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SgtBrown5
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Posted: 13th Aug 2011 09:27 Edited at: 25th Oct 2011 17:23
[edit]
I need beta testers for the closed beta. please post a comment here with your email, and I will send you a link and an activation code to start the testing.

Note: I want feed Back! Please post here what you think of the game, what could be impoved, and so on. Thanks for the support!

P.S. Only a few testers will be chosen, so act quick!



The Open Beta IS OUT!!!!!! CLICK THE LINK TO DOWNLOAD! (much shorter than the closed beta)




http://www.megaupload.com/?d=2BGZ9PFX

Or

http://www.moddb.com/games/the-iv-chamber/downloads


READ ME!!!!!!!!!!!!!!!!!!

Make a folder on your desktop befor install. Then click the installer and change the install directory to the folder you created on the desk top. If you do this it should run just fine.

Controls are in the manual which come with the install

Hope you enjoy!

Here is a link to a quick teaser trailer I made it is nothing special but its a start. The beta will be coming shortly.

http://www.youtube.com/watch?v=rE0lYai4Igk
[/edit]





Hey Guys just got done looking at some of the Wolf's WIC's and now every thing that I have done that I thought looked good now looks like crap. Thank you Wolf

So I decided to show you what I have so far to see if you think I should continue. My plan was to put it into the defy the odds competition. I know it wont win but i would like to see what kind of score I would get. Any ways here is what I got so far.

Story: Some time in the very near future some scientists go missing in a secret lab facility. The sector in which they were lost in is quarinteened and you are sent in to find them. You find things are not all right in the sector of the base as zombies and mutants attack you. And now your mission is to find away out alive.

There are some pretty obvious refrences through out to the four horse men of the apocolypse. As to why im not sure other than they are the clues that you have enterd the next chamber and things will be getting tougher.


Gameplay: Pretty standard corridor horror shooter, alot like the Doom serries.


Screens:
Note: these are not a final representation of the game. The final product may look different. (actually it already looks better)





























































So what you think? should I finish it?

SgtBrown5
Tinker
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Posted: 13th Aug 2011 09:46 Edited at: 11th Nov 2011 20:23
Finish it!

[Mod Edit]

Every creations and art has it's own value and story, has it's own uniqueness. Has the power to make someone happy. Every art have the right to be appreciated and everything that exist that is created with passion and heart is beautiful even if it is the simplest of it's form.

Thumbs up to your work, actually yours is better than mine...


If there is no way, then we create our own!
SgtBrown5
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Posted: 13th Aug 2011 09:51 Edited at: 13th Aug 2011 10:35
Wow thats deep man. And thanks. Its been alot of trial and error for me. Coming from 100% noob, and knowing absolutly nothing, to now where I know some stuff. As seen in screens up above.

Thanks again. Now I just need to get motivated and design some more levels. It is really hard for me to try and come up with somthing new each level. I have the over all plan for what comes next but I have a level or two before I get to the next stage, But I need somthing to add.

Oh well it will come to me eventually.

SgtBrown5
Tinker
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Posted: 13th Aug 2011 09:56
That's the spirit! Actually, I need your help if it's ok... Hhmmm.... How did you make that fog effect? I mean, I know how to create fog but yours is better, it was like a smoke or something, and Do you know a lot of scripting here? I really do have a problem finishing my game... O well, just go for your dreams...


If there is no way, then we create our own!
Desecrated Studios
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Posted: 13th Aug 2011 10:23
The first screens where really bland, and then i kept scrolling down and they got better XD

Good job!

SgtBrown5
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Posted: 13th Aug 2011 10:40 Edited at: 13th Aug 2011 22:28
No I know absolutly no scripting I look for other people to help through out the forums. Look at the community gide and download the pdf that was a huge help for me.

As for the smoke/fog this is the settings I used.



SgtBrown5
SgtBrown5
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Posted: 13th Aug 2011 10:44
I forgot one screen so here it is.



more will be coming soon

SgtBrown5
Tinker
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Posted: 13th Aug 2011 11:24
For the tut, thanks, so it's only a decal, and for the screenshot... Outstanding... By the way, is this a free game or commercial? If it is free, I am glad to share you one page on my website... just tell me if you want then I will gladly help. I am also good at making trailers. ^^, Anway thanks for the little info, I will try the fog now... if you need help... Just message me..


