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Geek Culture / 2D Engine?

Author
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old_School
15
Years of Service
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Joined: 29th Aug 2009
Location:
Posted: 3rd Aug 2011 22:21
Just a suggestion for TGC and not sure where to throw this but perhapps a 2d engine should be created. The app kit might be ok for those making apps but what about those wishing to make old school style games using 2D GFX? Im using FPSC currently to get some good screenshots for 2D art but It might be a goo idea to create a 2D engine. Just a suggestion. what does everyone else think?
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Aug 2011 22:22
Darkbasic?

Neuro Fuzzy
17
Years of Service
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Joined: 11th Jun 2007
Location:
Posted: 3rd Aug 2011 22:29
Quote: "Just a suggestion for TGC and not sure where to throw this but perhapps a 2d engine should be created"


uh....

sprites in DBPro? AppGameKit is gonna be 2d. Or you could use textured 3d planes. Honestly why ask this?


Why does blue text appear every time you are near?
Ocho Geek
17
Years of Service
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 3rd Aug 2011 22:30
well it's all very well pointing people to a programming language, but TGC is all about making... making games simpler

It's a sensible idea, A well-usable and flexible drag and drop engine would be excellent to play around with. It's obviously up to TGC to decide wether this is of interest to them


Not Spanish, Not Eight, Just Ocho

Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 3rd Aug 2011 22:40
best would be an 2d editor with support for other TGC products, so you could have this 2d editor and have dark basic, and make the maps in the premade editor and make the programming in dark basic, somthing along those lines anyway x)

and for the record, I am a man.

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