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FPSC Classic Work In Progress / [X9] OPS- Favela (Defy the Odds compo)

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Bugsy
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Posted: 6th Aug 2011 08:24
I was thinking of adding an MP5 on g36 hands, and some guns from mp53, but then again, I don't have the liscense for the mp5. this is a real puzzle here.

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Desecrated Studios
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Posted: 6th Aug 2011 08:46
I personally don't like the mp53 guns. I hate how fast the reload animations are. But can't you just ask to get the license for the mp5? Your choice though

2Beastmode4u
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Posted: 6th Aug 2011 08:59
You could always request AI from me and Ched. We can try to whip something up.


Cheers.

God help me, Please.
Bugsy
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Posted: 6th Aug 2011 09:14
Quote: "mp5"

I got it from someone who I dont remember who got it from someone who got it from fpsb. I dunno. probably not.

Quote: "You could always request AI from me and Ched. We can try to whip something up."


don't have any money, but what about a darkAI main script that automatically knows where the player is and walks towards him until they see him, then automatically engages him as soon as he's spotted, which will obviously be immediately because they know from the minute they spawn exactly where he is.

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The Zoq2
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Posted: 6th Aug 2011 12:15
A few years ago henry ham made an MP5, maybe you can use that

Srry about my english im from sweeden
Bootlicker
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Posted: 6th Aug 2011 23:17
Quote: "I was thinking of adding an MP5 on g36 hands, and some guns from mp53, but then again, I don't have the liscense for the mp5. this is a real puzzle here.
"


ask abdul ahad for one that he rigged. if he gives you permission but doesnt have it, feel free to rip it from HMS Diptera


Bugsy
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Posted: 7th Aug 2011 00:51
I have the one he rigged, and I may use it.
as for the henry ham mp5, that always gives me problems.

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2Beastmode4u
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Posted: 7th Aug 2011 00:57
Which mp5? There were 2 of them. One that looks like the hands of MP5 and the other one is EAI's hands (I think).


Cheers.

God help me, Please.
Bugsy
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Posted: 7th Aug 2011 01:21
no, both on EAI hands. one's rigged to EAI hands and its from CS:S and one is from henry ham

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Braden 713
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Posted: 7th Aug 2011 04:31
I really hope you don't consider scrapping this too seriously, the latest screen is showing even more immense potential for this project - I love the idea you're going for, and you seem to be heading in the right direction even with the limitations that this engine provides.

If ideas are all the same to you, I thought I'd give my two cents: You could just have a primary focus on parkour for the bulk of the gameplay, targeting it as just a puzzle adventure game. As for gun fights, they could come in mostly as sort of, extra added elements to larger puzzles - perhaps a few enemies are stationed on rooftops or in open windows shooting down at the player (that way the AI doesn't appear quite as stupid just standing there). Either way, the gameplay becomes a little more memorable because it's more centered on puzzle and exploration instead of classic FPSC room-to-room static gunfights (even with parkour in-between). And enemy encounters become a little more 'real' and help in the over all polish of the game (since if they were shooting down from windows for example, players would concentrate more on figuring out where the enemy was and killing them to get past the puzzle, instead of on the fact that the AI seems a tad ridiculous). Food for thought.

Keep it up though, the gun animations look really good.

Life would be much easier if I had the source code.
Bugsy
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Posted: 7th Aug 2011 05:54
thanks for the inspiration, braden. one of the problems is that the AI, If I were to station them on a roof shooting at the player, would probably not even spot the player, and one of the things I've prided myself on including, in every project since WWC (which I am still working on and it is not given up) is over-the-top gunfights.

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Levi barros
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Posted: 7th Aug 2011 11:34
This looks so awesome dude, great job!

Levi Barros
Bugsy
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Posted: 7th Aug 2011 14:21
thanks pal

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sic1ne
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Posted: 7th Aug 2011 21:04
looks awsome cant wait to play it but there is one thing id like to point out in your newest screenshot on page 2 there is a crane atached to the side of the building i have never seen a crane attached to the side of a building like that before you may wanna change that but great job everything else looks great and looks like a lot of fun to play!!

Bugsy
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Posted: 7th Aug 2011 21:48
true, but I can't think of another way to get the player back across the street and on to the pipe that leads to the roof.

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Bugsy
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Posted: 9th Aug 2011 05:27
imageflock.com/img/1312856676.jpg[/img]
imageflock.com/img/1312856720.jpg[/img]
imageflock.com/img/1312856746.jpg[/img]

pretty much done with this map guys. moving on, I'll be working on the next one intensely as I try to find a good AI scripter or a sudden gust of DarkAI luck.