If there is no way, then we create our own!
szempek555
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Posted: 13th Aug 2011 13:12
The game looks really good you did a very nice job. But I would like to ask were did you get those blood entities from they look really good, and did you make those wall signs yourself or are they from a pack because I would like to put signs like this in my game to.
Hamburger
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Posted: 13th Aug 2011 14:40 Edited at: 13th Aug 2011 14:41
If you want better blood overlays on the walls and floors make them dynamic, it antialiases the alpha in a really nice way.

Your game looks cool, but some of the screens are empty, try fleshing it out a bit with some trims and pipes along the ceiling and walls

[/href]
szempek555
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Posted: 13th Aug 2011 15:29
And were did you get that bloody hud it looks cool, and what type of weapon is that on the picture?
SgtBrown5
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Posted: 13th Aug 2011 17:20 Edited at: 14th Aug 2011 04:25
@Tinker

I was thinking of selling it, but when I look at the wolfs games and how good they are, and free im not sure. Its just that I have put alot of money and time into this I would like to get somthing back. But if I don't sell I will take you up on your offer. And maybe even if I do you can put the demo on you site. I have to work out a few bugs yet. 1 beeing that the screens I have placed is only from the first 5 levels. So far I have 9 and working on 10, but for some odd reason it crashes after 5 every time. I need to figure this out or just release parts, idk.

@szempek555

go to http://www.fps-files.com/news.php they should have some extra blood overlays. As for the bloody signs/words on the wall I did make them my self, but I would be happy make some for you if you would like.

For the blooody hud go to this

http://www.youtube.com/watch?v=0OzGw8ivVrc

this video will give you a download link and a tutorial on how to make it work. From there you need to go in and eddit the individual images using photoshop or paint.net (I used paint).

@Hamburger

Thanks for the advice Ill try that. Some of my levels are almost completely full on memory, but I agree I need more stuff on walls.

Thanks to all for the encouragement

SgtBrown5
szempek555
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Posted: 13th Aug 2011 17:35
Thanks for your help and I would also like to ask with program did you use to make the signs. And what type of weapon is on the picture.
The Storyteller 01
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Posted: 13th Aug 2011 17:43
An interesting concept.

Instead of a game to play, we get a kind of grpahic novel to watch.

Just kidding - if it's playable why not let us try it for a feedback?

In case you find my grammar and spelling weird ---> native German speaker ^^
SgtBrown5
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Posted: 13th Aug 2011 17:47
two different programs 1 to actually make the sign it self was paint.net. Very simple I think. And the seccond you can find on this forum called Overlays. That actually puts it all togethor for you.

As for the weapon Im not sure which one you speak of but the only 2 that I used in these screens are the P226, and the G36C from EAI. Both can be found on the TGC store

SgtBrown5
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Posted: 13th Aug 2011 17:54
um ya actually i just have to figure out the making it downloadable part and then I do plan on post the demo/beta.

SgtBrown5
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Posted: 14th Aug 2011 00:36 Edited at: 14th Aug 2011 04:24
Here is a link to a quick teaser trailer I made it is nothing special but its a start. The beta will be coming shortly.

http://www.youtube.com/watch?v=rE0lYai4Igk

SgtBrown5
EyEpatch Games
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Posted: 14th Aug 2011 02:38
This looks very interesting, lighting is well done, cant wait to see more on this mate, very well done.
SgtBrown5
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Posted: 14th Aug 2011 04:09 Edited at: 14th Aug 2011 04:14
Hey so I did some retexturing for some zombie soldiers, was thinking of Doom 3 how ID did undead soldiers who actually shot back. So these guys look good enough or do I need to make them more undead.















SgtBrown5
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Posted: 14th Aug 2011 04:48 Edited at: 14th Aug 2011 04:54
@sgtbrown Dude, I think wolf's game is not for free, I think it will cost around $ 3.99 that's what I know (I'm not sure), but 1 piece of advice, if you already put money on to it, better take it back. The time, the electricity, the effort plus the money you invest on that game? It's worth selling dude. Better think twice. Look at my game, it's not that good but I will try to sell it cause I also invested money on it.

