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AppGameKit Classic Chat / App Game Kit Site Now Live!

Author
Message
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 10th Aug 2011 18:16
We have launched the main AppGameKit site;

App Game Kit Web Site

Let us know what you think.

Rick

Financial Director
TGC Team
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 10th Aug 2011 18:18 Edited at: 10th Aug 2011 18:23
Nice! Thanks Rick!

EDIT: Spelling mistake on the third question in FAQ:
Quote: "Q-Will you really support all the formats you have listed?
A-Yes that is out intention. We are finding that some platforms are easy to support and others are still developing and changing. Our plan is likely to adapt with the developments of the platform holders. For example Android will now be much easier to support because they are moving closer to our core C++ way of working."


KISTech
16
Years of Service
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 10th Aug 2011 18:29
The site looks really good. Nicely done!!

RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 10th Aug 2011 18:48
Thanks baxslash, fixing now.

Financial Director
TGC Team
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 10th Aug 2011 21:05
Looks fantastic, very slick. I would estimate from your site that you have 500 staff working on this product

mrniceguy
18
Years of Service
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Joined: 5th Oct 2005
Location:
Posted: 10th Aug 2011 21:30
Looks very good! Can't wait to play with it!

Smart Packer Pro - Distribute games and applications
V-Packer for Games - Compress your game files into one executable
Flash Packer - Pack your Flash movies
XanthorXIII
AGK Gold Backer
12
Years of Service
User Offline
Joined: 13th May 2011
Location:
Posted: 10th Aug 2011 21:47
Looks very good. Apparently I had caught it in the middle of updating to a different header graphic. The other one I was going to say looked slightly out of place. The replacement looks very nice.
Good clean site that is professional.
darzon
13
Years of Service
User Offline
Joined: 23rd Oct 2010
Location: Italy
Posted: 10th Aug 2011 22:11
very good style site and professional look.
Nokiaqd
14
Years of Service
User Offline
Joined: 31st Aug 2009
Location:
Posted: 10th Aug 2011 22:25
Looks very nice!!!
Josk
16
Years of Service
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Joined: 2nd Apr 2008
Location:
Posted: 10th Aug 2011 23:43
Looks the business.
blueFire
13
Years of Service
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Joined: 23rd Jan 2011
Location: North Carolina
Posted: 11th Aug 2011 04:29
Will this new website include a CodeBase or will the CodeBase on the regular TGC also be used for AppGameKit?

Jason
Chris Tate
DBPro Master
15
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 11th Aug 2011 04:35
Nicely put together.

Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 11th Aug 2011 13:16
Nice to see HP WebOS on the roadmap, but no Symbian any more??

My signature is NOT a moderator plaything! Stop changing it!
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 11th Aug 2011 13:33
We will most likely create a new code base specifically for AGK.

Rick

Financial Director
TGC Team
mr_d
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 11th Aug 2011 13:44 Edited at: 11th Aug 2011 13:45
I really don't like to complain, but sometimes I just can't help it...
It was stated that the pre-order offer for the Community Edition that was offered on this site was supposed to have been available to this community only:
Quote: "App Game Kit is being offered to our community with a 30% discount, bringing the price down to $77.99, giving you the opportunity to be the first to try out this new software and start developing your game. This discount will be available until 30th September."
(emphasis added)
But now the AppGameKit site is offering the same deal to the general public.
I feel that this makes the original offer a little misrepresented...

BTW, I also like the site design, but that's another topic.

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 13th Aug 2011 18:57
well i guess that community means a user registered on these forums.

when you press the order button you are directed on the tgc site, where you need to register before proceeding... hence you become a member of the community!

i guess that the more people that buy agc the better, as the tgc team will have the incentive to add more features and platforms
CodeGit
18
Years of Service
User Offline
Joined: 16th Aug 2005
Location: Cyber Space
Posted: 15th Aug 2011 17:13 Edited at: 15th Aug 2011 17:20
Nice site, easy to navigate and very informative. Ordered my copy of AppGameKit a few minutes ago. Typical me, I should have done it a week ago and then I would not be waiting.

thanks
Scene Commander
Support Manager
15
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 15th Aug 2011 19:57 Edited at: 15th Aug 2011 19:57
I've sorted my problems with the admin issue, it's due to the workspace arrangement. I've got to say, that could have been easier to use.

The language is good, very clear, familar and it all seems pretty powerful, but I'll only know for sure when I've actually attempted a project.

On a side note, the command help could be a lot easier to use. DBP allows you to see the syntax of a command when you've typed it, or click the command to see the help file, something I've always found very useful for unfamilar commands. I can't imagine why this isn't the case here and something I'd like to see addressed.

Otherwise, very nice so far and looking forward to seeing what I can produce.

http://jimjamsgames.yolasite.com
greenlig
20
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 16th Aug 2011 02:19
I'm really enjoying it so far. Only had about an hour to look round in it before work, but I can see it's application immediately. The inclusion of Box2D is, in my opinion, a masterstroke.

I echo Scene Commander here, though, when it comes to the command help. It would be much simpler, and intuitive, if you could just spam F1 when a command is highlighted, and have that command reference brought up. I am finding it a little frustrating having to go back and forth between the browser and the IDE.

Apart from that, I am pretty stoked to be using it! Looks to be a fantastic tool, TGC. Thanks!

Greenlig

Your signature has been erased by a mod as it is far too big.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 16th Aug 2011 07:04
Hear you loud and clear on the F1 context help! I have added it to my very urgent top things to do for the next build. Initially it will just allow you to select the command in the editor and press F1 and it will jump to the most appropriate help page. Eventually I also want the command syntax and parameter list displayed in the IDE so you don't have to go to an entire help page to see how many parameters and in what order they go in.

I drink tea, and in my spare time I write software.
Scene Commander
Support Manager
15
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 16th Aug 2011 10:20
Quote: "Hear you loud and clear on the F1 context help"


Thank you Lee, as an addition that will be a great help to developers.

Really enjoying AppGameKit and looking forward to developing with it.

http://jimjamsgames.yolasite.com
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 16th Aug 2011 10:43
Quote: "Hear you loud and clear on the F1 context help! I have added it to my very urgent top things to do for the next build. Initially it will just allow you to select the command in the editor and press F1 and it will jump to the most appropriate help page. Eventually I also want the command syntax and parameter list displayed in the IDE so you don't have to go to an entire help page to see how many parameters and in what order they go in."

That's great to hear Lee, not to sound ungrateful but is it a lot more work to have context help at the bottom of the screen? It worked really well in the new DBP editor and made life a lot easier... it would be rather annoying to still have to flick between pages. I don't have dual screen at home

Hodgey
14
Years of Service
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Joined: 10th Oct 2009
Location: Australia
Posted: 20th Aug 2011 15:19
The site looks fantastic! I did notice one minor detail, in the code snippet under the "Go Native" tab it has this:

Quote: "void agk:Begin ( void )"


which should be:
void agk::Begin ( void )

Cheers

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 20th Aug 2011 18:45
Quote: "which should be:
void agk::Begin ( void )"


Thanks, fixed.

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