script!!! Wish that was documented somewhere so I didn't spend 5 hours freaking out about why my code stopped working.
Le Shorte
10
Years of Service
User Offline
Joined: 6th Apr 2009
Location: Wisconsin
Posted: 22nd Jul 2011 02:14
Well, Nilloc...
I have no doubt you'll be back someday. These forums are too cool, and you'll miss all of us.

Though goodbye for now.


Cheesehead for life.
ThoughtWire Software
8
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 22nd Jul 2011 21:33
@ srealist I'd LOVE to see how that game you made plays out, you should post it on the showcase board! It is unique for an FPSC game (X10 or otherwise), and quite honestly looks visually stunning!

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science boy
10
Years of Service
User Offline
Joined: 3rd Oct 2008
Location:
Posted: 23rd Jul 2011 00:25 Edited at: 23rd Jul 2011 00:28
take care niloc may the systems be with you always, and been a pleasure, do drop in from time to time and say hi.
till then i raise a glass and wish your new pastures to be riveting and awesome.


s.b.


p.s. i been uploading pics onto the gallery showing x10 stuff via my twin worlds project, getting some good comments, i urge you all to start putting x10 noted pics up to show the nice work being done, oh and if you happen to look think kindly and click rate generously cheers

an unquenchable thirst for knowledge of game creation!!!
NIlooc223
8
Years of Service
User Offline
Joined: 27th Aug 2010
Location: Heaven
Posted: 23rd Jul 2011 00:48
Ill probably stop by every month

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ThoughtWire Software
8
Years of Service
User Offline
Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 23rd Jul 2011 12:53
Quote: "i urge you all to start putting x10 noted pics up to show the nice work being done,"


Will do!

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