Even to the cheapest price I will, anyway, cheaper price have lots of advantage. The Cheaper the game, the more player will buy it, and no one will ever care to share it freely even in torrent cause its costs is affordable. Just a little bit of marketing strategy will do.

Do not be discouraged of what you see in wolf's game, I know it is really good but take it as a challenge. Don't compare your game to his cause you have a different story.

-A friends point of view-

-------------------------------------------------------------------

Questions:

Cause your a talented man in texturing... What program did you use? Can you teach me some texturing technique?

O by the way! Very good trailer!


If there is no way, then we create our own!
SgtBrown5
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Posted: 14th Aug 2011 04:52 Edited at: 14th Aug 2011 04:55
Thanks man. I am going to try and sell it. I just opend a mod db account so as soon as they allow me I will up load the demo there for now. It will contain levels 2, 3, and 4. I believe I can have the game published through mod db with a thing called DESURA. IDK i have to look more into it.
Any ways thanks again

SgtBrown5
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Posted: 14th Aug 2011 04:55 Edited at: 14th Aug 2011 06:01
Haha, no problem men! By the way I am thinking of teaming up with you to create a much more good project that will sell. Maybe after the game that we are working with... Good luck!

---------------------------------------------------------------------

Edit: Hmm, about the publish thing, Have you tried steam (Valve)? or Bigfish?


If there is no way, then we create our own!
SgtBrown5
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Posted: 14th Aug 2011 05:09
That would be awesome!

SgtBrown5
Wolf
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Posted: 14th Aug 2011 11:51
Quote: "Hey Guys just got done looking at some of the Wolf's WIC's and now every thing that I have done that I thought looked good now looks like crap. Thank you Wolf
"


Don't mention it.
I'm kidding. Technically, my leveldesign is not great at all. I'm just good at confering a certain feel and athmosphere towards the player. Technically, my design is mediocre...but I don't care.
Yeah, what I really want to say is that my projects look like crap compared to other stuff aswell. Compare Relict to Skyrim... or Shavra to ...some scifi shooter that is somehow similar. It would loose. However, I was well aware of that even before looking at these big company games as I always am well aware of the flaws in my stuff...and the good things. SO, just ask yourself: What do you think is really good in your game? What sucks? Look at it like you want to buy the game without being involved in its development.


Quote: ". I know it wont win but i would like to see what kind of score I would get."


Aww! Come on! Imagine Rocky having that point of view... well...we wouldn't have to see 4 awful movies... but I'm missing my point. Its pretty okay so far! Keep at it and maybe you win in the end

Quote: "Story: Some time in the very near future some scientists go missing in a secret lab facility. The sector in which they were lost in is quarinteened and you are sent in to find them. You find things are not all right in the sector of the base as zombies and mutants attack you. And now your mission is to find away out alive.
"


Okay, some basics about storywriting. Don't use weasel words like "some","things" etc. unless you are writing some pseudo esoteric junk like me. How exactly do you go missing in a lab? I guess you mean some big research facility, where a High Security Sector gets cut of off communication, and camera and is somehow...deep in an underground base. Yay! Zombies and Mutants in a research lab again. Please do something else...PLEEEAASEEEE!

Quote: "
There are some pretty obvious refrences through out to the four horse men of the apocolypse. As to why im not sure other than they are the clues that you have enterd the next chamber and things will be getting tougher."


By different I didn't mean hitting me with the bible hammer

But since you are not yet that experienced with the entire gamedesign/storywriting stuff, this'll do at first. Congratulation! You just qualified to write the script for the next Michael Bay movie

Well, I can give you feedback on your design, but I doubt it would be all that positive. However, it would be very detailed.
I'll only do it if you really want to read it

All I have to point out is that you are using a similar sepia effect as I do. I just assume that you have the idea from the new Shavra Episode, and I dont claim to own it or something.

I just use it because my game has a lot of relations to World War 1 and vintage style elements. It also plays in a postapocalyptic desert planet scenario...thats why I use all the sepia.

Sepia however does not go with Scifi Research Lab.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
SgtBrown5
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Posted: 15th Aug 2011 04:24 Edited at: 15th Aug 2011 04:27
Hey thanks man,

The story right now is just a very basic out line, The whole horsmen of the apocolypse is kind of like segemnts. The first segment is easy to get through, and then the second one gets a little tougher and so on.