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2Beastmode4u
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Posted: 9th Aug 2011 05:37
Quote: "I'll be working on the next one intensely as I try to find a good AI scripter or a sudden gust of DarkAI luck."


What am I, chopped liver?

The map looks nice, what fps do you get when you play?


Cheers.

God help me, Please.
defiler
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Posted: 9th Aug 2011 11:26
Don't think cause i have not given you the in the distance mountain means i am lazy, I was actually roughing out the first part of my game... cause i lost the original plans...

Current Project: Lost Contact: Chapter 1
Bugsy
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Posted: 9th Aug 2011 12:46 Edited at: 9th Aug 2011 12:49
Quote: "What am I, chopped liver?"


I didn't think you were going to write my script

Quote: "Don't think cause i have not given you the in the distance mountain means i am lazy"


no, don't worry about it, take your time

Quote: "The map looks nice, what fps do you get when you play?"


60. first screen is 68k polys, second is 70k, third screen is 72k.

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sic1ne
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Posted: 9th Aug 2011 19:13 Edited at: 9th Aug 2011 19:20
@ Bugsy give me some time and ill come up with an ideah for your level! do u have the sc fi community pack? there is some ladders in that pack that are climable. you could use thoose and also in the ww2 section in fps creator there is some wooden gantries that would match ur levels you could try throwing thoose into the mix maybe that will spark a new ideah for ya!!! also how about taking that chain link fence and using it as a floor /walkway from building to building and at times i have even seen a chain link fence used as a floor /walkway on top of high buildings of course its not nice city buildings but u get the ideah!!! ohh also you could use vent ducks to climb accross from building to roof top or whatever you can find some on the forum or in the tgc store!

Bugsy
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Posted: 9th Aug 2011 23:03
yep, I'm already actually doing most of that- ladders, using fences and stuff as ramps, and using vent ducts on buildings for platforms. thanks for the suggestions though!

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defiler
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Posted: 19th Aug 2011 11:37 Edited at: 19th Aug 2011 11:38
Can't wait to see a in game picture with the Mountain bill-boarded thingy i made for you

Current Project: Lost Contact: Chapter 1
PekelaarSFX
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Posted: 20th Aug 2011 01:32
Nice works Bugsy! (I'm back from being away!)
Your taking FPSC to the next level again

- PekelaarSFX

PekelaarSFX - Storywriter & Audio Designer.
Bugsy
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Posted: 20th Aug 2011 05:50
that's awesome! skype me bro! thanks for the comment too

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Bugsy
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Posted: 21st Aug 2011 23:04
mods please lock this thread
it may or may not be resumed at a later date.
thank you

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The Storyteller 01
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Posted: 22nd Aug 2011 00:20
Quote: "mods please lock this thread
it may or may not be resumed at a later date.
thank you"

???

In case you find my grammar and spelling weird ---> native German speaker ^^
ASTECH
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Posted: 22nd Aug 2011 00:25 Edited at: 22nd Aug 2011 00:27
Clears throat:

Dun Dah dah dun dun dun... another one bites the dust... dun duh deh... dun dun dun... and another one bites the dust....
and another one down and another one down and another one bites the dust...


In all seriousness, I wish you luck and that you may continue this in the future. I would like to assume that once you realized that the lightmapping kills your pc
in a test build, you quit. I almost did. I just sucked it up and finished my game. Hope you can too.

Whoever said that Intel graphics fail, obviously never owned a Core i5.
Bugsy
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Posted: 22nd Aug 2011 00:59 Edited at: 22nd Aug 2011 01:00
Quote: "???"

sorry.

Quote: "In all seriousness, I wish you luck and that you may continue this in the future. I would like to assume that once you realized that the lightmapping kills your pc in a test build, you quit. I almost did. I just sucked it up and finished my game. Hope you can too."


nope. due to my obsessive optimization techniques, lightmapping was fine, and most levels came nowhere near the memory cap, it was the enemy AI I was having a problem with. I promised over-the-top gunfights, but can't really deliver that without more mp5 guns on that hand rig, and AI who can find their way around larger entities.

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ASTECH
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Posted: 22nd Aug 2011 02:37
Quote: "I promised over-the-top gunfights, but can't really deliver that without more mp5 guns on that hand rig, and AI who can find their way around larger entities."


If you bought the Task Force pack... maybe you could do it? idk

Whoever said that Intel graphics fail, obviously never owned a Core i5.
defiler
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Posted: 22nd Aug 2011 03:23
No don't give up! this is too good to die!

Current Project: Lost Contact: Chapter 1
Bugsy
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Posted: 22nd Aug 2011 03:29
Quote: "No don't give up! this is too good to die!"

