Untitled Sci-fi Project
(DTO Competition 2011)
Most Recent Update (August 15th, 2011)
Developer
Kravenwolf
Story
TBA
Project Overview
As a personal challenge (and to
really try to defy the odds with my entry
),
the majority of this game will be made using only what's available to me from the stock media libraries and scriptbank. I won't be adding any custom level assets or retextures to this one. Everything that you see that makes up the level design in the screenshots I'll be updating this thread with are the same assets everyone else has access to in their own libraries.
This is just something I've always wanted to try with the stock media. The primary reason for this game is still the actual competition, so there will be some 'custom' additions to spice up the game. To clarify;
What's Stock?
-The engine, V1.18 (no mod)
-
All 3D level assets including segments, entities, items, characters, and weapons.
-Audio (Ambience music, sound effects, enemy sounds, weapons, item pickups, etc).
-All scripts and effects (a few exceptions may be made such as making enemies compatible with waypoints, etc; TBA).
What's not Stock?
- Loading/Title/Game Over/Win screens.
- In-game HUDS and weapon crosshairs.
- Full screen shader.
- Water
Screenshots (Beta)
Kravenwolf