When the AppGameKit Beta started I was trying to think of a game I could make that would be relatively easy, wouldn't require to much art, and would be a fairly good all around test of the AppGameKit during the beta.
The result was Asteroid Blast. The bulk of it was written in 6 days, and it's been in the fine tuning stage ever since.
The source code I've already released in another thread. This one is for the game download.
http://www.kistech.com/games.aspx
Update : Fixed the text input bug for entering more than 3 characters for your initilas
I'm still planning on sending Asteroid Blast off to the App Stores, but I wanted to make it available as a free download for Windows users without having to go through an app store to get it.
In the next day or two I'll try and make a Mac version for free download too.