I said I may resume it. nothing gets given up, most of my ideas go into a .txt file for consideration. even the big design teams scrap things though.

Quote: "No don't give up! this is too good to die!"

that's really flattering actually
but can i use your mountain in other stuff too?

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defiler
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Posted: 22nd Aug 2011 04:22
Yup, go ahead and recycle it for future projects.

Current Project: Lost Contact: Chapter 1
The Storyteller 01
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Posted: 22nd Aug 2011 12:43 Edited at: 22nd Aug 2011 12:49
It might sound very harsh but threads like this one to me kind of proof, that there are 2 kinds of creative/productive people on this board:

Game Developers and Level Builders

Game Developers (who are in the minority) mostly
- come up with original ideas
- are careful with their announcements
- create small scale indoor-maps
- rely on leveldesign, atmosphere and playability
- take the limits of the engine into account from the start on
- improve their game with things they can do themselves
- overcome their problems during development because they test with built games from the start
- produce games/demos with 1-3 levels

Level Builders (who are the majority) mostly
- want to make fan/tribute games of AAA titles
- make announcements out of the blue
- create elaborate outdoor maps
- rely on lots of weapons, enemies and reference to AAA titles
- consistently ignore the limits of the engine
- ask in the midst of "developing" for the assistance of scripters, modellers and texture artists
- are unable so solve their problems, because they only build games after the level is completely finished
- produce tons of screenshots

And then are of course people like myself, who work patiently on their projects until they have something playable that's good enough to show - if I do spare the community my stuff or deprive it of something remains to be seen

In case you find my grammar and spelling weird ---> native German speaker ^^
Bootlicker
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Posted: 22nd Aug 2011 16:16
Quote: "Game Developers (who are in the minority) mostly
- come up with original ideas
- are careful with their announcements
- create small scale indoor-maps
- rely on leveldesign, atmosphere and playability
- take the limits of the engine into account from the start on
- improve their game with things they can do themselves
- overcome their problems during development because they test with built games from the start
- produce games/demos with 1-3 levels"


although i dont do all of these i am alot closer to this. yet i have one or two released titles and i also do a few of the other one. also, just because you think people should test with built levels doesnt mean that makes a good developer, its time consuming, annoying and uneeded with the new updates. besides, i dont see anything released at all from you.



The Storyteller 01
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Posted: 22nd Aug 2011 16:45 Edited at: 22nd Aug 2011 16:46
Quote: "just because you think people should test with built levels doesnt mean that makes a good developer, its time consuming, annoying "


There we have it: Testing with built levels is "time consuming and annoying"

Welcome to the wonderful world of developing games. YES - it is hard work, the same as making movies, drawing comics, singing songs or everything else generally considered "fun", when it's done properly

In case you find my grammar and spelling weird ---> native German speaker ^^
Bootlicker
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Posted: 22nd Aug 2011 16:48
Quote: "
There we have it: Testing with built levels is "time consuming and annoying"

Welcome to the wonderful world of developing games. YES - it is hard work, the same as making movies, drawing comics, singing songs or everything else generally considered "fun", when it's done properly
"


i like how you didnt quote 'uneeded' which it is. there is completely no need to build a level just to test it. again, i see nothing produced by you using these so good tips. seems that your quick enough to bash everyone elses work yet you have nothing better.



The Storyteller 01
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Posted: 22nd Aug 2011 16:57
I see no "work". Just screenshots.

And regarding "uneeded" - I am no native english speaker and neither I nor dict.cc know this word. If it's some kind of slang or leetspeak, please forgive my lack of knowledge.

In case you find my grammar and spelling weird ---> native German speaker ^^
Bootlicker
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Posted: 22nd Aug 2011 16:59
Quote: "I see no "work". Just screenshots.

And regarding "uneeded" - I am no native english speaker and neither I nor dict.cc know this word. If it's some kind of slang or leetspeak, please forgive my lack of knowledge."


Definition of work: 'Activity involving mental or physical effort done in order to achieve a purpose or result.'

I'd class these screenshots as proof of work.


uneeded means that it is not needed.



The Storyteller 01
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Posted: 22nd Aug 2011 17:34
Quote: "uneeded means that it is not needed"


ahhhh...you meant unneeded... well I guess, that's what happens when 2 non-native english speakers meet

In case you find my grammar and spelling weird ---> native German speaker ^^
Bootlicker
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Posted: 22nd Aug 2011 17:36 Edited at: 22nd Aug 2011 17:36
Quote: "
ahhhh...you meant unneeded... well I guess, that's what happens when 2 non-native english speakers meet
"


im from next to liverpool



Le Shorte
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Posted: 22nd Aug 2011 19:15
Quote: "i see nothing produced by you using these so good tips. seems that your quick enough to bash everyone elses work yet you have nothing better."

