Quote: "Level Builders (who are the majority) mostly
- want to make fan/tribute games of AAA titles
- make announcements out of the blue
- create elaborate outdoor maps
- rely on lots of weapons, enemies and reference to AAA titles
- consistently ignore the limits of the engine
- ask in the midst of "developing" for the assistance of scripters, modellers and texture artists
- are unable so solve their problems, because they only build games after the level is completely finished
- produce tons of screenshots"
I don't think I'm one of them because:
Quote: "want to make fan/tribute games of AAA titles"
never done this or even wanted to.
Quote: "make announcements out of the blue"
worked on this game a month or so before I even considered announcing it. actually, it's been going on in one way or another
for a long time
Quote: "- rely on lots of weapons, enemies and reference to AAA titles"
the fact that you find that there's something wrong with this is sort of disheartening. I like my games to be fun, and I consider gunfights and parkour fun.
Quote: "consistently ignore the limits of the engine"
it's safe to say that (rolfy not included) I'm the most conscious optimizer on this forum. the higest poly-count ever reached in this game was 85k, and it never went below 45 fps on my
grandmother's computer.
Quote: "ask in the midst of "developing" for the assistance of scripters, modellers and texture artists"
because asking before hand is considered team requests which aren't allowed. I generally take up people's offers to help me.
Quote: "are unable so solve their problems, because they only build games after the level is completely finished"
yeah I definitely don't do this, if I have a problem it gets solved. I haven't ever cancelled any titles due to problems.
Quote: "produce tons of screenshots"
guilty as charged. I like to update people on my work.
considering what's read here, it's safe to say I'm in the game developer minority. the screenshots I post are work, as there are clearly several unfinished screens in this thread. just because I don't show everyone the map layout so they can beat the game, or bore them with script details, doesn't mean I'm not a "game developer". Even if you don't see me as such, I'm sure the rest of the forum doesn't base their jaded judgements of me on your arbitrary system of parameters for what makes a proper designer.
edit- now I'd appreciate it if a mod would lock this thread. if I want to resume it at a later date I'll make another one.
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skype = isaacpreston. I want to talk to YOU