The whole sepia filter, I tried not to do to much because it is a scify shooter, just enough to add a little atmospher. I will most likley change it yet. But the main reason I chose that filter is for the film grain effect. I like how it adds just that little tiny bit of disorentation at first.

And yes I would love some feedback on level design. Regardless weather it is good or bad. I understand that I am not a professional, and I do not plan on making a career out of this.

Thanks for post, and got to love the rockey refference, thnanks man.


P.S. Does any one know how to get a completely built game to work past the 5th level? I allready asked this on the product chat forum, but the only answer I got was that just happens.

Thanks again for the support

SgtBrown5
Le Shorte
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Posted: 15th Aug 2011 05:46
Every one in a while... a random game pops out of no where that wows everyone. This is that game for me.

Cheesehead for life.
SgtBrown5
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Posted: 15th Aug 2011 06:02 Edited at: 15th Aug 2011 07:08
Dude... Thank you. Every one thank you so much. You have all remotivated me on this project. I have found I have extreem difficulty with sticking with projects that take alot of time. And I almost just put this one on the back burnner. But thanks to all of you I will probably finish in time for the defy the odds competition.

Thank you

SgtBrown5
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Posted: 15th Aug 2011 06:56
That's the spirit dude! Go for it, can't wait to play this one, I will be making a review for this and put it in my new youtube channel maybe. Maybe a game play too. Just keep motivated! Everything will be ok.


If there is no way, then we create our own!
SgtBrown5
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Posted: 15th Aug 2011 07:11 Edited at: 15th Aug 2011 07:50
Cant wait for you to review it man! I have had some close freinds test it but they don't give very good feed back. They just say its pretty good, and nothing more. They dont tell me what is good, or what could use a little work. Maybe its because they don't know how far I can go with the program. IDK. Beta should be out very soon.

SgtBrown5
Wolf
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Posted: 15th Aug 2011 17:43
Quote: "The whole sepia filter, I tried not to do to much because it is a scify shooter,"


Just take some other color...it might work A lot of scifi movies work with blue or greyish filters.

Alright, lets examine those screenshots, shall we

Screenshot 1: the first screenshot is already full of stuff that doesn't make sence. 1. You notice how this corridor's wall has lights manufactured within? Place lightsources accordingly because the entire hallway is really dark and especially the walls are pitch black. Then there is this auxilary light standing there.

Screenshot 2 and 3: are basically sepiacolored blackness with corridorparts that light up due to the shaders. Add small lightsources there and some actual lights. Its a high security lab, there are no unlit hallways. I guess you had the idea of the creepy dark hallway, but that really needs to be executed well.

I wont bash anymore on this....just this: The idea of a dark creepy corridor is that you do not know what is going to happen or what kind of hidden corner (that could give shelter to some nightmare creature) lies within. However, the orange fluorescent line indicates to the player immediately that its just a straigh corridor where nothing at all is going to happen.

Screenshot 5 and 6: I dont really know what kind of room that is. Is it intentionally flooded? if yes, just add some shafts for the water to flow in/out. If not...where does the water come from? Those pipes are still intact. However! I would suggest to replace that walltexture.

Screenshot 7: I dont know what happened, but your ceiling textures do not tile anymore. (They appear as little seperate squares) but this is likely not your fault. Other than that I think you could use another soldier. Those in the black uniform appear to fit a lot better than this guy in woodland camo. Other than that there is absolutely nothing in this room. It lags everything. What is it? Where does it lead? why is it so big? where is all the stuff?

Screenshot 8: What?

Alright...I just realized how many more screenshots are following so I pick out more general flaws.

Now we get big white rooms without anything (and I mean ANYTHING) at all. However, we have a bloody message on the walls.

Okay, a text written in blood should have a certain impact on the player. And using the same text over and over again in the same scene...why did you do that? Use it once in a good place: it works. Use it over and over again in random places: its nothing.

Now we get some scenes that dont fit in at all. Its a labratory? Why is there this square hallway, with water dripping of the walls and a mattress lying around here? Where are we?

Next thing is a messed up room filled with some equipment from the last decade? where are we now?

Then we get a bunch of screenshot of silhouettes and ... nothing else. Well, towards the end you are really making progress!