Well, of course, just because you can't cook well doesn't mean you can't criticize a chef. I'm positive video game, movie, book reviewers couldn't make anything close to what they review. Though, you do have a point.

Cheesehead for life.
Bootlicker
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Posted: 22nd Aug 2011 20:15
Quote: "Well, of course, just because you can't cook well doesn't mean you can't criticize a chef. I'm positive video game, movie, book reviewers couldn't make anything close to what they review. Though, you do have a point."


i wouldnt quite say that he's critting, he's more telling people how to do it.



The Storyteller 01
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Posted: 22nd Aug 2011 21:28 Edited at: 22nd Aug 2011 21:29
Quote: "i wouldnt quite say that he's critting, he's more telling people how to do it."

The people who are more interested in level building and presenting screenshot albums then in developing something playable definitely don't need me to tell them how to do it - most have countless threads of experience

Regarding screenshot presentations FPSC users are generally kind of world champions. In the modding communities for p.e. Stalker, Oblivion or NWN/NWN2 (only to name a few AAA titles) people often present their stuff (including whole games) WITHOUT A SINGLE SCREENSHOT - just the download and a description. Visiting our boards would teach them!

In case you find my grammar and spelling weird ---> native German speaker ^^
Xinz
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Posted: 22nd Aug 2011 21:38
Wow, i love the level 1 map, it looks like something from Call of duty 4. But anyways i love it !


Bootlicker
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Posted: 22nd Aug 2011 21:47
i dont care about other boards.



Bugsy
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Posted: 22nd Aug 2011 21:58 Edited at: 22nd Aug 2011 22:00
Quote: "Level Builders (who are the majority) mostly
- want to make fan/tribute games of AAA titles
- make announcements out of the blue
- create elaborate outdoor maps
- rely on lots of weapons, enemies and reference to AAA titles
- consistently ignore the limits of the engine
- ask in the midst of "developing" for the assistance of scripters, modellers and texture artists
- are unable so solve their problems, because they only build games after the level is completely finished
- produce tons of screenshots"


I don't think I'm one of them because:

Quote: "want to make fan/tribute games of AAA titles"

never done this or even wanted to.

Quote: "make announcements out of the blue"

worked on this game a month or so before I even considered announcing it. actually, it's been going on in one way or another for a long time

Quote: "- rely on lots of weapons, enemies and reference to AAA titles"

the fact that you find that there's something wrong with this is sort of disheartening. I like my games to be fun, and I consider gunfights and parkour fun.

Quote: "consistently ignore the limits of the engine"

it's safe to say that (rolfy not included) I'm the most conscious optimizer on this forum. the higest poly-count ever reached in this game was 85k, and it never went below 45 fps on my grandmother's computer.

Quote: "ask in the midst of "developing" for the assistance of scripters, modellers and texture artists"

because asking before hand is considered team requests which aren't allowed. I generally take up people's offers to help me.

Quote: "are unable so solve their problems, because they only build games after the level is completely finished"

yeah I definitely don't do this, if I have a problem it gets solved. I haven't ever cancelled any titles due to problems.

Quote: "produce tons of screenshots"

guilty as charged. I like to update people on my work.


considering what's read here, it's safe to say I'm in the game developer minority. the screenshots I post are work, as there are clearly several unfinished screens in this thread. just because I don't show everyone the map layout so they can beat the game, or bore them with script details, doesn't mean I'm not a "game developer". Even if you don't see me as such, I'm sure the rest of the forum doesn't base their jaded judgements of me on your arbitrary system of parameters for what makes a proper designer.

edit- now I'd appreciate it if a mod would lock this thread. if I want to resume it at a later date I'll make another one.

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Wolf
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Posted: 22nd Aug 2011 22:02
Quote: "I'm the most conscious optimizer on this forum."


I can savely say that its true... its scary

I make serious coffee - so strong it wakes up the neighbors.
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Bootlicker
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Posted: 22nd Aug 2011 22:03
Quote: "its scary"


yes. noone argue with him, the poo will hit the fan.



AbdulAhad
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Posted: 22nd Aug 2011 22:46
Quote: "I'm the most conscious optimizer on this forum"


After me.

But all in all I have to agree with Storyteller on this one!

Abdul Ahad

Bugsy
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Posted: 22nd Aug 2011 23:42
Quote: "After me"

don't be so sure! I work very hard to keep polycounts low and load times short!

Quote: "But all in all I have to agree with Storyteller on this one!"


what do you mean by this?

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