Introduction:
Reason for posting here: This is the conceptual part of the Game Template. I'm asking for opinions, giving a more in-depth conceptual look into the Game Template. I'm looking for ideas, opinions, and concepts I could improve or add to improve on the Game Template.
I'm looking to improve my Game Template with the help of the community. I really would like to release a complete set of standard classes that everyone can use in there projects.
Lets face it. We've all created a game and failed because of that infamous coders block. I bet we all have had coders block for various reasons. Creating a video game is a lot of work. Help fight coders block to help everyone design that game they never finished!
Have you ever attempted a game and never finished it because there was so much code or you ever gotten coders block?
Game Template Link: http://forum.thegamecreators.com/?m=forum_view&t=187213&b=1
Background Information:
I've attempted to make a few games as a programmer but never actually finished one. I've been very close though. I've spent a lot of time on the mechanics of the game and not much on the actual game. lol I've dropped working on making games for a while to work on this project because I want to create a video game where the mechanics push the limits of what I can actually do. I've found out a lot about what actually goes into a game with my project.
The Game Template has two categories: Standard and non-standard code. Standard is code you will use in every video game and non-standard is classes is the opposite. I am beginning to sort out everything into a manageable modular format. Flexibility is very important. I will release the modular format of the classes as I have time.
If you take a look at the project it is close to it's final update with a few classes. They are listed in the updated classes section on my Game Template (Open Source) thread. Just needs a bit more work.
Community Feedback:
I would like to get the community plugged in an improving the template. What I need the community opinion for is to improve the Game Template for everyone's benefit.
Game Template Classes:
- Dynamic Resources
- Load Resource
- Load Lua
- Name Item
- File
- Timers
- Performance
- Animation
- Multi-Threading
I'm still working on sorting the functions around so it is easier to manage.
With all the classes I have I'm looking for some new ideas of classes to add to the template. The Game Template is lacking in quite a lot to be enough to develop a complete game.
How to contribute to the project:
I've been working on this project for quite sometime. I decided to make it open source so the community could help in the development of the Game Template. There is a lot of work in progress code that needs work. I don't know everything and most of the works in progress were developed though research.
- Post a bug report/bug fix
- Post an idea, comment, or question
- Post an addition or even a new class. lol
- Share your conceptual knowledge
- Repeat contributors or Join the Team
I've been trying to get together a team or just a few people devoted to the idea. I really some help to pick apart the Game Template classes, make improvements, and to really put there expertise into new classes.
Just a few Questions:
- Would anyone find this Game Template useful or even use it in their projects?
- Has anyone tried to develop a Game Template on the forums before?
- Any ideas of classes, features, tools, utilities, or additions?
I'll be adding more questions as I get time to post more. lol
Next Posts:
- Class Concepts and how they work.
- Posting a full class usage tutorial on the Game Template (Open Source) thread.
Anything would be helpful to improve the Game Template for everyone's benefit.
Post any questions, comments, criticisms, ideas, concepts, or your opinion.
Thanks,
DigitalFury
Game Template: Standard Game Library of classes. Makes it easy to focus on your game and less on your code.