You have suddenly entites, and something that looks like a scene with some enemies! Thats a good point to start I guess
Reboot again from there...or basically: Add some entites and ask yourself three questions before making a room: What is that room? Who is usually in this room and leaves his crap there? Where is this room? (this is related to how its lit...)

Your retextures are basically unchanged. All you added where some bloodsplats. These guys look like they where in some really bloody swordfight or where painting their yard red. None of them looks undead. Not even remotely. Look at the one in the second last screenshot...this guy is smiling at you.
Zombie/Undead has nothing to do with blood. Its a need addon and it should be used rarely to keep its impact. There is really no reason for them having blood everywhere. Add some wounds. Here, I give you 2 images of undeads.




You see...demonic/dead eyes, deformed face, creepy unhealthy skintone. Undead stuff is not about adding blood on something.

Yeah! I sound annoying and overcritical to an FPSC Project. But I saw you added it on Moddb, and I would really suggest to add it there as soon as it has some more substance...you present it to gamers there, not other developers.
So yeah! Its basically an okay project and might end up being something! Just keep working on it...and add some dang entities



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
SgtBrown5
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Posted: 15th Aug 2011 18:11
my levels start out pretty empty because I wanted longer levels at first. I had decided that a longer empty level was better than a short detailed one. Now I realize this is not nesisarily true, and it does some what change. levels 6-10 look a hell of alot better than anything I have shown yet.

In the first few screens there is a problem with the power. That is why the whole place is not lit up. But i do understand your point. Also the super long hallway is extremly dark so your eyes will not be as destracted to what happens at the end of the hallway.

The "zombie guys" ya I know I just added blood. Im not a very good at retexturing, and I was hoping that that would be enough. clearly its not.

And as for the walls that are dripping water, that is because this is an underground millitary facility. Yes much of it is a labratory, but some of it is still just a concrete bunker underground.

Thank you though I will try to fix these things. I appreciat the constructive criticism. Thanks.

SgtBrown5
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Posted: 15th Aug 2011 18:46 Edited at: 16th Aug 2011 03:03
Hi there, I think wolf is right, and remember to take it from the experts.

Still your doing great!


If there is no way, then we create our own!
SgtBrown5
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Posted: 15th Aug 2011 20:01
Oh ya completely. Every thing the wolf said was right, there were just a few minor reasons to some of the things he said. That doesn't make anything he said wrong. I completely agree with every thing he said

SgtBrown5
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Posted: 15th Aug 2011 23:30
In the likes of screen 13 the lighting is really harsh. Any areas like that with a really bright, white light need to be toned down. A good tip would be to avoid bland white lighting completely - always add a hint of a (neutral) colour.
N00B!!! Help
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Posted: 17th Aug 2011 00:01
This Looks Awesome..I Am Also Working On A Game Using Model Pack 53.

More Info Coming Soon!!

And Again Great Looking Game

OUT OF THIS WORLD!!!!!!
SgtBrown5
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Posted: 17th Aug 2011 05:46 Edited at: 24th Aug 2011 18:48
Beta IS OUT!!!!!! CLICK THE LINK TO DOWNLOAD!




http://www.megaupload.com/?d=2BGZ9PFX

Or

http://www.moddb.com/games/the-iv-chamber/downloads


READ ME!!!!!!!!!!!!!!!!!!

Make a folder on your desktop befor install. Then click the installer and change the install directory to the folder you created on the desk top. If you do this it should run just fine.

Controls are in the manual which come with the install

Hope you enjoy!

SgtBrown5
Tinker
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Posted: 17th Aug 2011 05:55 Edited at: 17th Aug 2011 14:07
Wow, it's already out.. I will try this later, Oh I need to chat with you, maybe let's chat on FB I need to ask you some questions about desura you can add me reywilson0126@gmail.com

Any updates?

Downloading it now...


If there is no way, then we create our own!
SgtBrown5
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Posted: 21st Aug 2011 07:28
hey guys some feed back of the short demo/beta I have posted would be very much appreciated.

Thanks

SgtBrown5
SgtBrown5
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Posted: 6th Sep 2011 18:52
Hey guys Some feed back would be really nice. Just saying.

