Right! Big reply time hahaha
Regarding Grimrock: Yes, the project was started after Malevolence was started. We've spoken to the guys making it and they're a cool bunch. HOWEVER, in Legend of Grimrock, it may be grid-based but it's actually played in real-time. It's not a turn-based game. You also can never go outside! Still, that being said, the whole team has been watching it's development closely, and we're all gonna buy it hahaha it does look fun!
Regarding the infinity: We've been mentioning it a lot on
the development blog. Definitely worth keeping up with, as we don't often put updates on here (takes too much time since it doesn't use a WYSIWYG editor) and we've put lots of info on the infinite-ness on there.
Regarding the crafting: Definitely! The player will be able to harvest ingredients to make their own potions, and weapons can be crafted and enchanted. Spells can also be custom made as you progress.
Regarding the persistence: We're not actually using fractals in the game. We've written our own procedural system because fractals looked too unnatural. Our system is just as infinite as fractals but looks much better. Everything stays persistent, however items are generated differently over time, so chests, etc, will re-stock given enough time, but they will re-stock with new items. You can store items in the game's bank system, which will allow you to deposit/withdraw your treasures at any major settlement with a bank.
Regarding the monsters: To an extent, yes. Not over long distances (like between towns) but if they catch your scent in the near vicinity, they will hunt you. The AI we're quite proud of, as some creatures (like Goblins) hunt in packs and often outsmart us while we're testing the game.
Regarding the quests: Yes, the quest system is entirely procedural. You'll never run out of things to do!
Regarding the plot: The game does have a story, yes, which very cleverly links in with the infinite gameplay, but we're keeping that mostly hush hush until the game launches!
Regarding the Dalek problem: As you move, you will walk up/down hills, unless they are too steep. Basically, when you hit forward, the game checks to see if something is in your way. A hill that is too steep counts as a collision object.
Regarding maps and travel: You'll have a local area map and a local world map. The local world map will show the world for about 100 miles in either direction. We can't show much more than that at a time due to memory limitations. Quick travel can be achieved by paying a fee at a mages guild to use their portal system (which can send you to any of the other towns nearby with mages guilds) or you can travel by Gryphon between certain towns. We've also got sea-travel, which is a bit more limited, but can potentially let you travel the furthest. Or, you can simply walk. That's our favourite way to travel as we find all the cool stuff between the towns!
Never be sorry about having lots of questions! We love answering them! But
visit our development blog and bookmark the link. Check back often as we update it fairly regularly!