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FPSC Classic Work In Progress / {X9}-Seekers - Defy The Odds Entry - W.I.P

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DarkJames
14
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 4th Aug 2011 20:26 Edited at: 4th Aug 2011 20:53





Developer: DarkJames


Story:

[Start of Transmission]
The Overpopulated city of Foltown, Cramped with puzzle hallway's and suicide height skyscrapers, business trash in every corner of its massive size, it was a living city, until an event occured, after 2 months of a toxine hitting Daltown,who claimed that they found the cure for cancer and viral diseases...went wrong, the virus injected was malignant to the inmune system, it caused them go...mad... many of the people who suffered this secondary effect would certainly die...or turn into one of this that roams every city now...Thirsty for blood, they soon 'Ate' every farm animal nearby Daltown, and proceeded to find more preys. many interned into the Garwoods, a forest nearby Foltown, they came across with the city...I watched this seekers, as i call them, devour every living thing that crossed their way. I'm hiding in a warehouse until I know its safe,Soon...Soon, My name is James Lyce,I have 32 years, And i used to work at ETC, Engineering and Technical Corporation ,It's dawn ,and I'm going out...
[End Of Transmission]

Features:

This game isnt just Zombie gameplay, there arent zombies
<- I love this emoticon
The first level, will contain hintful tips, sort of tutorial level, the gameplay will include several investigation areas, and dialogues.
Almost ALL segments in this game are made by me, and there are several retextures, the enemies textures are full retextures to fit the style of the game, EVERY enemy will be retextured, and I will add variations to them aswell, this is to keep my game as custom as my skill lets me



Screenshots

The Temporary Shelter (Start of First level,its got a view to the dawn)




Contact:

Hotmail: OCTAVIO9MM[AT]HOTMAIL.COM
Gmail: OCTAVIO9MM[AT]GMAIL.COM
Yahoo: OCTAVIO9MM[AT]YAHOO.COM
ICQ: I dont remember The Number


Updates

Removed the Brief Joke story. (tough the names were real)
New logo.


Lets get into serious stuf
--------------------------------------
What about the blue text?.
ASTECH
16
Years of Service
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Joined: 18th Jul 2007
Location:
Posted: 4th Aug 2011 21:00
I like that picture dude. The lighting is very good in my opinion and the tone you set seams very mysterious.
Beno09
12
Years of Service
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Joined: 3rd Jun 2011
Location: Bosnia and Herzegovina
Posted: 4th Aug 2011 21:17
Very good mate Lighting is awesome
Desecrated Studios
13
Years of Service
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 5th Aug 2011 06:17
The lighting is great! But that light entity really wouldn't make that light? I don't really care, but im guessing some people on the forums will. It's a game, make it how you want!

Great job!

Tinker
12
Years of Service
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Joined: 17th Jul 2011
Location: Alqaida
Posted: 5th Aug 2011 08:18
Nice display of skill in lighting, keep up the good work.

Effective, Efficient, Capable and Committed... That's me!
DarkJames
14
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 5th Aug 2011 19:44
.... The lightning that hits the pipe wall is on purposely dawn light, the blue light is coming from the lamp...

Lets get into serious stuf
--------------------------------------
What about the blue text?.
ASTECH
16
Years of Service
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Joined: 18th Jul 2007
Location:
Posted: 5th Aug 2011 23:05
Quote: "the blue light is coming from the lamp..."


Which is colored yellow by the way. I see his logic but hey, do what YOU want. I've used that lamp model in Dusk
but I will NEVER make it emit a yellow light. Yellow is just a puckish color in FPSC.

Your signature has been erased by a mod, because it was too small.
ASTECH
16
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 5th Aug 2011 23:05 Edited at: 5th Aug 2011 23:06
Quote: "the blue light is coming from the lamp..."


Which is colored yellow by the way. I see his logic but hey, do what YOU want. I've used that lamp model in Dusk
but I will NEVER make it emit a yellow light. Yellow is just a bad "pee" color in FPSC.

Your signature has been erased by a mod, because it was too small.
Wolf
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Aug 2011 23:53
Quote: "Yellow is just a bad "pee" color in FPSC."


Not really

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
DarkJames
14
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 6th Aug 2011 00:58
Not really, it depends on the scene.

Lets get into serious stuf
--------------------------------------
What about the blue text?.
Tinker
12
Years of Service
User Offline
Joined: 17th Jul 2011
Location: Alqaida
Posted: 7th Aug 2011 09:02
Quote: "Yellow is just a bad "pee" color in FPSC"


Hmm...

In my opinion.. yellow is good, with the right mixture of lights and right range, everything should be fine. besides, yellow makes some scenes really great. Although it's just my opinion, but I am always right

Effective, Efficient, Capable and Committed... That's me!
DarkJames
14
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 7th Aug 2011 20:04
Pure yellow = bad.


a lonely yellow light makes it look bad. mixed, yes. but i often use orange desaturated colours mixed with almost B&W Yellowish

Lets get into serious stuf
--------------------------------------
What about the blue text?.
Wolf
16
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Aug 2011 04:04
What is this room supposed to be actually?

Because there is this metalthing you only find on roads, and they do usually get stored in large warehouses.

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
DarkJames
14
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 12th Aug 2011 20:15
That's meant to be part of the protection to the pipe thing

Lets get into serious stuf
--------------------------------------
What about the blue text?.

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