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Dark GDK / Lost of Quality from the Images

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vitinho444
13
Years of Service
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Joined: 12th Oct 2010
Location:
Posted: 30th Jul 2011 21:39
Hey guys, so im working on the save game in my games and now ive noticed that my images are loosing quality...

Dont know why ... is there anything that may cause this?


PS: my images are .PNG encrypted but i changed the extension to my own extension called .idi (Island Defender Image) just for decoy some graphics robbers.

Here's a print on pause menu Original / Ingame

Original: http://imageshack.us/photo/my-images/163/pausei.png/
Ingame: http://imageshack.us/photo/my-images/28/quality.png/

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5
Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 30th Jul 2011 22:28 Edited at: 30th Jul 2011 22:28
looks like the size is reduced/increased in the in-game image which causes stretching

vitinho444
13
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Joined: 12th Oct 2010
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Posted: 30th Jul 2011 22:56
well, i maximized the window... is there a command to use the same resolution as the player screen?

C++ Medium 3.5/5
VB6 Advanced: 4/5
VB.NET Advanced: 4/5
Mireben
15
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Joined: 5th Aug 2008
Location:
Posted: 31st Jul 2011 18:45 Edited at: 31st Jul 2011 18:47
By "player screen", do you mean the desktop? These Windows commands get you the current desktop width and height:



In the newer versions of Dark GDK, these should work as well:



Then you can set your Dark GDK window to the same resolution (for example with dbSetDisplayMode or dbSetDisplayModeAntialias).

However, this won't solve a sprite sizing problem. You design your game for a certain number of pixels, a certain horizontal and vertical resolution, on which it looks right. If the program is run at a different resolution, sprites will be either too big, too small, or distorted (if the aspect ratio is different).

One solution is to run your game in a non-resizable window, i.e. to force the player to use the same resolution as you. The other is to use the desktop resolution of the player, but make black bars around the image if it's smaller than the desktop.
Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 31st Jul 2011 18:45
Try to load them without mipmapping (,1 at the end)

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