I have all ready made some pretty big updates to the look of the game, and the overall detail level of the game. Ill post some screens when I get home some point.

But, seriously, FEED BACK would be nice. Let me know what I did right or what I did wrong. That way I can continue to to the right things and fix the wrong things.

Thanks to all

SgtBrown5
The Storyteller 01
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Posted: 7th Sep 2011 09:20 Edited at: 7th Sep 2011 09:27
Quote: "But, seriously, FEED BACK would be nice. Let me know what I did right or what I did wrong. That way I can continue to to the right things and fix the wrong things."


downloading - but you should put the download link into the top of the first post. I overlooked it for 2 weeks

In case you find my grammar and spelling weird ---> native German speaker ^^
SgtBrown5
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Posted: 7th Sep 2011 18:58
thanks will do that

SgtBrown5
Metal Devil123
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Posted: 9th Sep 2011 18:13
Quote: " but you should put the download link into the top of the first post. I overlooked it for 2 weeks"

Me too

SgtBrown5
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Posted: 25th Oct 2011 17:11 Edited at: 25th Oct 2011 17:25
I need beta testers for the closed beta. please post a comment here with your email, and I will send you a link and an activation code to start the testing.

Note: I want feed Back! Please post here what you think of the game, what could be impoved, and so on. Thanks for the support!

P.S. Only a few testers will be chosen, so act quick!



The Open Beta IS OUT!!!!!! CLICK THE LINK TO DOWNLOAD! (much shorter than the closed beta)




http://www.megaupload.com/?d=2BGZ9PFX

Or

http://www.moddb.com/games/the-iv-chamber/downloads


READ ME!!!!!!!!!!!!!!!!!!

Make a folder on your desktop befor install. Then click the installer and change the install directory to the folder you created on the desk top. If you do this it should run just fine.

Controls are in the manual which come with the install

Hope you enjoy!

Here is a link to a quick teaser trailer I made it is nothing special but its a start. The beta will be coming shortly.

http://www.youtube.com/watch?v=rE0lYai4Igk

SgtBrown5
kulet
8
Years of Service
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Joined: 18th Aug 2011
Location: At your back!!!
Posted: 26th Oct 2011 03:09
Hey Sgt. Brown, The light mixture is good and as well as the effects, however I find your levels a bit empty. But all in all your game is good. Have a great day!

I am the new and official spokesperson of the team, rwsbgames. Tinker is no longer part of the team!
kulet
8
Years of Service
User Offline
Joined: 18th Aug 2011
Location: At your back!!!
Posted: 26th Oct 2011 03:12
HI there sgt. brown, it seems that there is an error in the forums, I already posted a feedback and I can't still saw it here, anyway, I will repeat it again, the game is good in terms of sfx and light mixtures, however the your levels seems to be a bit empty. But all in all the game was great.

I am the new and official spokesperson of the team, rwsbgames. Tinker is no longer part of the team!
SgtBrown5
9
Years of Service
User Offline
Joined: 10th Mar 2010
Location:
Posted: 26th Oct 2011 15:35
thanks for the advice, allready have fixed alot of it. The closed beta will be an updated version of the game. It will contain levels 1-9. That is all the levels I currently have completed.

SgtBrown5
kulet
8
Years of Service
User Offline
Joined: 18th Aug 2011
Location: At your back!!!
Posted: 27th Oct 2011 05:23
Wow, that is already a great achievement for your work imagine, you already accomplished 9 levels, but me, I still need a lot of time and work for it. Great work and keep it up!


click the banner! =)
SgtBrown5
9
Years of Service
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Joined: 10th Mar 2010
Location:
Posted: 27th Oct 2011 05:59
thanks its been a long one for me. I don't think I will have it complete by the deadline of the Defy the Odds competition, but I will post what I got.

SgtBrown5
kulet
8
Years of Service
User Offline
Joined: 18th Aug 2011
Location: At your back!!!
Posted: 7th Nov 2011 12:06
So, this one is for the defy the odds, good luck dude, I will support you...

By the way, if you have time, can you criticize my WIP? Just click the banner, that will lead you to the thread, I really need some advice and criticisms.


work in progress
born for game
11
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 8th Nov 2011 08:57
Good work. I thought it might need a very high class computer to run the game to get such nice screenshots.


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